Player Matchup

Arachne
Arachne
 
Arachne
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
POPPYSHORTY
Hera
Level 129
God Stats
8W - 8L
1,474 SR
Queue Stats
152W - 139L
1,507 Elo+
Solo
Izanami
Izanami
Prophet Dasher
Izanami
Level 62
God Stats
15W - 16L
1,557 SR
Queue Stats
81W - 82L
1,462 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SageRobby2Gunz
Morgan Le Fay
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 72L
1,538 Elo+
Solo
Ymir
Ymir
SweetSyder
Ymir
Level 147
God Stats
5W - 8L
1,374 SR
Queue Stats
92W - 81L
1,551 Elo+
Party 1
Team Averages
Level 120
1,481 SR
1,512 Elo+

VS

Team Averages
Level 101
1,538 SR
1,518 Elo+
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
AyyRmao
Baron Samedi
Level 65
God Stats
4W - 2L
1,614 SR
Queue Stats
225W - 220L
1,532 Elo+
Party 3
Ra
Ra
GhxstRyu
Ra
Level 89
God Stats
8W - 4L
1,573 SR
Queue Stats
283W - 250L
1,589 Elo+
Party 3
Arachne
Arachne
Lilkiyay
Arachne
Level 80
God Stats
15W - 12L
1,547 SR
Queue Stats
224W - 214L
1,532 Elo+
Party 3
Jormungandr
Jormungandr
SKELLY444
Jormungandr
Level 109
God Stats
6W - 7L
1,457 SR
Queue Stats
826W - 869L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
2
0 / 0 / 0
3,536
354
0
589
101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 3 / 0
5,551
555
2,894
4,918
1,764
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 0 / 1
4,919
492
2,678
3,423
878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
SageRobby2Gunz
Morgan Le Fay
9
0 / 3 / 0
4,754
475
2,918
7,697
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 1 / 1
5,286
529
3,424
7,259
5,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
1 / 0 / 0
5,234
523
3,061
4,617
1,204
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
AyyRmao
Baron Samedi
11
2 / 1 / 1
6,198
620
2,660
3,344
1,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 0 / 1
6,396
640
4,701
5,096
1,989
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Lilkiyay
Arachne
9
2 / 0 / 0
5,516
552
1,646
5,647
2,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
SKELLY444
Jormungandr
9
0 / 2 / 1
5,468
547
4,529
6,023
2,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
7
7
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
0
0
0
W
Rama
 
Rama
1
0
0
1
W
Baron Samedi
AyyRmao
Baron Samedi
2
1
1
2.5
W
2
0
1
2.5
W
Arachne
Lilkiyay
Arachne
2
0
0
2
L
1
3
0
0.33
L
1
0
1
1.5
W
Jormungandr
SKELLY444
Jormungandr
0
2
1
0.25
L
Morgan Le Fay
SageRobby2Gunz
Morgan Le Fay
0
3
0
0
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,914
Damage
16,597
23,886
Taken
24,727
9,979
Mitigated
8,906
6,900
Healing
11,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
0
0
0
238
589
101
0
0
589
0
1,695
W
Rama
 
Rama
3,061
2,846
0
2,433
4,617
1,204
0
1,185
3,432
0
25,068
W
Baron Samedi
AyyRmao
Baron Samedi
2,660
399
0
956
3,344
1,031
879
2,102
1,242
31,905
0
W
4,701
541
10
2,886
5,096
1,989
218
2,349
2,519
37,399
0
W
Arachne
Lilkiyay
Arachne
1,646
1,296
0
2,790
5,647
2,030
0
1,196
4,411
0
29,592
L
2,894
699
0
940
4,918
1,764
0
2,660
2,258
31,615
0
L
2,678
2,114
0
1,289
3,423
878
0
1,557
1,866
0
25,607
W
Jormungandr
SKELLY444
Jormungandr
4,529
1,368
188
1,985
6,023
2,652
0
2,136
3,887
26,043
0
L
Morgan Le Fay
SageRobby2Gunz
Morgan Le Fay
2,918
177
0
2,290
7,697
2,189
0
4,701
2,996
23,279
0
L
3,424
671
0
2,143
7,259
5,047
0
2,972
4,287
16,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,046
Gold Earned
28,812
199
Minions Killed
297
0
Camps Cleared
0
696,856
Distance Traveled
930,703
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,536
354
8
1
0
23,013
0
W
Rama
5,234
523
58
6
0
157,053
1
W
Baron Samedi
6,198
620
70
7
0
181,507
3
W
Ra
6,396
640
78
8
0
166,674
2
W
Arachne
5,516
552
54
5
0
243,443
2
L
Hera
5,551
555
65
7
0
168,586
5
L
Izanami
4,919
492
70
7
0
159,001
1
W
Jormungandr
5,468
547
37
4
0
182,026
1
L
Morgan Le Fay
4,754
475
36
4
0
176,991
2
L
Ymir
5,286
529
20
2
0
169,265
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role