Player Matchup

Merlin
Merlin
Edo0_TenSeii
Merlin
Level 136
God Stats
11W - 15L
1,401 SR
Queue Stats
408W - 338L
1,651 Elo+
Party 1
Sol
Sol
MkDBryant
Sol
Level 108
God Stats
7W - 6L
1,493 SR
Queue Stats
543W - 465L
1,568 Elo+
Party 1
Izanami
Izanami
TarTine-alexi
Izanami
Level 140
God Stats
4W - 5L
1,500 SR
Queue Stats
400W - 311L
1,540 Elo+
Party 1
Horus
Horus
darkbee2411
Horus
Level 153
God Stats
21W - 23L
1,529 SR
Queue Stats
700W - 598L
1,551 Elo+
Party 1
Kali
Kali
tHaNa-O-LanTeRn
Kali
Level 127
God Stats
5W - 1L
1,730 SR
Queue Stats
174W - 99L
1,693 Elo+
Party 1
Team Averages
Level 133
1,531 SR
1,601 Elo+

VS

Team Averages
Level 93
1,567 SR
1,603 Elo+
Agni
Agni
Dreadicles
Agni
Level 93
God Stats
0W - 1L
1,565 SR
Queue Stats
222W - 205L
1,577 Elo+
Solo
Charybdis
Charybdis
Guppy1994
Charybdis
Level 65
God Stats
1W - 2L
1,509 SR
Queue Stats
41W - 33L
1,597 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Jeaa-25
Tsukuyomi
Level 125
God Stats
7W - 11L
1,717 SR
Queue Stats
540W - 419L
1,644 Elo+
Party 3
Ratatoskr
Ratatoskr
Omonoai
Ratatoskr
Level 129
God Stats
4W - 6L
1,564 SR
Queue Stats
459W - 377L
1,623 Elo+
Party 3
Ymir
Ymir
SIippli
Ymir
Level 55
God Stats
7W - 5L
1,482 SR
Queue Stats
63W - 58L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
3 / 4 / 5
10,985
549
7,238
11,880
5,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
7 / 2 / 2
11,722
586
11,538
7,979
3,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
18
2 / 2 / 1
11,546
577
6,381
11,414
4,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 1 / 8
9,566
478
4,023
10,136
10,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
11 / 2 / 6
13,291
665
18,949
17,896
8,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 1
9,425
471
6,115
11,517
2,561
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Guppy1994
Charybdis
13
0 / 6 / 0
8,027
401
2,226
11,962
2,347
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
Jeaa-25
Tsukuyomi
18
6 / 3 / 3
11,216
561
11,247
14,446
5,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ratatoskr
Omonoai
Ratatoskr
17
3 / 3 / 1
10,373
519
10,845
13,067
5,027
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
SIippli
Ymir
13
1 / 6 / 1
8,399
420
3,560
19,126
14,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
24
Kills
11
11
Deaths
24
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Merlin
3
4
5
1.38
L
Charybdis
Guppy1994
Charybdis
0
6
0
0
L
Tsukuyomi
Jeaa-25
Tsukuyomi
6
3
3
2.5
W
7
2
2
4
L
Ratatoskr
Omonoai
Ratatoskr
3
3
1
1.17
L
Ymir
SIippli
Ymir
1
6
1
0.25
W
Izanami
2
2
1
1.25
W
1
1
8
5
W
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,129
Damage
33,993
59,305
Taken
70,118
33,015
Mitigated
29,837
26,830
Healing
12,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,115
284
0
1,746
11,517
2,561
159
3,760
7,757
57,296
0
W
Merlin
7,238
519
0
2,602
11,880
5,607
654
1,596
10,181
70,502
0
L
Charybdis
Guppy1994
Charybdis
2,226
1,125
0
2,204
11,962
2,347
0
3,067
8,895
0
60,438
L
Tsukuyomi
Jeaa-25
Tsukuyomi
11,247
2,594
0
4,377
14,446
5,166
0
3,734
10,712
0
76,502
W
11,538
4,760
0
3,315
7,979
3,776
3,450
1,428
6,551
82,548
10,982
L
Ratatoskr
Omonoai
Ratatoskr
10,845
1,861
0
1,326
13,067
5,027
0
2,234
10,833
0
69,487
L
Ymir
SIippli
Ymir
3,560
118
329
2,743
19,126
14,736
0
5,396
13,730
30,929
0
W
Izanami
6,381
4,515
0
3,059
11,414
4,365
2,766
1,413
9,681
0
99,209
W
4,023
1,807
522
3,614
10,136
10,843
218
2,520
7,565
0
17,844
W
18,949
10,574
0
13,718
17,896
8,424
0
2,718
15,030
0
103,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,110
Gold Earned
47,440
654
Minions Killed
548
0
Camps Cleared
0
1,883,459
Distance Traveled
1,859,781
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,425
471
124
6
0
340,764
5
W
Merlin
10,985
549
135
7
0
361,817
4
L
Charybdis
8,027
401
117
6
0
338,944
4
L
Tsukuyomi
11,216
561
140
7
0
414,539
3
W
Sol
11,722
586
174
9
0
349,098
2
L
Ratatoskr
10,373
519
132
7
0
416,575
3
L
Ymir
8,399
420
35
2
0
348,959
5
W
Izanami
11,546
577
175
9
0
360,636
1
W
Horus
9,566
478
14
1
0
346,554
10
W
Kali
13,291
665
156
8
0
465,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role