Player Matchup

Thoth
Thoth
Grandmaster
 
Thoth
Grandmaster
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hel
Hel
Grandmaster
ImKorpz
Hel
Grandmaster
Level 160
God Stats
7W - 0L
2,051 SR
Queue Stats
1,781W - 327L
3,061 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond III
TxicButtercup
Tsukuyomi
Diamond III
Level 140
God Stats
10W - 4L
1,596 SR
Queue Stats
91W - 47L
2,101 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 135
1,716 SR
2,221 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 82
1,532 SR
1,889 MMR
Ares
Ares
Gold I
NLMB267
Ares
Gold I
Level 67
God Stats
25W - 21L
1,614 SR
Queue Stats
33W - 38L
1,748 MMR
Solo
Merlin
Merlin
Gold I
PrineNeko
Merlin
Gold I
Level 94
God Stats
1W - 3L
1,466 SR
Queue Stats
184W - 186L
1,686 MMR
Solo
Da Ji
Da Ji
Diamond IV
trunken-Medizin
Da Ji
Diamond IV
Level 85
God Stats
2W - 3L
1,516 SR
Queue Stats
183W - 200L
2,233 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
11 / 0 / 11
12,344
772
23,011
16,378
7,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hel
16
8 / 0 / 13
11,578
724
11,839
13,762
6,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
TxicButtercup
Tsukuyomi
13
4 / 6 / 15
10,917
682
19,297
20,737
12,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AchillesPersephoneCabrakanOdinArtio

VS

Bans
SobekSolGebDiscordiaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
NLMB267
Ares
12
1 / 8 / 4
9,220
576
6,474
25,567
24,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
PrineNeko
Merlin
13
1 / 7 / 5
9,262
579
15,094
13,409
5,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 8 / 2
9,342
584
10,966
21,884
13,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
17
23
Kills
6
6
Deaths
23
39
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
11
0
11
16.5
W
Hel
8
0
13
14.5
L
Ares
NLMB267
Ares
1
8
4
0.38
L
Merlin
PrineNeko
Merlin
1
7
5
0.5
W
Tsukuyomi
TxicButtercup
Tsukuyomi
4
6
15
1.92
L
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,147
Damage
32,534
50,877
Taken
60,860
26,919
Mitigated
43,622
36,665
Healing
5,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
23,011
1,451
573
2,208
16,378
7,182
1,273
5,720
10,658
75,638
0
W
Hel
11,839
492
17,603
12,419
13,762
6,967
156
7,945
5,817
28,662
0
L
Ares
NLMB267
Ares
6,474
457
0
2,194
25,567
24,750
0
14,609
9,560
18,149
0
L
Merlin
PrineNeko
Merlin
15,094
556
0
750
13,409
5,636
0
7,360
5,273
51,515
0
W
Tsukuyomi
TxicButtercup
Tsukuyomi
19,297
4,656
0
3,862
20,737
12,770
429
8,225
12,296
0
27,957
L
10,966
1,871
0
2,838
21,884
13,236
0
11,478
9,400
0
25,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,839
Gold Earned
27,824
190
Minions Killed
133
6
Camps Cleared
6
1,035,513
Distance Traveled
738,232
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,344
772
125
8
0
324,168
3
W
Hel
11,578
724
53
3
5
385,387
0
L
Ares
9,220
576
20
1
1
251,536
1
L
Merlin
9,262
579
81
5
3
244,272
2
W
Tsukuyomi
10,917
682
12
1
1
325,958
1
L
Da Ji
9,342
584
32
2
2
242,424
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role