Player Matchup

Loki
Loki
DookieButterBunz
Loki
Level 147
God Stats
1W - 0L
1,874 SR
Queue Stats
27W - 23L
1,512 Elo+
Party 1
Ymir
Ymir
StolenJules
Ymir
Level 99
God Stats
95W - 73L
1,565 SR
Queue Stats
222W - 185L
1,474 Elo+
Party 1
Rama
Rama
TheMF_TEA
Rama
Level 129
God Stats
5W - 4L
1,490 SR
Queue Stats
386W - 329L
1,529 Elo+
Party 1
Chaac
Chaac
WAYTH1M
Chaac
Level 99
God Stats
24W - 21L
1,579 SR
Queue Stats
238W - 229L
1,451 Elo+
Solo
Hera
Hera
yung69wun
Hera
Level 68
God Stats
9W - 7L
1,367 SR
Queue Stats
98W - 106L
1,377 Elo+
Solo
Team Averages
Level 108
1,575 SR
1,469 Elo+

VS

Team Averages
Level 58
1,407 SR
1,371 Elo+
Thanatos
Thanatos
Deker066432
Thanatos
Level 64
God Stats
3W - 6L
1,353 SR
Queue Stats
99W - 83L
1,450 Elo+
Party 2
Geb
Geb
Greeneyes122701
Geb
Level 27
God Stats
11W - 11L
1,468 SR
Queue Stats
30W - 59L
1,278 Elo+
Party 3
Charybdis
Charybdis
Lockdown973145
Charybdis
Level 47
God Stats
9W - 15L
1,248 SR
Queue Stats
194W - 231L
1,328 Elo+
Party 3
Sol
Sol
RaZe Angel24
Sol
Level 63
God Stats
5W - 7L
1,467 SR
Queue Stats
103W - 103L
1,432 Elo+
Party 2
Eset
Eset
thedarkwulf88
Eset
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
286W - 327L
1,365 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 8
9,561
531
10,580
13,262
5,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 3 / 13
8,796
489
5,718
17,384
15,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
16
3 / 1 / 7
9,198
511
8,723
10,059
3,613
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
WAYTH1M
Chaac
17
12 / 2 / 3
10,691
594
16,442
19,101
18,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hera
15
8 / 5 / 2
10,060
559
7,351
8,027
2,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Deker066432
Thanatos
15
4 / 9 / 3
9,559
531
6,911
16,881
6,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 5 / 2
7,508
417
3,883
13,171
10,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Lockdown973145
Charybdis
12
2 / 5 / 2
7,589
422
7,977
11,417
3,870
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 6 / 1
8,075
449
9,299
14,929
5,872
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 6 / 2
9,414
523
12,587
12,912
4,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
23
31
Kills
13
13
Deaths
31
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Deker066432
Thanatos
4
9
3
0.61
W
6
2
8
5
L
0
5
2
0.2
L
Charybdis
Lockdown973145
Charybdis
2
5
2
0.6
L
1
6
1
0.25
W
2
3
13
2.83
W
Rama
3
1
7
6.5
W
Chaac
WAYTH1M
Chaac
12
2
3
6.75
L
6
6
2
1.17
W
Hera
8
5
2
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,814
Damage
40,657
67,833
Taken
69,310
44,978
Mitigated
31,229
22,946
Healing
22,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Deker066432
Thanatos
6,911
2,364
0
9,057
16,881
6,554
0
2,729
13,942
0
49,955
W
10,580
1,567
0
2,816
13,262
5,052
0
5,543
7,719
0
64,665
L
3,883
242
422
1,932
13,171
10,040
0
2,804
10,252
23,465
0
L
Charybdis
Lockdown973145
Charybdis
7,977
4,686
288
2,649
11,417
3,870
0
3,368
7,903
0
44,386
L
9,299
2,422
0
5,274
14,929
5,872
0
523
13,356
46,445
0
W
5,718
962
414
3,740
17,384
15,337
336
4,220
13,164
24,167
0
W
Rama
8,723
6,680
0
4,961
10,059
3,613
455
4,131
5,928
0
70,183
W
Chaac
WAYTH1M
Chaac
16,442
2,478
0
10,285
19,101
18,697
1,267
8,092
11,009
2,547
63,757
L
12,587
724
423
2,889
12,912
4,893
0
3,762
8,936
51,618
0
W
Hera
7,351
2,926
49
681
8,027
2,279
2,041
3,783
4,244
56,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,306
Gold Earned
42,145
505
Minions Killed
380
0
Camps Cleared
0
1,573,261
Distance Traveled
1,531,454
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,559
531
86
5
0
325,967
0
W
Loki
9,561
531
85
5
0
359,983
2
L
Geb
7,508
417
27
2
0
257,141
0
L
Charybdis
7,589
422
91
5
0
286,826
1
L
Sol
8,075
449
93
5
0
327,080
2
W
Ymir
8,796
489
34
2
0
329,726
0
W
Rama
9,198
511
121
7
0
318,084
4
W
Chaac
10,691
594
132
7
0
310,296
2
L
Eset
9,414
523
83
5
0
334,440
0
W
Hera
10,060
559
133
7
0
255,172
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role