Player Matchup

Bakasura
Bakasura
Cuddyyy
Bakasura
Level 14
God Stats
1W - 1L
1,738 SR
Queue Stats
17W - 21L
1,611 Elo+
Party 1
Cthulhu
Cthulhu
IMiroCary
Cthulhu
Level 17
God Stats
14W - 17L
1,310 SR
Queue Stats
63W - 56L
1,551 Elo+
Party 1
Hel
Hel
QuesoteJr
Hel
Level 29
God Stats
6W - 10L
1,429 SR
Queue Stats
137W - 156L
1,416 Elo+
Solo
Guan Yu
Guan Yu
Will4W78
Guan Yu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,337 Elo+
Solo
Ymir
Ymir
fazexshots02
Ymir
Level 18
God Stats
2W - 2L
1,454 SR
Queue Stats
20W - 26L
1,371 Elo+
Solo
Team Averages
Level 20
1,486 SR
1,457 Elo+

VS

Team Averages
Level 27
1,529 SR
1,446 Elo+
Ah Puch
Ah Puch
JustDrankin
Ah Puch
Level 6
God Stats
2W - 0L
1,654 SR
Queue Stats
4W - 4L
1,295 Elo+
Solo
Ymir
Ymir
RockiinTec
Ymir
Level 29
God Stats
3W - 5L
1,373 SR
Queue Stats
99W - 83L
1,589 Elo+
Solo
Loki
Loki
RyxeOnTop
Loki
Level 6
God Stats
13W - 19L
1,675 SR
Queue Stats
78W - 83L
1,248 Elo+
Party 2
Sun Wukong
Sun Wukong
TerribleAtSolo
Sun Wukong
Level 5
God Stats
8W - 1L
1,634 SR
Queue Stats
14W - 5L
1,666 Elo+
Solo
Merlin
Merlin
Vash123
Merlin
Level 87
God Stats
1W - 3L
1,311 SR
Queue Stats
31W - 35L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Cuddyyy
Bakasura
1
0 / 0 / 0
1,791
199
0
0
0
Cthulhu
IMiroCary
Cthulhu
2
0 / 1 / 0
3,429
381
0
1,161
294
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

9
2 / 4 / 1
4,945
549
2,582
6,679
1,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
Will4W78
Guan Yu
5
0 / 5 / 2
4,085
454
965
5,709
1,893
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
1 / 5 / 2
4,697
522
1,479
9,495
4,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
JustDrankin
Ah Puch
8
2 / 2 / 2
5,320
591
658
4,575
1,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 3
5,511
612
738
4,332
3,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
7
1 / 3 / 4
4,888
543
427
4,675
1,144
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
TerribleAtSolo
Sun Wukong
11
7 / 0 / 4
6,964
774
5,679
3,318
1,440
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Vash123
Merlin
11
5 / 0 / 5
6,373
708
7,661
3,507
1,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
3
Kills
15
15
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Cuddyyy
Bakasura
0
0
0
0
L
Cthulhu
IMiroCary
Cthulhu
0
1
0
0
W
Ah Puch
JustDrankin
Ah Puch
2
2
2
1.5
L
2
4
1
0.63
W
0
0
3
1.5
W
Loki
1
3
4
1
W
Sun Wukong
TerribleAtSolo
Sun Wukong
7
0
4
9
W
Merlin
Vash123
Merlin
5
0
5
7.5
L
Guan Yu
Will4W78
Guan Yu
0
5
2
0.2
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,026
Damage
15,163
23,044
Taken
20,407
8,681
Mitigated
8,471
4,943
Healing
7,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Cuddyyy
Bakasura
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
IMiroCary
Cthulhu
0
0
0
0
1,161
294
0
730
431
1,396
0
W
Ah Puch
JustDrankin
Ah Puch
658
329
0
1,220
4,575
1,772
1,630
0
4,575
15,341
0
L
2,582
245
940
2,654
6,679
1,795
34
3,179
3,157
26,845
0
W
738
471
0
1,879
4,332
3,035
979
492
3,810
20,299
0
W
Loki
427
102
0
1,320
4,675
1,144
0
1,565
2,977
0
9,754
W
Sun Wukong
TerribleAtSolo
Sun Wukong
5,679
2,024
0
2,041
3,318
1,440
0
976
2,298
0
25,750
W
Merlin
Vash123
Merlin
7,661
827
0
935
3,507
1,080
412
741
2,686
36,697
0
L
Guan Yu
Will4W78
Guan Yu
965
223
85
880
5,709
1,893
0
1,770
3,829
0
11,056
L
1,479
574
0
384
9,495
4,699
72
2,764
6,212
14,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,947
Gold Earned
29,056
115
Minions Killed
206
0
Camps Cleared
0
512,908
Distance Traveled
868,444
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
1,791
199
0
0
0
0
0
L
Cthulhu
3,429
381
3
0
0
32,194
0
W
Ah Puch
5,320
591
31
3
0
150,596
0
L
Hel
4,945
549
48
5
0
173,879
3
W
Ymir
5,511
612
43
5
0
134,730
4
W
Loki
4,888
543
18
2
0
205,681
0
W
Sun Wukong
6,964
774
63
7
0
191,486
1
W
Merlin
6,373
708
51
6
0
185,951
4
L
Guan Yu
4,085
454
25
3
0
135,530
0
L
Ymir
4,697
522
39
4
0
171,305
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role