Player Matchup

Osiris
Osiris
Gold II
 
Osiris
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
JcLiNx
Janus
Gold III
Level 119
God Stats
1W - 4L
1,428 SR
Queue Stats
88W - 74L
1,792 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
Thedragy
Ah Muzen Cab
Bronze III
Level 32
God Stats
0W - 1L
1,608 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Chaac
Chaac
Bronze III
ifhy
Chaac
Bronze III
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,534 MMR
Party 2
Ares
Ares
Bronze III
ƒuckoff
Ares
Bronze III
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 18L
1,600 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 79
1,507 SR
1,585 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,611 SR
1,562 MMR
Merlin
Merlin
Platinum III
 
Merlin
Platinum III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold II
LikoX8
Geb
Gold II
Level 91
God Stats
2W - 1L
1,546 SR
Queue Stats
122W - 126L
1,490 MMR
Solo
Bellona
Bellona
Gold IV
LittleRookie8
Bellona
Gold IV
Level 152
God Stats
6W - 1L
1,608 SR
Queue Stats
88W - 81L
1,415 MMR
Solo
Hou Yi
Hou Yi
Platinum V
RemainOutcasted
Hou Yi
Platinum V
Level 121
God Stats
15W - 12L
1,656 SR
Queue Stats
38W - 45L
1,772 MMR
Solo
Bakasura
Bakasura
Gold II
zKMCydonia
Bakasura
Gold II
Level 159
God Stats
5W - 2L
1,747 SR
Queue Stats
23W - 20L
1,633 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
0 / 1 / 2
6,904
460
4,255
9,116
7,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
JcLiNx
Janus
12
0 / 2 / 3
6,941
463
6,348
6,665
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
Thedragy
Ah Muzen Cab
11
0 / 7 / 3
6,785
452
4,348
10,378
2,737
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
ifhy
Chaac
13
3 / 4 / 3
7,731
515
9,713
14,856
8,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
9
3 / 5 / 0
6,580
439
4,614
12,145
10,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Morgan Le FayAthenaGilgameshOdinTiamat

VS

Bans
SetKhepriTsukuyomiYemojaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
5 / 0 / 7
9,589
639
10,702
8,373
3,757
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Geb
LikoX8
Geb
10
0 / 2 / 8
7,428
495
4,628
14,795
9,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
13
0 / 2 / 4
8,409
561
6,702
9,219
8,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
11 / 1 / 3
9,743
650
9,898
7,474
3,116
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
zKMCydonia
Bakasura
17
3 / 1 / 5
9,539
636
7,942
12,550
6,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
6
Kills
19
19
Deaths
6
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
1
2
1
W
Merlin
 
Merlin
5
0
7
8.5
L
Janus
JcLiNx
Janus
0
2
3
0.75
W
Geb
LikoX8
Geb
0
2
8
2
W
Bellona
0
2
4
1
W
11
1
3
12.5
L
Ah Muzen Cab
Thedragy
Ah Muzen Cab
0
7
3
0.21
L
Chaac
ifhy
Chaac
3
4
3
1.13
W
Bakasura
zKMCydonia
Bakasura
3
1
5
5.5
L
Ares
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,278
Damage
39,872
53,160
Taken
52,411
31,281
Mitigated
31,504
15,097
Healing
18,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,255
2,102
0
5,258
9,116
7,048
0
191
8,822
0
37,374
W
Merlin
 
Merlin
10,702
707
0
2,601
8,373
3,757
0
3,640
4,569
65,292
0
L
Janus
JcLiNx
Janus
6,348
146
0
780
6,665
2,157
0
3,535
3,060
48,350
0
W
Geb
LikoX8
Geb
4,628
613
1,670
2,341
14,795
9,968
165
4,390
10,209
21,153
0
W
Bellona
6,702
3,025
0
3,760
9,219
8,109
2,459
603
8,598
0
47,889
W
9,898
4,221
0
1,749
7,474
3,116
1,684
495
6,979
0
59,209
L
Ah Muzen Cab
Thedragy
Ah Muzen Cab
4,348
973
84
2,004
10,378
2,737
84
1,426
8,812
0
35,769
L
Chaac
ifhy
Chaac
9,713
2,200
0
6,114
14,856
8,431
0
4,182
9,944
0
49,633
W
Bakasura
zKMCydonia
Bakasura
7,942
4,999
0
6,173
12,550
6,554
459
1,490
10,940
0
81,660
L
Ares
4,614
69
0
857
12,145
10,908
0
5,996
5,509
16,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,941
Gold Earned
44,708
406
Minions Killed
497
0
Camps Cleared
0
1,434,577
Distance Traveled
1,554,309
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,904
460
99
7
0
257,742
6
W
Merlin
9,589
639
108
7
0
306,324
7
L
Janus
6,941
463
125
8
0
311,395
7
W
Geb
7,428
495
23
2
0
305,479
1
W
Bellona
8,409
561
103
7
0
300,071
2
W
Hou Yi
9,743
650
120
8
0
286,004
5
L
Ah Muzen Cab
6,785
452
75
5
0
272,819
2
L
Chaac
7,731
515
92
6
0
291,644
2
W
Bakasura
9,539
636
143
10
0
356,431
5
L
Ares
6,580
439
15
1
0
300,977
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role