Player Matchup

The Morrigan
The Morrigan
HowDidThisH4ppen
The Morrigan
Level 26
God Stats
10W - 12L
1,706 SR
Queue Stats
206W - 204L
1,588 Elo+
Solo
Fenrir
Fenrir
Jostyle231
Fenrir
Level 28
God Stats
6W - 5L
1,500 SR
Queue Stats
55W - 67L
1,440 Elo+
Solo
Loki
Loki
TacticalBad
Loki
Level 7
God Stats
11W - 11L
1,632 SR
Queue Stats
210W - 212L
1,550 Elo+
Solo
Yemoja
Yemoja
abnher
Yemoja
Level 28
God Stats
7W - 6L
1,503 SR
Queue Stats
69W - 77L
1,429 Elo+
Solo
Sol
Sol
iSrSparrow
Sol
Level 25
God Stats
8W - 4L
1,704 SR
Queue Stats
130W - 163L
1,502 Elo+
Solo
Team Averages
Level 23
1,609 SR
1,502 Elo+

VS

Team Averages
Level 24
1,488 SR
1,533 Elo+
Izanami
Izanami
Idley
Izanami
Level 47
God Stats
15W - 6L
1,732 SR
Queue Stats
164W - 120L
1,623 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MagicLazuli
Cu Chulainn
Level 13
God Stats
1W - 0L
1,305 SR
Queue Stats
63W - 41L
1,648 Elo+
Party 1
Terra
Terra
Prof5
Terra
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 37L
1,604 Elo+
Party 1
Mercury
Mercury
Tesfae
Mercury
Level 28
God Stats
4W - 4L
1,401 SR
Queue Stats
37W - 38L
1,536 Elo+
Solo
Ra
Ra
cehennemkurdu
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
HowDidThisH4ppen
The Morrigan
8
5 / 0 / 0
5,051
842
2,424
2,177
847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Jostyle231
Fenrir
7
1 / 1 / 4
4,316
719
1,962
3,639
1,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
2 / 1 / 1
4,339
723
2,374
3,099
976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
abnher
Yemoja
2
0 / 1 / 0
2,822
470
36
1,113
293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 3 / 0
3,489
582
1,540
3,387
717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Idley
Izanami
8
4 / 0 / 0
4,577
763
2,637
3,015
797
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
MagicLazuli
Cu Chulainn
6
0 / 2 / 1
3,740
623
1,333
3,530
1,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Terra
Prof5
Terra
5
0 / 0 / 2
3,474
579
416
2,923
1,174
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
Tesfae
Mercury
8
2 / 1 / 0
4,337
723
1,683
4,246
1,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

4
0 / 5 / 0
3,154
526
646
3,502
753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
8
Kills
6
6
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
HowDidThisH4ppen
The Morrigan
5
0
0
5
W
Izanami
Idley
Izanami
4
0
0
4
L
Fenrir
Jostyle231
Fenrir
1
1
4
3
W
Cu Chulainn
MagicLazuli
Cu Chulainn
0
2
1
0.25
W
Terra
Prof5
Terra
0
0
2
1
L
2
1
1
2.5
W
Mercury
Tesfae
Mercury
2
1
0
2
L
Yemoja
abnher
Yemoja
0
1
0
0
W
0
5
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,336
Damage
6,715
13,415
Taken
17,216
3,865
Mitigated
5,389
4,808
Healing
4,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
HowDidThisH4ppen
The Morrigan
2,424
884
0
724
2,177
847
0
432
1,735
20,556
3,152
W
Izanami
Idley
Izanami
2,637
2,114
0
887
3,015
797
1,281
920
2,095
0
25,948
L
Fenrir
Jostyle231
Fenrir
1,962
465
0
1,929
3,639
1,032
326
164
3,435
0
16,424
W
Cu Chulainn
MagicLazuli
Cu Chulainn
1,333
484
0
643
3,530
1,514
0
0
3,530
0
12,733
W
Terra
Prof5
Terra
416
163
421
930
2,923
1,174
88
594
2,329
3,893
0
L
2,374
959
0
1,006
3,099
976
0
0
2,869
0
16,842
W
Mercury
Tesfae
Mercury
1,683
905
0
1,660
4,246
1,151
0
464
3,782
0
17,701
L
Yemoja
abnher
Yemoja
36
0
0
27
1,113
293
0
184
929
497
0
W
646
233
0
232
3,502
753
0
1,083
2,419
9,702
0
L
1,540
405
0
1,122
3,387
717
0
232
3,155
10,112
1,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,017
Gold Earned
19,282
142
Minions Killed
150
0
Camps Cleared
0
509,904
Distance Traveled
608,349
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
5,051
842
51
9
0
122,294
0
W
Izanami
4,577
763
52
9
0
113,833
1
L
Fenrir
4,316
719
38
6
0
122,349
1
W
Cu Chulainn
3,740
623
27
5
0
117,388
0
W
Terra
3,474
579
6
1
0
122,077
5
L
Loki
4,339
723
31
5
0
128,267
1
W
Mercury
4,337
723
53
9
0
139,629
2
L
Yemoja
2,822
470
1
0
0
49,835
3
W
Ra
3,154
526
12
2
0
115,422
1
L
Sol
3,489
582
21
4
0
87,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role