Player Matchup

Merlin
Merlin
Platinum I
 
Merlin
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Diamond V
Don Lalo Kun
Da Ji
Diamond V
Level 156
God Stats
8W - 7L
1,528 SR
Queue Stats
159W - 141L
1,883 MMR
Party 1
Hachiman
Hachiman
Platinum V
SilenceTheKiII
Hachiman
Platinum V
Level 160
God Stats
3W - 13L
1,032 SR
Queue Stats
720W - 695L
1,776 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum III
TeddyBearCarter
Tsukuyomi
Platinum III
Level 146
God Stats
6W - 10L
1,541 SR
Queue Stats
288W - 281L
1,825 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold I
Thicc Cheeks
Kumbhakarna
Gold I
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 37L
1,817 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,420 SR
1,760 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,457 SR
1,831 MMR
Thanatos
Thanatos
Platinum III
Atlchevy678404
Thanatos
Platinum III
Level 157
God Stats
20W - 21L
1,488 SR
Queue Stats
297W - 278L
1,806 MMR
Solo
Yemoja
Yemoja
Platinum IV
RRambo x
Yemoja
Platinum IV
Level 115
God Stats
2W - 0L
1,366 SR
Queue Stats
154W - 145L
1,765 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
VictorSto45
Sun Wukong
Platinum V
Level 160
God Stats
2W - 5L
1,333 SR
Queue Stats
865W - 868L
1,760 MMR
Solo
Anhur
Anhur
Platinum IV
aFamosaMochila
Anhur
Platinum IV
Level 65
God Stats
1W - 0L
1,534 SR
Queue Stats
25W - 6L
2,145 MMR
Party 2
Agni
Agni
Gold II
mugetsu78967
Agni
Gold II
Level 104
God Stats
7W - 8L
1,563 SR
Queue Stats
269W - 264L
1,682 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 6 / 1
8,216
391
5,518
10,104
2,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 7 / 2
9,720
463
12,690
17,747
5,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hachiman
14
1 / 5 / 3
8,867
422
8,109
16,612
3,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
TeddyBearCarter
Tsukuyomi
18
4 / 6 / 2
11,872
565
16,906
20,072
15,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

Kumbhakarna
Thicc Cheeks
Kumbhakarna
11
0 / 2 / 1
7,862
374
3,435
14,231
12,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SetArtioAthenaTiamatGilgamesh

VS

Bans
OdinIzanamiPersephoneDanzaburouJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
20
18 / 3 / 4
13,150
626
19,814
19,910
11,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
RRambo x
Yemoja
17
1 / 0 / 11
9,912
472
7,532
11,941
16,117
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
VictorSto45
Sun Wukong
19
0 / 3 / 6
12,363
589
12,663
17,946
18,917
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
4 / 2 / 4
11,538
549
13,920
17,180
6,356
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
3 / 2 / 3
11,027
525
7,267
12,175
5,777
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
9
Kills
26
26
Deaths
10
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
6
1
0.08
W
Thanatos
18
3
4
6.67
L
4
7
2
0.71
W
Yemoja
RRambo x
Yemoja
1
0
11
6.5
L
Hachiman
1
5
3
0.5
L
Tsukuyomi
TeddyBearCarter
Tsukuyomi
4
6
2
0.83
L
Kumbhakarna
Thicc Cheeks
Kumbhakarna
0
2
1
0.25
W
Sun Wukong
VictorSto45
Sun Wukong
0
3
6
1
W
4
2
4
3
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,658
Damage
61,196
78,766
Taken
79,152
39,743
Mitigated
58,393
17,364
Healing
35,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,518
386
0
1,689
10,104
2,510
0
3,229
6,875
50,110
0
W
Thanatos
19,814
7,861
0
14,966
19,910
11,226
902
1,478
18,352
0
94,184
L
12,690
2,880
0
3,890
17,747
5,873
0
3,384
14,363
0
56,683
W
Yemoja
RRambo x
Yemoja
7,532
1,394
2,564
1,667
11,941
16,117
422
2,069
9,576
32,680
0
L
Hachiman
8,109
2,608
0
2,782
16,612
3,320
0
2,341
14,271
0
53,252
L
Tsukuyomi
TeddyBearCarter
Tsukuyomi
16,906
3,973
0
5,995
20,072
15,482
0
2,813
17,259
0
82,611
L
Kumbhakarna
Thicc Cheeks
Kumbhakarna
3,435
305
0
3,008
14,231
12,558
0
5,846
8,385
23,726
0
W
Sun Wukong
VictorSto45
Sun Wukong
12,663
1,378
0
5,740
17,946
18,917
61
261
17,685
12,312
76,728
W
13,920
8,356
0
6,449
17,180
6,356
2,304
2,822
14,284
0
102,460
W
7,267
835
78
4,214
12,175
5,777
1,834
2,441
9,544
84,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,537
Gold Earned
57,990
482
Minions Killed
639
0
Camps Cleared
0
1,763,611
Distance Traveled
1,947,191
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,216
391
107
5
0
289,331
4
W
Thanatos
13,150
626
117
6
0
419,277
1
L
Da Ji
9,720
463
101
5
0
378,452
0
W
Yemoja
9,912
472
43
2
0
397,508
7
L
Hachiman
8,867
422
98
5
0
376,135
4
L
Tsukuyomi
11,872
565
143
7
0
389,127
4
L
Kumbhakarna
7,862
374
33
2
0
330,566
1
W
Sun Wukong
12,363
589
182
9
0
368,388
0
W
Anhur
11,538
549
133
6
0
368,979
6
W
Agni
11,027
525
164
8
0
393,039
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role