Player Matchup

Yemoja
Yemoja
TotalTurdd
Yemoja
Level 8
God Stats
1W - 2L
1,244 SR
Queue Stats
12W - 13L
1,506 Elo+
Party 1
Discordia
Discordia
marmarcandybar
Discordia
Level 42
God Stats
15W - 20L
1,501 SR
Queue Stats
31W - 46L
1,390 Elo+
Party 1
Artemis
Artemis
wildchild num1
Artemis
Level 25
God Stats
11W - 10L
1,513 SR
Queue Stats
133W - 116L
1,575 Elo+
Solo
Team Averages
Level 25
1,419 SR
1,490 Elo+

VS

Team Averages
Level 55
1,508 SR
1,470 Elo+
Bacchus
Bacchus
Longinious
Bacchus
Level 41
God Stats
1W - 0L
1,691 SR
Queue Stats
14W - 11L
1,592 Elo+
Party 2
Set
Set
MapacheElSucio03
Set
Level 22
God Stats
6W - 6L
1,487 SR
Queue Stats
66W - 91L
1,367 Elo+
Solo
Thoth
Thoth
sinful-sorcerer
Thoth
Level 103
God Stats
1W - 0L
1,347 SR
Queue Stats
6W - 8L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
TotalTurdd
Yemoja
10
1 / 2 / 2
6,922
692
4,505
7,973
5,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
marmarcandybar
Discordia
9
1 / 3 / 2
6,371
637
3,990
6,859
1,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 6 / 2
6,225
623
4,206
8,584
2,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Longinious
Bacchus
10
3 / 1 / 7
7,607
761
4,685
7,367
9,065
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
5 / 1 / 5
8,143
814
5,761
7,429
3,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

12
3 / 1 / 7
7,616
762
9,567
4,292
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
2
Kills
11
11
Deaths
3
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Longinious
Bacchus
3
1
7
6.5
W
5
1
5
7.5
L
Yemoja
TotalTurdd
Yemoja
1
2
2
1
L
Discordia
marmarcandybar
Discordia
1
3
2
0.67
W
3
1
7
6.5
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,701
Damage
20,013
23,416
Taken
19,088
10,253
Mitigated
13,572
4,638
Healing
1,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Longinious
Bacchus
4,685
521
165
285
7,367
9,065
0
2,946
4,421
7,274
0
W
5,761
2,032
0
836
7,429
3,085
0
3,760
3,669
0
26,927
L
Yemoja
TotalTurdd
Yemoja
4,505
545
942
2,387
7,973
5,878
0
4,975
2,701
17,538
0
L
Discordia
marmarcandybar
Discordia
3,990
428
0
637
6,859
1,850
0
3,024
3,599
14,565
0
W
9,567
312
0
333
4,292
1,422
144
2,018
2,274
31,476
0
L
4,206
1,747
0
672
8,584
2,525
0
5,964
2,337
0
16,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,518
Gold Earned
23,366
80
Minions Killed
117
4
Camps Cleared
5
544,739
Distance Traveled
600,961
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,607
761
2
0
0
207,230
5
W
Set
8,143
814
56
6
5
189,554
1
L
Yemoja
6,922
692
22
2
2
183,150
3
L
Discordia
6,371
637
25
3
1
187,349
5
W
Thoth
7,616
762
59
6
0
204,177
2
L
Artemis
6,225
623
33
3
1
174,240
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role