Player Matchup

Susano
Susano
Masters
 
Susano
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Masters
Delinquént
Danzaburou
Masters
Level 160
God Stats
19W - 14L
1,726 SR
Queue Stats
727W - 692L
2,568 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
Pi11ar0fAutumn
Tsukuyomi
Masters
Level 154
God Stats
32W - 15L
1,709 SR
Queue Stats
582W - 562L
2,462 MMR
Solo
Ra
Ra
Diamond I
TheNamesZack
Ra
Diamond I
Level 159
God Stats
2W - 1L
1,993 SR
Queue Stats
47W - 48L
2,572 MMR
Solo
Fenrir
Fenrir
Diamond III
WKeyOrTroll
Fenrir
Diamond III
Level 65
God Stats
32W - 30L
1,652 SR
Queue Stats
284W - 283L
2,307 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,716 SR
2,282 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 126
1,619 SR
2,299 MMR
Hou Yi
Hou Yi
Masters
 
Hou Yi
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond IV
FrostyyB
Loki
Diamond IV
Level 138
God Stats
7W - 7L
1,644 SR
Queue Stats
375W - 380L
2,222 MMR
Solo
Janus
Janus
Masters
Korrosu
Janus
Masters
Level 106
God Stats
24W - 18L
1,689 SR
Queue Stats
197W - 183L
2,533 MMR
Solo
Sobek
Sobek
Diamond I
iGoldenWind
Sobek
Diamond I
Level 155
God Stats
12W - 5L
1,760 SR
Queue Stats
179W - 148L
2,405 MMR
Solo
Ravana
Ravana
Masters
zZDKVZz
Ravana
Masters
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
237W - 201L
2,837 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
16
2 / 7 / 2
9,810
491
8,384
16,423
5,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Delinquént
Danzaburou
14
1 / 8 / 0
8,890
445
7,476
17,938
5,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
Pi11ar0fAutumn
Tsukuyomi
18
2 / 5 / 3
10,586
529
10,503
17,567
15,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
1 / 6 / 4
9,220
461
4,893
11,175
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
14
4 / 5 / 1
9,178
459
6,578
20,169
13,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
TiamatArtioOdinHelRaijin

VS

Bans
SerqetUllrCerberusRamaArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
19
6 / 2 / 10
12,585
629
16,311
15,168
6,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
19
3 / 3 / 12
12,280
614
9,259
13,635
10,157
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
Korrosu
Janus
20
11 / 2 / 5
13,852
693
13,683
11,227
6,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 1 / 21
11,907
595
9,805
21,339
35,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
zZDKVZz
Ravana
20
8 / 2 / 6
13,407
670
17,365
11,386
5,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
85
10
Kills
31
31
Deaths
10
10
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
2
7
2
0.43
W
Hou Yi
 
Hou Yi
6
2
10
5.5
L
Danzaburou
Delinquént
Danzaburou
1
8
0
0.13
W
Loki
3
3
12
3
W
Janus
Korrosu
Janus
11
2
5
6.75
L
Tsukuyomi
Pi11ar0fAutumn
Tsukuyomi
2
5
3
0.7
L
1
6
4
0.5
L
Fenrir
4
5
1
0.9
W
3
1
21
13.5
W
Ravana
zZDKVZz
Ravana
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,834
Damage
66,423
83,272
Taken
72,755
43,447
Mitigated
63,981
16,511
Healing
32,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
8,384
2,225
0
3,915
16,423
5,238
0
5,133
11,220
0
66,929
W
Hou Yi
 
Hou Yi
16,311
9,691
0
9,099
15,168
6,619
4,777
965
14,203
0
108,097
L
Danzaburou
Delinquént
Danzaburou
7,476
2,791
0
2,495
17,938
5,262
0
5,771
12,109
0
57,712
W
Loki
9,259
2,088
0
4,900
13,635
10,157
1,825
2,975
10,660
0
75,495
W
Janus
Korrosu
Janus
13,683
771
0
1,880
11,227
6,729
1,212
1,677
9,550
103,794
0
L
Tsukuyomi
Pi11ar0fAutumn
Tsukuyomi
10,503
1,367
0
4,448
17,567
15,254
0
2,642
14,863
10,920
63,052
L
4,893
256
743
1,493
11,175
3,739
0
1,992
9,111
61,356
0
L
Fenrir
6,578
1,866
0
3,417
20,169
13,954
0
7,454
12,481
0
34,039
W
9,805
1,186
0
9,967
21,339
35,062
745
2,900
18,439
34,505
0
W
Ravana
zZDKVZz
Ravana
17,365
5,538
0
6,611
11,386
5,414
150
2,601
8,785
0
116,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,684
Gold Earned
64,031
561
Minions Killed
664
0
Camps Cleared
0
1,909,267
Distance Traveled
2,132,486
26
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,810
491
120
6
0
413,619
3
W
Hou Yi
12,585
629
155
8
0
348,399
4
L
Danzaburou
8,890
445
110
6
0
345,884
4
W
Loki
12,280
614
118
6
0
442,068
9
W
Janus
13,852
693
200
10
0
457,925
3
L
Tsukuyomi
10,586
529
147
7
0
399,397
3
L
Ra
9,220
461
126
6
0
359,763
9
L
Fenrir
9,178
459
58
3
0
390,604
7
W
Sobek
11,907
595
35
2
0
409,605
8
W
Ravana
13,407
670
156
8
0
474,489
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role