Player Matchup

Achilles
Achilles
 
Achilles
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
DatGuyChase
Sun Wukong
Level 28
God Stats
8W - 4L
1,665 SR
Queue Stats
21W - 21L
1,543 Elo+
Party 3
Artemis
Artemis
DrFreezeF
Artemis
Level 26
God Stats
37W - 17L
1,710 SR
Queue Stats
160W - 69L
1,651 Elo+
Party 2
Ares
Ares
carnagecorpse
Ares
Level 154
God Stats
10W - 3L
1,808 SR
Queue Stats
558W - 421L
1,626 Elo+
Party 2
Agni
Agni
claythames17
Agni
Level 139
God Stats
2W - 3L
1,693 SR
Queue Stats
510W - 421L
1,615 Elo+
Party 2
Team Averages
Level 89
1,675 SR
1,587 Elo+

VS

Team Averages
Level 93
1,525 SR
1,536 Elo+
Achilles
Achilles
Metzgernato2307
Achilles
Level 97
God Stats
15W - 11L
1,601 SR
Queue Stats
199W - 182L
1,568 Elo+
Party 1
Serqet
Serqet
iHG Puma
Serqet
Level 116
God Stats
1W - 1L
1,264 SR
Queue Stats
317W - 273L
1,527 Elo+
Party 1
Ymir
Ymir
iHG Quantum
Ymir
Level 35
God Stats
10W - 3L
1,774 SR
Queue Stats
48W - 43L
1,513 Elo+
Party 1
Freya
Freya
iHG ReX
Freya
Level 106
God Stats
2W - 4L
1,316 SR
Queue Stats
363W - 340L
1,516 Elo+
Party 1
Sol
Sol
iHG Trauuunt
Sol
Level 109
God Stats
14W - 6L
1,672 SR
Queue Stats
156W - 125L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
3 / 3 / 1
5,945
540
6,541
8,913
4,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
DatGuyChase
Sun Wukong
9
1 / 2 / 0
5,346
486
3,959
6,248
2,128
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
DrFreezeF
Artemis
11
1 / 0 / 0
6,277
571
4,725
5,120
1,539
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
0 / 3 / 2
5,376
489
3,265
8,216
4,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

10
3 / 2 / 2
6,447
586
7,582
7,135
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
4 / 1 / 2
6,349
577
6,783
8,663
5,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Serqet
iHG Puma
Serqet
11
2 / 1 / 4
6,316
574
3,398
7,855
2,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 0 / 3
5,745
522
1,990
7,423
3,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
iHG ReX
Freya
10
1 / 5 / 3
5,534
503
2,869
9,409
3,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 1 / 0
5,754
523
2,784
5,321
1,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
8
Kills
10
10
Deaths
8
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
3
1
1.17
L
Sun Wukong
DatGuyChase
Sun Wukong
1
2
0
0.5
L
Artemis
DrFreezeF
Artemis
1
0
0
1
W
Achilles
4
1
2
5
L
0
3
2
0.33
L
3
2
2
2
W
Serqet
iHG Puma
Serqet
2
1
4
4
W
2
0
3
3.5
W
Freya
iHG ReX
Freya
1
5
3
0.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,072
Damage
17,824
35,632
Taken
38,671
15,069
Mitigated
16,953
9,122
Healing
14,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,541
2,214
0
2,831
8,913
4,270
44
1,068
7,143
0
30,811
L
Sun Wukong
DatGuyChase
Sun Wukong
3,959
1,221
0
1,467
6,248
2,128
0
0
5,605
0
22,212
L
Artemis
DrFreezeF
Artemis
4,725
1,991
0
1,896
5,120
1,539
1,033
2,231
2,889
0
42,405
W
Achilles
6,783
2,132
31
3,779
8,663
5,863
0
1,966
6,697
0
21,977
L
3,265
218
0
1,434
8,216
4,949
0
2,008
5,926
19,759
0
L
7,582
303
0
1,494
7,135
2,183
47
2,112
4,786
33,532
0
W
Serqet
iHG Puma
Serqet
3,398
1,262
0
3,357
7,855
2,443
0
793
7,062
0
32,626
W
1,990
285
0
1,142
7,423
3,923
0
2,155
5,268
14,747
0
W
Freya
iHG ReX
Freya
2,869
1,172
0
2,680
9,409
3,091
94
5,264
4,145
24,224
0
W
2,784
865
465
2,705
5,321
1,633
0
669
4,652
35,033
4,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,391
Gold Earned
29,698
287
Minions Killed
267
0
Camps Cleared
0
1,012,632
Distance Traveled
1,064,196
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,945
540
47
4
0
238,891
5
L
Sun Wukong
5,346
486
41
4
0
167,407
0
L
Artemis
6,277
571
96
9
0
187,565
0
W
Achilles
6,349
577
42
4
0
215,456
0
L
Ares
5,376
489
31
3
0
197,994
2
L
Agni
6,447
586
72
7
0
220,775
0
W
Serqet
6,316
574
72
7
0
251,483
2
W
Ymir
5,745
522
24
2
0
203,095
0
W
Freya
5,534
503
49
4
0
199,025
1
W
Sol
5,754
523
80
7
0
195,137
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role