Player Matchup

Cthulhu
Cthulhu
B1gDaddyRayRay
Cthulhu
Level 5
God Stats
0W - 1L
1,254 SR
Queue Stats
3W - 4L
1,110 Elo+
Solo
Xbalanque
Xbalanque
OLG_WolfBoy
Xbalanque
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 122L
1,400 Elo+
Solo
Tiamat
Tiamat
XxJuarxX8888
Tiamat
Level 5
God Stats
0W - 1L
1,556 SR
Queue Stats
0W - 3L
1,171 Elo+
Solo
Anubis
Anubis
Yoinkersboinkers
Anubis
Level 25
God Stats
19W - 21L
1,447 SR
Queue Stats
35W - 40L
1,438 Elo+
Solo
Gilgamesh
Gilgamesh
xXDry1nkXxV2
Gilgamesh
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
142W - 160L
1,380 Elo+
Solo
Team Averages
Level 18
1,451 SR
1,300 Elo+

VS

Team Averages
Level 27
1,522 SR
1,388 Elo+
Artemis
Artemis
Annedrade
Artemis
Level 27
God Stats
8W - 5L
1,559 SR
Queue Stats
244W - 233L
1,394 Elo+
Solo
Da Ji
Da Ji
CainSoulRowen
Da Ji
Level 29
God Stats
16W - 18L
1,406 SR
Queue Stats
63W - 80L
1,333 Elo+
Solo
Hun Batz
Hun Batz
Stags_209
Hun Batz
Level 25
God Stats
38W - 35L
1,558 SR
Queue Stats
64W - 62L
1,447 Elo+
Solo
Sol
Sol
UnbridledMidget
Sol
Level 25
God Stats
5W - 3L
1,564 SR
Queue Stats
127W - 127L
1,385 Elo+
Solo
Amaterasu
Amaterasu
ZealousHeart0
Amaterasu
Level 27
God Stats
29W - 21L
1,524 SR
Queue Stats
113W - 121L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 0
7,381
410
3,103
16,346
13,662
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xbalanque
OLG_WolfBoy
Xbalanque
8
3 / 5 / 2
6,613
367
3,784
7,063
2,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
12
3 / 11 / 5
7,940
441
5,850
15,474
5,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 5 / 3
7,141
397
3,841
8,002
3,412
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
xXDry1nkXxV2
Gilgamesh
14
7 / 7 / 2
9,718
540
8,737
16,270
10,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Annedrade
Artemis
16
7 / 3 / 3
10,531
585
9,513
13,242
4,670
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
6 / 6 / 6
10,251
570
6,935
12,345
6,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hun Batz
Stags_209
Hun Batz
17
14 / 3 / 2
11,659
648
14,795
10,678
4,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 1 / 4
10,677
593
5,346
8,699
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
ZealousHeart0
Amaterasu
16
5 / 2 / 8
10,754
597
10,267
10,202
10,533
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
14
Kills
35
36
Deaths
15
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Artemis
Annedrade
Artemis
7
3
3
2.83
L
0
8
0
0
W
6
6
6
1.5
L
Xbalanque
OLG_WolfBoy
Xbalanque
3
5
2
0.8
W
Hun Batz
Stags_209
Hun Batz
14
3
2
5
W
3
1
4
5
L
Tiamat
3
11
5
0.5
L
1
5
3
0.5
W
Amaterasu
ZealousHeart0
Amaterasu
5
2
8
4.5
L
Gilgamesh
xXDry1nkXxV2
Gilgamesh
7
7
2
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,315
Damage
46,856
63,155
Taken
55,166
35,588
Mitigated
29,137
7,362
Healing
16,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Annedrade
Artemis
9,513
5,141
0
4,858
13,242
4,670
2,253
2,560
10,424
0
72,926
L
3,103
732
0
1,380
16,346
13,662
120
447
15,899
32,981
0
W
6,935
1,487
0
3,460
12,345
6,179
5,217
2,640
9,479
0
30,080
L
Xbalanque
OLG_WolfBoy
Xbalanque
3,784
1,976
0
208
7,063
2,194
80
0
6,878
0
17,244
W
Hun Batz
Stags_209
Hun Batz
14,795
4,560
0
1,570
10,678
4,300
558
1,876
7,567
0
68,678
W
5,346
1,684
0
4,475
8,699
3,455
5,062
1,828
6,871
59,836
5,115
L
Tiamat
5,850
1,693
0
1,779
15,474
5,997
0
1,704
13,440
22,795
0
L
3,841
558
0
1,334
8,002
3,412
89
1,763
6,239
24,479
0
W
Amaterasu
ZealousHeart0
Amaterasu
10,267
4,713
0
2,625
10,202
10,533
2,084
3,415
6,787
0
51,138
L
Gilgamesh
xXDry1nkXxV2
Gilgamesh
8,737
2,441
0
2,661
16,270
10,323
0
966
15,212
37
43,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,793
Gold Earned
53,872
255
Minions Killed
494
0
Camps Cleared
0
1,216,852
Distance Traveled
1,682,618
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,531
585
106
6
0
316,800
4
L
Cthulhu
7,381
410
69
4
0
276,855
3
W
Da Ji
10,251
570
61
3
0
332,380
1
L
Xbalanque
6,613
367
31
2
0
142,091
0
W
Hun Batz
11,659
648
112
6
0
375,146
4
W
Sol
10,677
593
118
7
0
343,374
3
L
Tiamat
7,940
441
36
2
0
261,893
1
L
Anubis
7,141
397
44
2
0
203,287
1
W
Amaterasu
10,754
597
97
5
0
314,918
2
L
Gilgamesh
9,718
540
75
4
0
332,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role