Player Matchup

Achilles
Achilles
Jobreezy
Achilles
Level 111
God Stats
17W - 29L
1,433 SR
Queue Stats
751W - 650L
1,562 Elo+
Party 1
Neith
Neith
Jonbuoyy
Neith
Level 109
God Stats
9W - 6L
1,764 SR
Queue Stats
331W - 286L
1,653 Elo+
Party 1
Ra
Ra
dabuckk
Ra
Level 108
God Stats
17W - 22L
1,367 SR
Queue Stats
170W - 197L
1,453 Elo+
Solo
Team Averages
Level 109
1,522 SR
1,556 Elo+

VS

Team Averages
Level 112
1,415 SR
1,468 Elo+
Skadi
Skadi
PhaTBLuEXII
Skadi
Level 107
God Stats
4W - 5L
1,030 SR
Queue Stats
269W - 321L
1,439 Elo+
Solo
Hades
Hades
SlinkCloth19239
Hades
Level 99
God Stats
10W - 6L
1,603 SR
Queue Stats
67W - 88L
1,441 Elo+
Solo
Sun Wukong
Sun Wukong
fexjn
Sun Wukong
Level 130
God Stats
3W - 2L
1,612 SR
Queue Stats
264W - 296L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jobreezy
Achilles
15
7 / 4 / 6
11,560
680
17,458
24,390
33,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
Jonbuoyy
Neith
15
4 / 3 / 9
11,131
655
13,555
12,372
4,582
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 5 / 10
10,948
644
15,017
18,531
7,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 8
10,744
632
14,303
12,710
5,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
6 / 6 / 4
12,416
730
17,287
23,862
11,170
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
fexjn
Sun Wukong
15
5 / 4 / 6
11,544
679
14,159
23,595
27,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
30
13
Kills
12
12
Deaths
14
25
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Achilles
Jobreezy
Achilles
7
4
6
2.5
L
Neith
Jonbuoyy
Neith
4
3
9
2.83
W
1
4
8
1.25
W
6
6
4
1.33
L
2
5
10
1.4
W
Sun Wukong
fexjn
Sun Wukong
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,030
Damage
45,749
55,293
Taken
60,167
45,019
Mitigated
44,252
18,499
Healing
16,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Jobreezy
Achilles
17,458
3,823
0
3,769
24,390
33,157
288
6,628
17,195
852
25,161
L
Neith
Jonbuoyy
Neith
13,555
5,219
1,405
2,743
12,372
4,582
1,797
6,085
5,974
0
36,920
W
14,303
6,223
0
1,167
12,710
5,408
1,364
2,528
9,665
0
55,523
W
17,287
1,123
1,656
9,261
23,862
11,170
1,156
6,346
16,488
46,740
0
L
15,017
1,288
3,844
6,738
18,531
7,280
924
6,336
11,631
57,751
0
W
Sun Wukong
fexjn
Sun Wukong
14,159
1,707
947
3,666
23,595
27,674
739
6,431
16,019
4,435
34,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,639
Gold Earned
34,704
185
Minions Killed
192
10
Camps Cleared
4
858,975
Distance Traveled
815,446
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,560
680
17
1
1
286,725
1
L
Neith
11,131
655
59
3
1
278,032
1
W
Skadi
10,744
632
73
4
3
255,031
2
W
Hades
12,416
730
73
4
1
271,006
0
L
Ra
10,948
644
109
6
8
294,218
2
W
Sun Wukong
11,544
679
46
3
0
289,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role