Player Matchup

Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
BlueSantaMan
Ymir
Level 48
God Stats
1W - 0L
1,844 SR
Queue Stats
3W - 3L
1,502 Elo+
Party 1
Hun Batz
Hun Batz
Convival
Hun Batz
Level 108
God Stats
1W - 0L
1,695 SR
Queue Stats
4W - 3L
1,502 Elo+
Party 1
Team Averages
Level 101
1,680 SR
1,501 Elo+

VS

Team Averages
Level 88
1,301 SR
1,432 Elo+
Achilles
Achilles
MRDANCORT
Achilles
Level 108
God Stats
2W - 4L
1,450 SR
Queue Stats
559W - 638L
1,511 Elo+
Solo
Aphrodite
Aphrodite
S9LittleBoi
Aphrodite
Level 69
God Stats
0W - 1L
1,343 SR
Queue Stats
111W - 112L
1,379 Elo+
Party 2
Agni
Agni
SL Kinscourge
Agni
Level 88
God Stats
0W - 1L
1,110 SR
Queue Stats
91W - 81L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
8 / 1 / 9
10,355
740
22,407
10,121
4,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 15
9,127
652
6,141
15,073
17,027
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
Convival
Hun Batz
14
10 / 1 / 4
10,701
764
14,248
13,676
7,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MRDANCORT
Achilles
10
1 / 3 / 1
7,750
554
7,435
17,300
13,864
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
S9LittleBoi
Aphrodite
12
1 / 4 / 2
8,637
617
4,223
15,253
10,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
1 / 11 / 2
8,254
590
10,085
15,396
3,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
18
Kills
3
3
Deaths
18
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
1
9
12.5
W
0
1
15
7.5
W
Hun Batz
Convival
Hun Batz
10
1
4
12
L
Achilles
MRDANCORT
Achilles
1
3
1
0.5
L
Aphrodite
S9LittleBoi
Aphrodite
1
4
2
0.5
L
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,796
Damage
21,743
38,870
Taken
47,949
29,423
Mitigated
27,583
6,163
Healing
10,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
22,407
1,892
368
3,021
10,121
4,747
1,210
2,067
7,742
64,285
0
W
6,141
637
0
1,057
15,073
17,027
171
6,239
8,291
19,461
0
W
Hun Batz
Convival
Hun Batz
14,248
2,276
0
1,717
13,676
7,649
1,071
5,147
8,039
0
38,186
L
Achilles
MRDANCORT
Achilles
7,435
1,154
0
1,253
17,300
13,864
0
10,418
6,427
0
23,008
L
Aphrodite
S9LittleBoi
Aphrodite
4,223
263
2,062
6,153
15,253
10,045
0
10,108
4,861
24,039
0
L
10,085
456
177
1,192
15,396
3,674
0
8,234
6,797
15,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,183
Gold Earned
24,641
142
Minions Killed
97
10
Camps Cleared
2
779,910
Distance Traveled
730,058
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,355
740
72
5
6
255,403
1
W
Ymir
9,127
652
31
2
1
240,960
1
W
Hun Batz
10,701
764
39
3
3
283,547
1
L
Achilles
7,750
554
30
2
1
259,074
3
L
Aphrodite
8,637
617
50
4
1
247,051
3
L
Agni
8,254
590
17
1
0
223,933
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role