Player Matchup

Bellona
Bellona
 
Bellona
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Angelkin-
Nox
Level 66
God Stats
1W - 0L
1,522 SR
Queue Stats
3W - 2L
1,386 Elo+
Party 1
Hou Yi
Hou Yi
NatalieTrailSnai
Hou Yi
Level 8
God Stats
2W - 0L
1,697 SR
Queue Stats
12W - 2L
1,635 Elo+
Party 1
Hun Batz
Hun Batz
ViniestGibbon12
Hun Batz
Level 12
God Stats
1W - 5L
1,051 SR
Queue Stats
39W - 29L
1,334 Elo+
Solo
Yemoja
Yemoja
Zinga_10zfb
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 23
1,454 SR
1,471 Elo+

VS

Team Averages
Level 17
1,479 SR
1,323 Elo+
Vamana
Vamana
LD Felldrop
Vamana
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,320 Elo+
Solo
Bellona
Bellona
Portou48-
Bellona
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 64L
1,362 Elo+
Solo
Rama
Rama
VexNet
Rama
Level 29
God Stats
5W - 9L
1,396 SR
Queue Stats
115W - 104L
1,490 Elo+
Solo
Olorun
Olorun
erwad
Olorun
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 147L
1,363 Elo+
Solo
Fafnir
Fafnir
ttv_killer_101
Fafnir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,079 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
8 / 0 / 8
11,118
654
10,974
13,240
15,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
14 / 1 / 13
10,149
597
14,497
9,500
3,834
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
21 / 1 / 8
12,136
714
33,057
12,462
5,562
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
14
3 / 0 / 6
9,115
536
4,108
7,110
3,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
11
0 / 2 / 16
7,637
449
518
4,028
2,109
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
0 / 8 / 0
6,927
407
2,863
15,109
6,591
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bellona
Portou48-
Bellona
11
1 / 5 / 1
7,063
415
3,254
12,112
8,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rama
VexNet
Rama
10
0 / 11 / 0
6,438
379
4,172
17,879
4,758
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Olorun
erwad
Olorun
10
1 / 10 / 0
6,460
380
3,538
18,245
5,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
1 / 12 / 1
7,108
418
1,442
16,548
8,919
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
5
46
Kills
3
4
Deaths
46
51
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
8
0
8
12
W
14
1
13
20.5
L
Vamana
0
8
0
0
W
21
1
8
25
L
Bellona
Portou48-
Bellona
1
5
1
0.3
L
Rama
VexNet
Rama
0
11
0
0
W
Hun Batz
3
0
6
6
W
Yemoja
0
2
16
4
L
Olorun
erwad
Olorun
1
10
0
0.1
L
1
12
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,154
Damage
15,269
46,340
Taken
79,893
29,704
Mitigated
34,996
17,326
Healing
9,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
10,974
5,862
0
4,991
13,240
15,119
704
864
12,376
6,574
81,184
W
14,497
2,359
0
2,063
9,500
3,834
1,562
2,226
7,274
40,221
0
L
Vamana
2,863
2,446
0
2,616
15,109
6,591
1,225
2,205
12,904
0
35,398
W
33,057
17,108
0
4,921
12,462
5,562
6,945
627
11,835
0
126,878
L
Bellona
Portou48-
Bellona
3,254
652
0
866
12,112
8,856
216
839
11,273
0
24,305
L
Rama
VexNet
Rama
4,172
3,209
0
1,781
17,879
4,758
845
2,232
15,647
0
34,856
W
Hun Batz
4,108
622
0
1,616
7,110
3,080
1,027
163
6,947
0
50,200
W
Yemoja
518
170
3,350
385
4,028
2,109
353
1,100
2,928
5,962
0
L
Olorun
erwad
Olorun
3,538
2,212
289
3,474
18,245
5,872
0
6,704
11,541
26,650
0
L
1,442
569
0
248
16,548
8,919
72
4,285
12,263
7,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,155
Gold Earned
33,996
480
Minions Killed
221
0
Camps Cleared
0
1,634,154
Distance Traveled
1,261,151
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,118
654
163
10
0
379,115
5
W
Nox
10,149
597
57
3
0
298,871
0
L
Vamana
6,927
407
64
4
0
278,550
0
W
Hou Yi
12,136
714
177
10
0
302,992
4
L
Bellona
7,063
415
50
3
0
229,432
2
L
Rama
6,438
379
56
3
0
269,084
5
W
Hun Batz
9,115
536
78
5
0
366,999
0
W
Yemoja
7,637
449
5
0
0
286,177
9
L
Olorun
6,460
380
43
3
0
223,603
0
L
Fafnir
7,108
418
8
0
0
260,482
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role