Player Matchup

Merlin
Merlin
AngelHS123
Merlin
Level 42
God Stats
7W - 6L
1,379 SR
Queue Stats
11W - 29L
1,222 Elo+
Party 3
Izanami
Izanami
Dvz10
Izanami
Level 16
God Stats
28W - 28L
1,494 SR
Queue Stats
50W - 52L
1,414 Elo+
Party 2
Cerberus
Cerberus
Eric0409
Cerberus
Level 98
God Stats
15W - 15L
1,452 SR
Queue Stats
149W - 168L
1,482 Elo+
Party 3
Sylvanus
Sylvanus
christiansz
Sylvanus
Level 67
God Stats
4W - 10L
1,500 SR
Queue Stats
156W - 190L
1,484 Elo+
Party 2
Arachne
Arachne
purpuraaaaaa
Arachne
Level 25
God Stats
12W - 4L
1,602 SR
Queue Stats
42W - 47L
1,381 Elo+
Party 3
Team Averages
Level 50
1,485 SR
1,396 Elo+

VS

Team Averages
Level 62
1,552 SR
1,452 Elo+
Gilgamesh
Gilgamesh
ElDeaveid
Gilgamesh
Level 6
God Stats
4W - 7L
1,603 SR
Queue Stats
32W - 57L
1,553 Elo+
Party 1
Bellona
Bellona
EmperadorWDP
Bellona
Level 38
God Stats
2W - 2L
1,435 SR
Queue Stats
4W - 6L
1,512 Elo+
Solo
Yemoja
Yemoja
NeikGrim
Yemoja
Level 89
God Stats
5W - 3L
1,594 SR
Queue Stats
658W - 854L
1,388 Elo+
Party 1
Danzaburou
Danzaburou
NeonCozmoInk
Danzaburou
Level 109
God Stats
73W - 51L
1,627 SR
Queue Stats
587W - 616L
1,459 Elo+
Party 1
He Bo
He Bo
Neonslayer77
He Bo
Level 66
God Stats
4W - 2L
1,501 SR
Queue Stats
295W - 412L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AngelHS123
Merlin
20
8 / 5 / 12
15,374
549
21,881
15,457
6,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Dvz10
Izanami
20
2 / 8 / 3
14,247
509
8,448
17,067
6,585
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
Eric0409
Cerberus
20
7 / 6 / 11
14,454
516
17,930
27,844
42,219
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
christiansz
Sylvanus
18
1 / 4 / 8
11,723
419
10,083
18,898
27,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
purpuraaaaaa
Arachne
20
13 / 2 / 12
15,721
561
20,829
25,658
20,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ElDeaveid
Gilgamesh
19
2 / 9 / 5
12,585
449
15,039
21,832
16,994
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
EmperadorWDP
Bellona
20
3 / 11 / 0
13,124
469
10,378
27,498
23,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
NeikGrim
Yemoja
19
1 / 3 / 12
13,515
483
7,219
23,019
37,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
NeonCozmoInk
Danzaburou
20
17 / 4 / 4
17,424
622
42,826
32,139
12,552
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 4 / 1
10,377
371
3,933
8,639
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
46
31
Kills
24
25
Deaths
31
46
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Merlin
AngelHS123
Merlin
8
5
12
2.8
W
Izanami
Dvz10
Izanami
2
8
3
0.44
L
Gilgamesh
ElDeaveid
Gilgamesh
2
9
5
0.5
L
Bellona
EmperadorWDP
Bellona
3
11
0
0.27
W
Cerberus
Eric0409
Cerberus
7
6
11
2.08
L
Yemoja
NeikGrim
Yemoja
1
3
12
2.33
L
Danzaburou
NeonCozmoInk
Danzaburou
17
4
4
4.75
L
1
4
1
0.38
W
Sylvanus
christiansz
Sylvanus
1
4
8
1.25
W
Arachne
purpuraaaaaa
Arachne
13
2
12
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,171
Damage
79,395
104,924
Taken
113,127
103,680
Mitigated
92,906
31,039
Healing
27,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AngelHS123
Merlin
21,881
719
513
3,714
15,457
6,830
2,716
1,658
13,533
105,743
0
W
Izanami
Dvz10
Izanami
8,448
4,944
0
1,973
17,067
6,585
5,923
1,657
15,410
0
107,389
L
Gilgamesh
ElDeaveid
Gilgamesh
15,039
4,273
0
615
21,832
16,994
846
9,650
12,182
119
66,798
L
Bellona
EmperadorWDP
Bellona
10,378
2,709
0
4,479
27,498
23,976
301
7,701
19,797
0
122,874
W
Cerberus
Eric0409
Cerberus
17,930
490
0
7,006
27,844
42,219
401
2,838
24,962
83,893
0
L
Yemoja
NeikGrim
Yemoja
7,219
1,976
2,325
4,101
23,019
37,410
443
10,583
12,436
35,055
0
L
Danzaburou
NeonCozmoInk
Danzaburou
42,826
19,267
0
15,379
32,139
12,552
3,664
16,734
15,405
0
169,750
L
3,933
198
9
719
8,639
1,974
0
4,682
3,957
33,756
0
W
Sylvanus
christiansz
Sylvanus
10,083
2,268
4,111
7,517
18,898
27,725
473
2,456
16,394
45,042
19,053
W
Arachne
purpuraaaaaa
Arachne
20,829
15,480
52
6,153
25,658
20,321
1,688
2,242
23,354
0
120,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,519
Gold Earned
67,025
748
Minions Killed
648
0
Camps Cleared
0
2,661,082
Distance Traveled
2,336,638
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
15,374
549
160
6
0
539,721
4
W
Izanami
14,247
509
203
7
0
486,751
0
L
Gilgamesh
12,585
449
124
4
0
493,952
0
L
Bellona
13,124
469
175
6
0
474,716
4
W
Cerberus
14,454
516
152
5
0
499,024
9
L
Yemoja
13,515
483
49
2
0
495,936
2
L
Danzaburou
17,424
622
227
8
0
545,980
2
L
He Bo
10,377
371
73
3
0
326,054
5
W
Sylvanus
11,723
419
81
3
0
491,422
3
W
Arachne
15,721
561
152
5
0
644,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role