Player Matchup

Achilles
Achilles
Biscoito127
Achilles
Level 46
God Stats
2W - 0L
1,657 SR
Queue Stats
24W - 31L
1,461 Elo+
Party 1
Scylla
Scylla
CryonicKS
Scylla
Level 80
God Stats
2W - 0L
1,716 SR
Queue Stats
62W - 65L
1,486 Elo+
Solo
Horus
Horus
Gobta127
Horus
Level 66
God Stats
2W - 0L
1,686 SR
Queue Stats
54W - 48L
1,516 Elo+
Party 1
Artemis
Artemis
Joconsecha
Artemis
Level 122
God Stats
7W - 4L
1,577 SR
Queue Stats
37W - 44L
1,461 Elo+
Solo
Tiamat
Tiamat
LOVELYMIMI
Tiamat
Level 65
God Stats
2W - 0L
1,673 SR
Queue Stats
10W - 11L
1,450 Elo+
Solo
Team Averages
Level 76
1,662 SR
1,475 Elo+

VS

Team Averages
Level 95
1,524 SR
1,404 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Aragol
Cthulhu
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 38L
1,278 Elo+
Party 2
Kukulkan
Kukulkan
DeathElement
Kukulkan
Level 53
God Stats
5W - 10L
1,243 SR
Queue Stats
23W - 29L
1,193 Elo+
Party 2
Baron Samedi
Baron Samedi
Zabugumi
Baron Samedi
Level 129
God Stats
1W - 1L
1,956 SR
Queue Stats
32W - 28L
1,521 Elo+
Solo
Anhur
Anhur
ÁrabeSv
Anhur
Level 63
God Stats
5W - 11L
1,421 SR
Queue Stats
230W - 235L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Biscoito127
Achilles
20
6 / 2 / 19
16,569
921
20,975
36,699
62,259
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
CryonicKS
Scylla
20
8 / 4 / 16
18,127
1,007
37,486
21,981
7,478
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Gobta127
Horus
20
2 / 1 / 22
15,812
878
12,039
30,936
30,906
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
Joconsecha
Artemis
20
10 / 3 / 13
18,577
1,032
52,430
26,791
11,006
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
LOVELYMIMI
Tiamat
20
2 / 5 / 13
15,660
870
22,998
20,468
15,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

68

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
20
3 / 2 / 8
16,792
933
29,144
29,321
19,231
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
Aragol
Cthulhu
20
1 / 4 / 9
15,372
854
18,007
32,486
42,031
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kukulkan
DeathElement
Kukulkan
20
1 / 4 / 7
15,372
854
16,329
20,253
13,271
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
Zabugumi
Baron Samedi
20
5 / 11 / 8
16,824
935
36,376
36,661
30,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
ÁrabeSv
Anhur
20
5 / 7 / 5
15,765
876
25,532
34,970
13,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
52
28
Kills
15
15
Deaths
28
83
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
2
8
3.5
L
Cthulhu
Aragol
Cthulhu
1
4
9
1.38
W
Achilles
Biscoito127
Achilles
6
2
19
7.75
W
Scylla
CryonicKS
Scylla
8
4
16
4
L
Kukulkan
DeathElement
Kukulkan
1
4
7
1.13
W
Horus
Gobta127
Horus
2
1
22
13
W
Artemis
Joconsecha
Artemis
10
3
13
5.5
W
Tiamat
LOVELYMIMI
Tiamat
2
5
13
1.7
L
Baron Samedi
Zabugumi
Baron Samedi
5
11
8
0.82
L
Anhur
ÁrabeSv
Anhur
5
7
5
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

145,928
Damage
125,388
136,875
Taken
153,691
126,652
Mitigated
117,875
46,583
Healing
21,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
29,144
8,936
0
2,936
29,321
19,231
0
11,368
17,324
0
90,274
L
Cthulhu
Aragol
Cthulhu
18,007
1,363
649
0
32,486
42,031
0
9,695
22,028
30,149
0
W
Achilles
Biscoito127
Achilles
20,975
6,596
0
2,269
36,699
62,259
0
15,562
19,707
0
28,644
W
Scylla
CryonicKS
Scylla
37,486
1,318
126
6,649
21,981
7,478
0
11,711
10,215
73,832
0
L
Kukulkan
DeathElement
Kukulkan
16,329
893
148
638
20,253
13,271
0
5,293
14,579
49,565
0
W
Horus
Gobta127
Horus
12,039
4,358
6,152
14,698
30,936
30,906
0
16,736
14,200
0
15,810
W
Artemis
Joconsecha
Artemis
52,430
33,126
0
12,394
26,791
11,006
0
16,765
9,971
0
112,782
W
Tiamat
LOVELYMIMI
Tiamat
22,998
1,729
482
3,813
20,468
15,003
0
9,828
10,640
46,893
0
L
Baron Samedi
Zabugumi
Baron Samedi
36,376
2,790
7,668
8,252
36,661
30,125
0
16,905
19,175
53,712
0
L
Anhur
ÁrabeSv
Anhur
25,532
11,376
0
1,251
34,970
13,217
0
16,068
18,159
0
47,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

84,745
Gold Earned
80,125
328
Minions Killed
343
11
Camps Cleared
15
1,809,679
Distance Traveled
1,646,486
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
16,792
933
120
7
9
367,646
0
L
Cthulhu
15,372
854
26
1
2
352,614
0
W
Achilles
16,569
921
10
1
0
375,390
0
W
Scylla
18,127
1,007
124
7
2
383,906
0
L
Kukulkan
15,372
854
110
6
0
296,489
0
W
Horus
15,812
878
0
0
0
322,649
0
W
Artemis
18,577
1,032
141
8
8
353,713
1
W
Tiamat
15,660
870
53
3
1
374,021
2
L
Baron Samedi
16,824
935
35
2
3
304,936
1
L
Anhur
15,765
876
52
3
1
324,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role