Player Matchup

Sobek
Sobek
Platinum I
HannSolo8
Sobek
Platinum I
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 84L
2,152 MMR
Solo
Chang'e
Chang'e
Diamond V
Hauntedwolf92
Chang'e
Diamond V
Level 160
God Stats
3W - 1L
1,696 SR
Queue Stats
618W - 776L
2,166 MMR
Solo
Izanami
Izanami
Diamond IV
LovePoisonIvy
Izanami
Diamond IV
Level 153
God Stats
4W - 5L
1,799 SR
Queue Stats
300W - 383L
2,181 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 152
1,665 SR
2,167 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 109
1,584 SR
2,048 MMR
Terra
Terra
Platinum IV
EtdV_CB
Terra
Platinum IV
Level 128
God Stats
4W - 6L
1,500 SR
Queue Stats
208W - 219L
1,903 MMR
Party 1
Scylla
Scylla
Platinum III
Stix_CB
Scylla
Platinum III
Level 114
God Stats
33W - 23L
1,643 SR
Queue Stats
116W - 112L
1,950 MMR
Party 1
Ne Zha
Ne Zha
Diamond III
trunken-Medizin
Ne Zha
Diamond III
Level 85
God Stats
11W - 14L
1,610 SR
Queue Stats
183W - 200L
2,291 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
HannSolo8
Sobek
15
4 / 1 / 6
11,813
695
19,442
21,620
22,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
17
5 / 0 / 3
11,339
667
12,365
11,541
3,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Izanami
12
1 / 2 / 8
9,948
585
15,392
11,761
4,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AthenaGilgameshOdinPersephoneMorgan Le Fay

VS

Bans
ChaacCerberusGebKumbhakarnaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
EtdV_CB
Terra
11
0 / 3 / 2
8,545
503
5,044
17,281
16,912
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Scylla
Stix_CB
Scylla
13
1 / 3 / 2
9,224
543
11,591
12,130
4,526
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 4 / 1
9,177
540
14,629
21,670
11,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
10
Kills
3
3
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Terra
EtdV_CB
Terra
0
3
2
0.33
W
Sobek
HannSolo8
Sobek
4
1
6
7
W
Chang'e
5
0
3
6.5
W
Izanami
1
2
8
2.5
L
Scylla
Stix_CB
Scylla
1
3
2
0.67
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,199
Damage
31,264
44,922
Taken
51,081
31,093
Mitigated
33,411
29,451
Healing
13,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
EtdV_CB
Terra
5,044
480
2,483
3,674
17,281
16,912
0
10,587
6,694
11,678
0
W
Sobek
HannSolo8
Sobek
19,442
908
538
10,791
21,620
22,636
317
9,922
10,613
46,333
0
W
Chang'e
12,365
717
7,651
9,729
11,541
3,967
808
5,445
5,716
54,214
0
W
Izanami
15,392
6,923
0
742
11,761
4,490
1,462
3,681
7,732
0
57,576
L
Scylla
Stix_CB
Scylla
11,591
1,240
0
3,251
12,130
4,526
0
7,698
4,432
48,925
0
L
14,629
1,733
0
4,260
21,670
11,973
0
13,566
8,104
2,885
28,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,100
Gold Earned
26,946
227
Minions Killed
140
13
Camps Cleared
1
959,726
Distance Traveled
904,925
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,545
503
19
1
1
323,716
6
W
Sobek
11,813
695
41
2
4
335,913
0
W
Chang'e
11,339
667
106
6
6
332,990
5
W
Izanami
9,948
585
80
5
3
290,823
3
L
Scylla
9,224
543
90
5
0
300,380
3
L
Ne Zha
9,177
540
31
2
0
280,829
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role