Player Matchup

Tyr
Tyr
BlooCh33ze
Tyr
Level 29
God Stats
20W - 30L
1,448 SR
Queue Stats
122W - 139L
1,482 Elo+
Solo
Danzaburou
Danzaburou
ConcilPCL
Danzaburou
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,255 Elo+
Solo
Bellona
Bellona
MegAlfomegA
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,625 Elo+
Solo
Ra
Ra
Seimich
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 128L
1,616 Elo+
Solo
Susano
Susano
Tsukusano
Susano
Level 8
God Stats
17W - 12L
1,500 SR
Queue Stats
37W - 28L
1,413 Elo+
Solo
Team Averages
Level 11
1,490 SR
1,478 Elo+

VS

Team Averages
Level 17
1,441 SR
1,521 Elo+
Fafnir
Fafnir
IamNEO6
Fafnir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Osiris
Osiris
PipKazooie
Osiris
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,637 Elo+
Solo
Hou Yi
Hou Yi
StashMan
Hou Yi
Level 27
God Stats
18W - 15L
1,346 SR
Queue Stats
87W - 86L
1,426 Elo+
Solo
Loki
Loki
seyerstew3
Loki
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 52L
1,489 Elo+
Solo
Raijin
Raijin
youzabish
Raijin
Level 28
God Stats
2W - 4L
1,357 SR
Queue Stats
56W - 51L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,776
315
0
47
14
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
ConcilPCL
Danzaburou
9
0 / 6 / 2
5,538
462
1,863
7,901
2,101
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
MegAlfomegA
Bellona
9
1 / 4 / 4
5,611
468
2,200
9,458
7,357
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 4 / 4
4,716
393
1,616
3,615
868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Susano
Tsukusano
Susano
12
7 / 3 / 1
7,132
594
8,059
7,892
2,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
IamNEO6
Fafnir
10
1 / 3 / 4
6,774
565
1,851
6,638
5,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
PipKazooie
Osiris
13
4 / 1 / 2
7,727
644
4,020
6,298
5,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
StashMan
Hou Yi
10
3 / 3 / 2
6,667
556
6,632
5,471
1,683
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
7 / 1 / 1
7,816
651
3,084
5,694
2,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
youzabish
Raijin
11
1 / 2 / 4
7,150
596
4,324
6,966
2,590
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
29
8
Kills
16
17
Deaths
10
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Danzaburou
ConcilPCL
Danzaburou
0
6
2
0.17
W
Fafnir
IamNEO6
Fafnir
1
3
4
1
L
Bellona
MegAlfomegA
Bellona
1
4
4
0.75
W
Osiris
PipKazooie
Osiris
4
1
2
5
L
0
4
4
0.5
W
Hou Yi
StashMan
Hou Yi
3
3
2
1.33
L
Susano
Tsukusano
Susano
7
3
1
2.5
W
7
1
1
7.5
W
Raijin
youzabish
Raijin
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,738
Damage
19,911
28,913
Taken
31,067
12,780
Mitigated
17,536
3,547
Healing
7,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
47
14
0
0
47
0
0
L
Danzaburou
ConcilPCL
Danzaburou
1,863
840
0
1,404
7,901
2,101
590
201
7,700
0
26,027
W
Fafnir
IamNEO6
Fafnir
1,851
583
0
922
6,638
5,939
380
1,067
5,351
6,682
0
L
Bellona
MegAlfomegA
Bellona
2,200
252
0
382
9,458
7,357
71
2,099
7,359
3,296
14,425
W
Osiris
PipKazooie
Osiris
4,020
1,659
0
1,746
6,298
5,130
671
209
6,053
0
40,753
L
1,616
368
219
185
3,615
868
0
1,094
2,521
8,440
0
W
Hou Yi
StashMan
Hou Yi
6,632
3,187
0
816
5,471
1,683
1,385
28
5,443
0
34,655
L
Susano
Tsukusano
Susano
8,059
2,682
0
1,357
7,892
2,440
0
2,781
5,111
0
31,547
W
3,084
1,386
0
1,550
5,694
2,194
216
182
5,498
0
41,296
W
Raijin
youzabish
Raijin
4,324
359
0
2,326
6,966
2,590
1,768
241
6,661
36,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,773
Gold Earned
36,134
166
Minions Killed
317
0
Camps Cleared
0
738,851
Distance Traveled
1,121,575
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
3,776
315
0
0
0
17,084
1
L
Danzaburou
5,538
462
52
4
0
184,056
0
W
Fafnir
6,774
565
13
1
0
240,821
4
L
Bellona
5,611
468
36
3
0
168,358
2
W
Osiris
7,727
644
91
8
0
213,264
0
L
Ra
4,716
393
11
1
0
133,615
0
W
Hou Yi
6,667
556
59
5
0
219,232
1
L
Susano
7,132
594
67
6
0
235,738
1
W
Loki
7,816
651
81
7
0
257,042
1
W
Raijin
7,150
596
73
6
0
191,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role