Player Matchup

Morgan Le Fay
Morgan Le Fay
Giovanne39
Morgan Le Fay
Level 8
God Stats
31W - 32L
1,790 SR
Queue Stats
488W - 552L
1,317 Elo+
Party 2
Loki
Loki
Scopem420
Loki
Level 29
God Stats
1W - 0L
1,847 SR
Queue Stats
87W - 66L
1,508 Elo+
Solo
Ymir
Ymir
Squid_Games_
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,214 Elo+
Solo
Cernunnos
Cernunnos
austinator29
Cernunnos
Level 28
God Stats
49W - 43L
1,620 SR
Queue Stats
96W - 103L
1,455 Elo+
Solo
Hades
Hades
mistercaips
Hades
Level 28
God Stats
18W - 13L
1,675 SR
Queue Stats
187W - 229L
1,311 Elo+
Party 2
Team Averages
Level 20
1,686 SR
1,361 Elo+

VS

Team Averages
Level 19
1,522 SR
1,358 Elo+
Nemesis
Nemesis
Crazy shadow537
Nemesis
Level 6
God Stats
1W - 1L
1,666 SR
Queue Stats
1W - 2L
1,366 Elo+
Party 1
Athena
Athena
GogettaGamer7
Athena
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,366 Elo+
Party 1
Skadi
Skadi
IONKNOWJAY
Skadi
Level 29
God Stats
10W - 14L
1,451 SR
Queue Stats
134W - 148L
1,442 Elo+
Solo
Freya
Freya
KooshKaptain
Freya
Level 27
God Stats
89W - 97L
1,494 SR
Queue Stats
170W - 204L
1,312 Elo+
Solo
Loki
Loki
RAPTOR-SMASHER
Loki
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 36L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Giovanne39
Morgan Le Fay
14
0 / 8 / 9
9,627
401
9,671
14,050
5,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
20
11 / 2 / 8
12,835
535
17,336
15,728
6,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

20
19 / 2 / 8
14,209
592
24,237
15,608
9,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
austinator29
Cernunnos
16
0 / 5 / 9
10,447
435
4,854
14,079
5,450
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
6 / 4 / 10
10,688
445
14,704
16,357
8,234
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 2
9,334
389
9,384
19,946
9,239
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 5 / 8
10,193
425
6,054
21,409
22,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Skadi
19
5 / 5 / 3
12,280
512
12,434
13,160
5,225
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

15
8 / 8 / 4
10,360
432
19,090
24,669
8,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 10 / 4
9,391
391
5,692
17,361
5,937
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
41
36
Kills
20
21
Deaths
36
44
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
8
2
0.5
W
Morgan Le Fay
Giovanne39
Morgan Le Fay
0
8
9
0.56
L
2
5
8
1.2
L
Skadi
5
5
3
1.3
L
8
8
4
1.25
L
2
10
4
0.4
W
Loki
11
2
8
7.5
W
19
2
8
11.5
W
Cernunnos
austinator29
Cernunnos
0
5
9
0.9
W
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,802
Damage
52,654
75,822
Taken
96,545
34,868
Mitigated
50,788
17,629
Healing
22,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,384
3,546
0
5,003
19,946
9,239
470
8,965
10,981
0
42,280
W
Morgan Le Fay
Giovanne39
Morgan Le Fay
9,671
2,115
0
1,208
14,050
5,016
1,464
5,823
8,227
51,793
0
L
6,054
1,779
0
3,117
21,409
22,375
46
14,861
6,548
23,392
0
L
Skadi
12,434
5,323
0
2,352
13,160
5,225
388
4,916
8,244
0
85,219
L
19,090
7,882
0
9,937
24,669
8,012
152
13,820
10,849
66,077
0
L
5,692
1,027
147
1,559
17,361
5,937
0
6,050
11,311
0
41,773
W
Loki
17,336
3,927
0
2,692
15,728
6,346
885
2,406
13,322
0
93,187
W
24,237
3,248
0
3,385
15,608
9,822
2,057
3,817
11,791
75,597
0
W
Cernunnos
austinator29
Cernunnos
4,854
1,952
0
4,683
14,079
5,450
2,018
3,743
10,336
0
43,523
W
14,704
1,914
228
5,433
16,357
8,234
108
9,355
7,002
38,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,806
Gold Earned
51,558
453
Minions Killed
411
0
Camps Cleared
0
2,089,647
Distance Traveled
2,186,920
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,334
389
71
3
0
430,648
0
W
Morgan Le Fay
9,627
401
83
3
0
408,405
0
L
Athena
10,193
425
34
1
0
450,863
3
L
Skadi
12,280
512
158
7
0
425,505
0
L
Freya
10,360
432
87
4
0
417,888
0
L
Loki
9,391
391
61
3
0
462,016
0
W
Loki
12,835
535
131
5
0
511,146
1
W
Ymir
14,209
592
102
4
0
424,553
1
W
Cernunnos
10,447
435
84
4
0
317,864
1
W
Hades
10,688
445
53
2
0
427,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role