Player Matchup

Bastet
Bastet
Diamond I
Elitedemon
Bastet
Diamond I
Level 160
God Stats
17W - 11L
1,904 SR
Queue Stats
311W - 290L
2,419 MMR
Solo
Zhong Kui
Zhong Kui
Diamond IV
FrostyyB
Zhong Kui
Diamond IV
Level 138
God Stats
5W - 0L
1,524 SR
Queue Stats
375W - 380L
2,129 MMR
Solo
Rama
Rama
Diamond I
IamFernandos
Rama
Diamond I
Level 129
God Stats
10W - 8L
1,929 SR
Queue Stats
527W - 499L
2,196 MMR
Solo
Ymir
Ymir
Diamond II
Jormmungand
Ymir
Diamond II
Level 158
God Stats
6W - 9L
1,624 SR
Queue Stats
418W - 412L
2,269 MMR
Solo
Osiris
Osiris
Diamond II
tuproxisdd112
Osiris
Diamond II
Level 151
God Stats
25W - 18L
1,675 SR
Queue Stats
554W - 541L
2,347 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,731 SR
2,272 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,558 SR
2,154 MMR
Ne Zha
Ne Zha
Diamond IV
 
Ne Zha
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Diamond IV
ALEJANDROMT44
Gilgamesh
Diamond IV
Level 154
God Stats
3W - 4L
1,489 SR
Queue Stats
714W - 689L
2,032 MMR
Solo
Izanami
Izanami
Diamond II
Dravokxr
Izanami
Diamond II
Level 154
God Stats
2W - 1L
1,691 SR
Queue Stats
166W - 134L
2,483 MMR
Solo
Terra
Terra
Masters
Korrosu
Terra
Masters
Level 106
God Stats
0W - 3L
1,255 SR
Queue Stats
197W - 183L
2,358 MMR
Solo
Baba Yaga
Baba Yaga
Diamond I
Ralphian
Baba Yaga
Diamond I
Level 160
God Stats
31W - 17L
1,853 SR
Queue Stats
464W - 473L
2,398 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Elitedemon
Bastet
20
7 / 3 / 13
13,938
606
22,515
20,813
8,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
FrostyyB
Zhong Kui
20
5 / 6 / 10
14,051
611
21,569
20,881
14,717
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
8 / 0 / 7
14,533
632
20,698
18,250
8,609
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
6 / 1 / 10
12,886
560
8,158
22,859
26,147
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
2 / 2 / 8
13,453
585
14,563
23,784
24,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ArtioTiamatUllrOdinGeb

VS

Bans
Morgan Le FayAthenaKhepriYemojaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
20
3 / 5 / 4
11,887
517
10,242
18,005
6,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
ALEJANDROMT44
Gilgamesh
19
0 / 8 / 5
11,514
501
13,397
26,312
30,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Dravokxr
Izanami
20
4 / 4 / 2
12,267
533
12,164
20,922
8,250
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Terra
Korrosu
Terra
14
0 / 6 / 7
9,820
427
11,020
28,841
35,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baba Yaga
Ralphian
Baba Yaga
17
5 / 5 / 4
11,801
513
20,538
19,302
8,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
34
28
Kills
12
12
Deaths
28
48
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
5
4
1
L
Gilgamesh
ALEJANDROMT44
Gilgamesh
0
8
5
0.31
L
Izanami
Dravokxr
Izanami
4
4
2
1.25
W
Bastet
Elitedemon
Bastet
7
3
13
4.5
W
Zhong Kui
FrostyyB
Zhong Kui
5
6
10
1.67
W
8
0
7
11.5
W
6
1
10
11
L
Terra
Korrosu
Terra
0
6
7
0.58
L
Baba Yaga
Ralphian
Baba Yaga
5
5
4
1.4
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,503
Damage
67,361
106,587
Taken
113,382
81,769
Mitigated
89,051
41,941
Healing
32,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
10,242
1,895
0
7,315
18,005
6,949
0
3,268
14,737
0
107,931
L
Gilgamesh
ALEJANDROMT44
Gilgamesh
13,397
4,501
0
5,062
26,312
30,007
0
5,192
21,120
0
88,142
L
Izanami
Dravokxr
Izanami
12,164
8,526
0
5,580
20,922
8,250
2,243
5,227
15,695
0
113,144
W
Bastet
Elitedemon
Bastet
22,515
6,924
0
7,338
20,813
8,152
693
6,153
14,498
0
106,480
W
Zhong Kui
FrostyyB
Zhong Kui
21,569
1,140
86
7,897
20,881
14,717
2,266
9,676
10,764
118,230
0
W
20,698
12,550
0
9,718
18,250
8,609
4,213
3,311
14,853
0
137,295
W
8,158
2,783
0
5,654
22,859
26,147
88
8,051
14,539
38,436
0
L
Terra
Korrosu
Terra
11,020
2,328
3,888
7,251
28,841
35,228
16
10,081
18,760
32,229
0
L
Baba Yaga
Ralphian
Baba Yaga
20,538
1,021
0
3,544
19,302
8,617
436
9,501
9,801
75,324
0
W
14,563
4,412
0
11,248
23,784
24,144
1,024
4,745
18,954
21,315
79,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,861
Gold Earned
57,289
727
Minions Killed
704
0
Camps Cleared
0
2,303,914
Distance Traveled
2,145,053
35
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,887
517
170
7
0
460,659
3
L
Gilgamesh
11,514
501
159
7
0
419,521
4
L
Izanami
12,267
533
181
8
0
426,030
7
W
Bastet
13,938
606
130
6
0
518,145
2
W
Zhong Kui
14,051
611
183
8
0
395,205
7
W
Rama
14,533
632
201
9
0
443,122
7
W
Ymir
12,886
560
37
2
0
441,233
10
L
Terra
9,820
427
53
2
0
414,157
4
L
Baba Yaga
11,801
513
141
6
0
424,686
7
W
Osiris
13,453
585
176
8
0
506,209
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role