Player Matchup

Da Ji
Da Ji
Platinum III
Agilixyy
Da Ji
Platinum III
Level 67
God Stats
2W - 4L
1,540 SR
Queue Stats
141W - 130L
1,784 MMR
Solo
Medusa
Medusa
Gold III
FreakWentSea
Medusa
Gold III
Level 115
God Stats
12W - 6L
1,733 SR
Queue Stats
277W - 278L
1,523 MMR
Solo
Ymir
Ymir
Silver I
JANKAlml
Ymir
Silver I
Level 127
God Stats
0W - 1L
1,465 SR
Queue Stats
8W - 17L
1,561 MMR
Solo
Janus
Janus
Gold I
JokerMentality
Janus
Gold I
Level 160
God Stats
17W - 19L
1,523 SR
Queue Stats
407W - 413L
1,575 MMR
Solo
Chaac
Chaac
Bronze III
RyderOxider
Chaac
Bronze III
Level 56
God Stats
0W - 1L
1,575 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,567 SR
1,569 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 110
1,626 SR
1,569 MMR
Achilles
Achilles
Gold IV
CozyBoom
Achilles
Gold IV
Level 59
God Stats
47W - 40L
1,555 SR
Queue Stats
151W - 149L
1,252 MMR
Party 1
Chronos
Chronos
Diamond IV
LATAMPLAYERBR
Chronos
Diamond IV
Level 129
God Stats
87W - 74L
1,635 SR
Queue Stats
402W - 402L
2,093 MMR
Solo
Geb
Geb
Platinum V
NLSprite
Geb
Platinum V
Level 53
God Stats
13W - 10L
1,585 SR
Queue Stats
119W - 110L
1,518 MMR
Party 1
Chang'e
Chang'e
Gold III
Noresss
Chang'e
Gold III
Level 147
God Stats
10W - 7L
1,794 SR
Queue Stats
577W - 563L
1,444 MMR
Solo
Heimdallr
Heimdallr
Gold II
aIucardgod
Heimdallr
Gold II
Level 160
God Stats
25W - 18L
1,560 SR
Queue Stats
567W - 560L
1,540 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Agilixyy
Da Ji
20
10 / 6 / 4
13,470
561
17,737
22,260
8,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
19
1 / 7 / 5
11,456
477
14,977
19,792
5,865
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
15
3 / 6 / 3
9,962
415
6,526
21,988
18,535
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
3 / 4 / 4
11,626
484
11,172
17,237
4,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 8 / 5
9,478
395
4,797
22,639
18,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
PersephoneTiamatUllrSetOdin

VS

Bans
GilgameshArtioSerqetAthenaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CozyBoom
Achilles
20
16 / 5 / 0
15,168
632
29,882
18,799
9,990
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
20
1 / 5 / 4
14,733
614
7,922
19,895
7,746
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
0 / 1 / 11
12,807
534
10,289
21,177
22,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chang'e
Noresss
Chang'e
20
8 / 5 / 5
14,643
610
13,592
16,840
5,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heimdallr
aIucardgod
Heimdallr
20
5 / 2 / 9
15,011
625
19,365
15,516
6,490
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
59
18
Kills
30
31
Deaths
18
21
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Agilixyy
Da Ji
10
6
4
2
W
Achilles
CozyBoom
Achilles
16
5
0
3.2
L
Medusa
1
7
5
0.5
L
Ymir
3
6
3
0.75
L
3
4
4
1.25
W
Chronos
1
5
4
0.6
W
0
1
11
5.5
W
Chang'e
Noresss
Chang'e
8
5
5
2.1
L
1
8
5
0.44
W
Heimdallr
aIucardgod
Heimdallr
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,209
Damage
81,050
103,916
Taken
92,227
55,625
Mitigated
52,735
19,185
Healing
32,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Agilixyy
Da Ji
17,737
4,813
0
5,476
22,260
8,234
66
6,305
15,895
0
83,913
W
Achilles
CozyBoom
Achilles
29,882
9,697
0
6,951
18,799
9,990
132
3,775
14,831
0
118,559
L
Medusa
14,977
6,487
0
4,756
19,792
5,865
0
5,801
13,841
0
99,174
L
Ymir
6,526
1,128
303
1,476
21,988
18,535
0
6,829
14,982
33,679
0
L
11,172
1,213
0
1,852
17,237
4,636
635
4,687
12,295
105,107
0
W
Chronos
7,922
2,390
0
2,870
19,895
7,746
11,782
2,842
16,543
108,221
0
W
10,289
1,186
0
4,300
21,177
22,601
384
3,058
17,802
52,299
0
W
Chang'e
Noresss
Chang'e
13,592
1,344
2,781
7,955
16,840
5,908
1,629
6,593
9,933
97,407
0
L
4,797
632
0
5,322
22,639
18,355
0
7,477
15,023
0
37,868
W
Heimdallr
aIucardgod
Heimdallr
19,365
7,199
0
7,503
15,516
6,490
3,968
2,663
12,633
0
129,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,992
Gold Earned
72,362
589
Minions Killed
720
0
Camps Cleared
0
2,349,660
Distance Traveled
2,338,892
22
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
13,470
561
129
5
0
487,121
1
W
Achilles
15,168
632
126
5
0
498,511
0
L
Medusa
11,456
477
161
7
0
452,113
10
L
Ymir
9,962
415
51
2
0
449,051
1
L
Janus
11,626
484
171
7
0
499,403
5
W
Chronos
14,733
614
200
8
0
444,337
12
W
Geb
12,807
534
68
3
0
486,059
6
W
Chang'e
14,643
610
146
6
0
480,532
5
L
Chaac
9,478
395
77
3
0
461,972
5
W
Heimdallr
15,011
625
180
8
0
429,453
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role