Player Matchup

Bastet
Bastet
Aphrilix
Bastet
Level 15
God Stats
5W - 1L
1,738 SR
Queue Stats
243W - 21L
2,011 Elo+
Party 2
Sobek
Sobek
DiamondSobek
Sobek
Level 29
God Stats
4W - 2L
1,996 SR
Queue Stats
34W - 8L
1,828 Elo+
Party 2
Artio
Artio
EgotisticPenguin
Artio
Level 154
God Stats
1W - 0L
1,659 SR
Queue Stats
25W - 12L
1,620 Elo+
Party 2
Raijin
Raijin
Ratmilk
Raijin
Level 160
God Stats
12W - 0L
2,028 SR
Queue Stats
2,281W - 184L
1,988 Elo+
Party 2
Anhur
Anhur
Vandagøs
Anhur
Level 148
God Stats
7W - 4L
1,672 SR
Queue Stats
206W - 33L
1,710 Elo+
Party 2
Team Averages
Level 101
1,819 SR
1,831 Elo+

VS

Team Averages
Level 78
1,678 SR
1,684 Elo+
Kuzenbo
Kuzenbo
BrattySub
Kuzenbo
Level 26
God Stats
2W - 1L
1,904 SR
Queue Stats
31W - 4L
1,988 Elo+
Party 1
Vulcan
Vulcan
FatedCross
Vulcan
Level 143
God Stats
0W - 2L
1,501 SR
Queue Stats
11W - 15L
1,496 Elo+
Party 1
Arachne
Arachne
Idley
Arachne
Level 49
God Stats
3W - 1L
1,743 SR
Queue Stats
164W - 120L
1,662 Elo+
Party 3
Chiron
Chiron
Neyehilist
Chiron
Level 48
God Stats
3W - 2L
1,500 SR
Queue Stats
143W - 111L
1,600 Elo+
Party 3
Osiris
Osiris
Thewalkingtree
Osiris
Level 125
God Stats
1W - 1L
1,742 SR
Queue Stats
7W - 5L
1,676 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Aphrilix
Bastet
17
13 / 0 / 5
9,923
662
10,003
9,628
3,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 0 / 6
7,504
500
3,647
11,379
8,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 1 / 6
8,046
536
6,131
10,740
11,282
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Raijin
Ratmilk
Raijin
17
4 / 1 / 8
9,887
659
11,723
9,195
3,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Vandagøs
Anhur
15
1 / 0 / 1
8,467
564
2,961
6,629
2,245
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BrattySub
Kuzenbo
10
1 / 2 / 0
6,588
439
5,376
7,830
6,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
FatedCross
Vulcan
12
1 / 6 / 0
7,204
480
4,565
8,027
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Idley
Arachne
11
0 / 7 / 1
6,846
456
5,970
15,253
4,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
Neyehilist
Chiron
13
0 / 3 / 0
7,384
492
3,720
7,156
1,933
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

13
0 / 4 / 0
7,465
498
6,556
11,536
8,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
3
22
Kills
2
2
Deaths
22
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bastet
Aphrilix
Bastet
13
0
5
15.5
L
Kuzenbo
BrattySub
Kuzenbo
1
2
0
0.5
W
2
0
6
5
W
2
1
6
5
L
Vulcan
FatedCross
Vulcan
1
6
0
0.17
L
Arachne
Idley
Arachne
0
7
1
0.07
L
Chiron
Neyehilist
Chiron
0
3
0
0
W
Raijin
Ratmilk
Raijin
4
1
8
8
L
0
4
0
0
W
Anhur
Vandagøs
Anhur
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,465
Damage
26,187
47,571
Taken
49,802
29,132
Mitigated
23,677
21,066
Healing
11,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Aphrilix
Bastet
10,003
2,165
0
4,010
9,628
3,339
74
1,630
7,998
0
60,792
L
Kuzenbo
BrattySub
Kuzenbo
5,376
2,066
0
1,814
7,830
6,005
0
2,113
5,693
21,077
0
W
3,647
290
0
3,193
11,379
8,541
108
2,478
8,901
18,475
0
W
6,131
795
580
5,369
10,740
11,282
229
2,023
8,717
39,754
0
L
Vulcan
FatedCross
Vulcan
4,565
671
0
985
8,027
2,480
0
4,616
3,227
45,141
0
L
Arachne
Idley
Arachne
5,970
2,920
0
3,001
15,253
4,457
0
6,393
8,622
0
41,868
L
Chiron
Neyehilist
Chiron
3,720
1,415
360
1,613
7,156
1,933
0
1,413
5,729
0
51,261
W
Raijin
Ratmilk
Raijin
11,723
1,521
115
3,233
9,195
3,725
0
2,731
6,464
88,554
0
L
6,556
2,416
0
3,310
11,536
8,802
526
6,430
5,030
0
48,366
W
Anhur
Vandagøs
Anhur
2,961
2,160
0
4,566
6,629
2,245
550
1,079
5,550
0
68,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,827
Gold Earned
35,487
537
Minions Killed
407
0
Camps Cleared
0
1,559,126
Distance Traveled
1,342,715
28
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,923
662
106
7
0
372,877
3
L
Kuzenbo
6,588
439
27
2
0
260,441
0
W
Sobek
7,504
500
31
2
0
312,882
10
W
Artio
8,046
536
74
5
0
311,928
4
L
Vulcan
7,204
480
91
6
0
271,024
3
L
Arachne
6,846
456
74
5
0
300,709
3
L
Chiron
7,384
492
119
8
0
251,350
4
W
Raijin
9,887
659
179
12
0
293,698
7
L
Osiris
7,465
498
96
6
0
259,191
0
W
Anhur
8,467
564
147
10
0
267,741
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role