Player Matchup

Hades
Hades
 
Hades
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Blitto
Apollo
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 10L
1,504 Elo+
Solo
Bakasura
Bakasura
Kjellis
Bakasura
Level 18
God Stats
4W - 4L
1,340 SR
Queue Stats
22W - 24L
1,495 Elo+
Solo
Loki
Loki
RedEyeGodAkashi
Loki
Level 27
God Stats
4W - 10L
1,372 SR
Queue Stats
133W - 212L
1,279 Elo+
Solo
Artio
Artio
Rene4laLost
Artio
Level 30
God Stats
1W - 0L
1,218 SR
Queue Stats
10W - 19L
1,418 Elo+
Solo
Team Averages
Level 22
1,386 SR
1,439 Elo+

VS

Team Averages
Level 22
1,479 SR
1,440 Elo+
Heimdallr
Heimdallr
ItsYaBoiDio
Heimdallr
Level 15
God Stats
2W - 3L
1,300 SR
Queue Stats
126W - 141L
1,470 Elo+
Solo
Sylvanus
Sylvanus
Malffi
Sylvanus
Level 28
God Stats
0W - 1L
1,895 SR
Queue Stats
8W - 7L
1,504 Elo+
Solo
Chiron
Chiron
ShadowMo0oN
Chiron
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 127L
1,368 Elo+
Solo
Ra
Ra
joaosinho
Ra
Level 17
God Stats
13W - 16L
1,442 SR
Queue Stats
279W - 297L
1,476 Elo+
Solo
Thanatos
Thanatos
做一条不动声色的咸鱼丶
Thanatos
Level 22
God Stats
0W - 2L
1,258 SR
Queue Stats
1W - 3L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
4 / 6 / 10
9,951
498
11,536
15,719
9,306
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apollo
Blitto
Apollo
19
15 / 3 / 9
12,585
629
26,539
20,407
8,081
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
Kjellis
Bakasura
19
12 / 2 / 7
12,962
648
14,600
18,070
7,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

19
13 / 3 / 7
12,795
640
13,672
13,162
4,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

13
1 / 5 / 17
9,365
468
5,743
16,790
15,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ItsYaBoiDio
Heimdallr
14
1 / 11 / 7
8,900
445
11,512
19,803
6,257
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
Malffi
Sylvanus
13
3 / 7 / 14
8,558
428
13,548
18,256
22,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
15
6 / 8 / 10
9,976
499
14,208
15,920
5,402
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
6 / 9 / 6
10,570
529
13,397
15,935
6,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 10 / 10
9,497
475
6,992
16,695
7,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
66
45
Kills
19
19
Deaths
45
50
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
4
6
10
1.5
W
Apollo
Blitto
Apollo
15
3
9
6.5
L
Heimdallr
ItsYaBoiDio
Heimdallr
1
11
7
0.41
W
Bakasura
Kjellis
Bakasura
12
2
7
7.75
L
Sylvanus
Malffi
Sylvanus
3
7
14
1.43
W
13
3
7
5.5
W
1
5
17
1.9
L
Chiron
6
8
10
1.38
L
6
9
6
1
L
3
10
10
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,090
Damage
59,657
84,148
Taken
86,609
45,345
Mitigated
48,508
28,212
Healing
26,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
11,536
1,660
174
4,861
15,719
9,306
262
6,165
8,966
35,916
0
W
Apollo
Blitto
Apollo
26,539
16,362
0
8,811
20,407
8,081
1,954
5,928
14,346
0
103,209
L
Heimdallr
ItsYaBoiDio
Heimdallr
11,512
6,829
0
3,949
19,803
6,257
264
1,954
16,773
0
46,469
W
Bakasura
Kjellis
Bakasura
14,600
10,223
0
8,307
18,070
7,764
8,777
1,656
16,358
0
63,022
L
Sylvanus
Malffi
Sylvanus
13,548
4,238
3,803
5,133
18,256
22,746
95
5,869
12,387
29,965
6,795
W
13,672
2,907
0
3,685
13,162
4,622
1,133
4,665
8,302
0
76,486
W
5,743
618
456
1,918
16,790
15,572
442
6,309
9,963
18,275
0
L
Chiron
14,208
6,844
748
2,903
15,920
5,402
203
2,516
12,789
0
44,987
L
13,397
1,225
1,366
2,966
15,935
6,826
180
3,333
12,322
62,117
0
L
6,992
1,855
0
5,487
16,695
7,277
0
3,607
12,588
0
34,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,658
Gold Earned
47,501
505
Minions Killed
375
0
Camps Cleared
0
2,072,134
Distance Traveled
1,640,846
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,951
498
62
3
0
345,884
3
W
Apollo
12,585
629
137
7
0
391,408
6
L
Heimdallr
8,900
445
87
4
0
325,451
1
W
Bakasura
12,962
648
152
8
0
503,631
5
L
Sylvanus
8,558
428
52
3
0
316,701
8
W
Loki
12,795
640
128
6
0
426,255
1
W
Artio
9,365
468
26
1
0
404,956
5
L
Chiron
9,976
499
72
4
0
336,772
5
L
Ra
10,570
529
99
5
0
329,554
4
L
Thanatos
9,497
475
65
3
0
332,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role