Player Matchup

Hel
Hel
 
Hel
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Blackbern-1976
Izanami
Level 88
God Stats
11W - 13L
1,484 SR
Queue Stats
423W - 391L
1,466 Elo+
Solo
Thanatos
Thanatos
Maxi oKs
Thanatos
Level 69
God Stats
4W - 9L
1,313 SR
Queue Stats
349W - 443L
1,468 Elo+
Solo
Zhong Kui
Zhong Kui
RiberDK
Zhong Kui
Level 123
God Stats
17W - 16L
1,524 SR
Queue Stats
494W - 511L
1,407 Elo+
Solo
Janus
Janus
cuenco_dormilon
Janus
Level 87
God Stats
2W - 2L
1,378 SR
Queue Stats
148W - 173L
1,359 Elo+
Solo
Team Averages
Level 90
1,440 SR
1,440 Elo+

VS

Team Averages
Level 65
1,522 SR
1,450 Elo+
Janus
Janus
FourKingJayLord
Janus
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 41L
1,457 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Picky27
Morgan Le Fay
Level 109
God Stats
1W - 3L
1,470 SR
Queue Stats
89W - 75L
1,513 Elo+
Party 1
Loki
Loki
Ready4Paul
Loki
Level 46
God Stats
4W - 3L
1,595 SR
Queue Stats
141W - 146L
1,459 Elo+
Solo
Athena
Athena
deathmen906
Athena
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 133L
1,449 Elo+
Solo
Chiron
Chiron
penguin_liam
Chiron
Level 47
God Stats
16W - 12L
1,546 SR
Queue Stats
214W - 233L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
2 / 1 / 7
6,838
488
6,011
9,980
6,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
6 / 1 / 7
8,978
641
10,393
8,488
3,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Maxi oKs
Thanatos
14
9 / 2 / 2
8,348
596
7,448
10,095
4,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
RiberDK
Zhong Kui
12
0 / 0 / 4
6,849
489
3,621
8,291
7,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
3 / 0 / 4
7,895
564
7,566
7,689
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,348
453
4,933
7,389
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Picky27
Morgan Le Fay
13
0 / 2 / 1
7,593
542
8,403
9,444
7,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 4 / 2
7,378
527
3,659
10,871
3,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
10
2 / 5 / 2
7,227
516
4,467
15,878
10,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
11
1 / 6 / 2
6,939
496
7,606
11,023
3,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
20
Kills
4
4
Deaths
20
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
1
7
5.5
W
6
1
7
9.5
L
0
3
2
0.33
W
Thanatos
Maxi oKs
Thanatos
9
2
2
5
L
Morgan Le Fay
Picky27
Morgan Le Fay
0
2
1
0.25
L
1
4
2
0.5
W
Zhong Kui
RiberDK
Zhong Kui
0
0
4
2
W
3
0
4
5
L
Athena
2
5
2
0.6
L
Chiron
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,039
Damage
29,068
44,543
Taken
54,605
24,675
Mitigated
26,143
25,491
Healing
18,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,011
399
3,622
6,207
9,980
6,920
251
4,720
5,194
23,298
0
W
10,393
7,144
0
717
8,488
3,110
784
1,585
6,903
0
66,749
L
4,933
197
0
2,374
7,389
1,929
0
2,394
4,821
37,499
0
W
Thanatos
Maxi oKs
Thanatos
7,448
1,625
0
9,155
10,095
4,157
0
3,927
6,028
0
44,895
L
Morgan Le Fay
Picky27
Morgan Le Fay
8,403
1,101
233
4,117
9,444
7,259
60
4,593
4,827
49,866
0
L
3,659
1,011
0
3,504
10,871
3,577
0
2,865
7,804
0
48,135
W
Zhong Kui
RiberDK
Zhong Kui
3,621
485
946
3,048
8,291
7,889
643
4,614
3,543
33,136
0
W
7,566
334
216
1,580
7,689
2,599
0
2,580
4,851
50,636
0
L
Athena
4,467
1,004
0
3,876
15,878
10,089
205
3,949
11,853
16,280
0
L
Chiron
7,606
4,191
393
3,862
11,023
3,289
1,227
2,907
8,102
0
46,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,908
Gold Earned
35,485
386
Minions Killed
372
0
Camps Cleared
0
1,454,781
Distance Traveled
1,280,204
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,838
488
48
3
0
297,095
4
W
Izanami
8,978
641
116
8
0
271,738
6
L
Janus
6,348
453
69
5
0
230,318
2
W
Thanatos
8,348
596
79
6
0
311,159
5
L
Morgan Le Fay
7,593
542
91
7
0
248,804
1
L
Loki
7,378
527
94
7
0
305,905
5
W
Zhong Kui
6,849
489
51
4
0
256,537
3
W
Janus
7,895
564
92
7
0
318,252
1
L
Athena
7,227
516
23
2
0
261,164
3
L
Chiron
6,939
496
95
7
0
234,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role