Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
PRO100SKILLPAC
Thor
Level 13
God Stats
0W - 1L
1,449 SR
Queue Stats
5W - 7L
1,491 Elo+
Party 4
Nu Wa
Nu Wa
PanteraSlavyan
Nu Wa
Level 63
God Stats
1W - 5L
1,576 SR
Queue Stats
10W - 23L
1,310 Elo+
Party 4
Izanami
Izanami
Sirael
Izanami
Level 52
God Stats
8W - 3L
1,824 SR
Queue Stats
11W - 13L
1,605 Elo+
Party 1
Guan Yu
Guan Yu
TaitaiFTW98
Guan Yu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,590 Elo+
Party 1
Team Averages
Level 60
1,570 SR
1,499 Elo+

VS

Team Averages
Level 84
1,549 SR
1,513 Elo+
Ymir
Ymir
 
Ymir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DrBokz
Fenrir
Level 149
God Stats
6W - 13L
1,287 SR
Queue Stats
389W - 340L
1,698 Elo+
Party 2
Ra
Ra
Funchey
Ra
Level 27
God Stats
7W - 2L
1,841 SR
Queue Stats
59W - 33L
1,558 Elo+
Party 2
Nike
Nike
JumpingNine172
Nike
Level 65
God Stats
2W - 2L
1,699 SR
Queue Stats
279W - 331L
1,382 Elo+
Party 3
Apollo
Apollo
josefhStalin
Apollo
Level 28
God Stats
19W - 22L
1,417 SR
Queue Stats
382W - 434L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 6 / 1
6,588
471
4,653
8,205
2,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 6 / 2
5,802
414
3,305
7,948
2,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 6 / 3
5,704
407
4,461
7,456
2,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
Sirael
Izanami
12
4 / 3 / 1
7,353
525
4,891
7,950
2,089
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Guan Yu
TaitaiFTW98
Guan Yu
11
5 / 4 / 0
7,101
507
5,582
9,283
9,376
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 1 / 4
6,748
482
2,582
8,124
5,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
DrBokz
Fenrir
15
14 / 0 / 7
9,690
692
12,653
11,027
4,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
8 / 0 / 8
9,181
656
6,297
5,950
2,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 5 / 3
7,153
511
2,707
6,936
2,975
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
12
3 / 4 / 4
7,322
523
3,936
7,853
2,507
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
10
Kills
25
25
Deaths
10
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
6
1
0.08
W
Ymir
 
Ymir
0
1
4
2
W
Fenrir
DrBokz
Fenrir
14
0
7
17.5
W
8
0
8
12
W
0
5
3
0.3
L
1
6
2
0.33
L
0
6
3
0.25
L
Izanami
Sirael
Izanami
4
3
1
1.5
L
Guan Yu
TaitaiFTW98
Guan Yu
5
4
0
1.25
W
Apollo
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,892
Damage
28,175
40,842
Taken
39,890
18,647
Mitigated
17,661
7,406
Healing
13,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,653
1,378
0
2,318
8,205
2,041
0
1,792
6,413
37,361
4,166
W
Ymir
 
Ymir
2,582
352
29
1,466
8,124
5,797
81
1,723
6,307
29,223
0
W
Fenrir
DrBokz
Fenrir
12,653
3,641
0
5,886
11,027
4,348
0
3,435
7,459
0
57,179
W
6,297
191
1,235
3,394
5,950
2,034
0
2,313
3,637
61,930
0
W
2,707
259
0
70
6,936
2,975
666
362
6,574
0
32,402
L
3,305
743
0
647
7,948
2,739
0
2,362
5,586
0
18,919
L
4,461
1,108
69
632
7,456
2,402
337
2,090
5,366
15,572
0
L
Izanami
Sirael
Izanami
4,891
2,936
0
2,446
7,950
2,089
390
2,635
5,315
0
48,587
L
Guan Yu
TaitaiFTW98
Guan Yu
5,582
489
0
1,294
9,283
9,376
44
0
9,283
672
29,490
W
Apollo
3,936
1,862
0
1,815
7,853
2,507
705
1,364
6,357
0
42,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,548
Gold Earned
40,094
299
Minions Killed
417
0
Camps Cleared
0
1,259,485
Distance Traveled
1,391,032
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,588
471
78
6
0
236,389
1
W
Ymir
6,748
482
41
3
0
258,580
5
W
Fenrir
9,690
692
80
6
0
333,299
4
W
Ra
9,181
656
143
10
0
291,615
0
W
Nike
7,153
511
75
5
0
255,410
3
L
Thor
5,802
414
36
3
0
254,183
2
L
Nu Wa
5,704
407
20
1
0
234,669
3
L
Izanami
7,353
525
106
8
0
258,460
4
L
Guan Yu
7,101
507
59
4
0
275,784
7
W
Apollo
7,322
523
78
6
0
252,128
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role