Player Matchup

Thanatos
Thanatos
Brown-Bear-King2
Thanatos
Level 27
God Stats
9W - 5L
1,639 SR
Queue Stats
83W - 70L
1,513 Elo+
Solo
Nu Wa
Nu Wa
DRM_Soffe
Nu Wa
Level 31
God Stats
18W - 25L
1,768 SR
Queue Stats
186W - 239L
1,380 Elo+
Solo
Kali
Kali
Nyxte_Ko
Kali
Level 29
God Stats
4W - 4L
1,526 SR
Queue Stats
159W - 121L
1,611 Elo+
Solo
Ymir
Ymir
abiotic-press5
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,700 Elo+
Party 1
Ullr
Ullr
lospollos011
Ullr
Level 7
God Stats
12W - 6L
1,733 SR
Queue Stats
56W - 30L
1,699 Elo+
Party 1
Team Averages
Level 20
1,633 SR
1,580 Elo+

VS

Team Averages
Level 20
1,694 SR
1,508 Elo+
Sol
Sol
AlexisTheDinozur
Sol
Level 18
God Stats
7W - 1L
1,942 SR
Queue Stats
29W - 19L
1,616 Elo+
Solo
Fenrir
Fenrir
H1_Maximum
Fenrir
Level 22
God Stats
5W - 4L
1,785 SR
Queue Stats
114W - 63L
1,636 Elo+
Solo
Cu Chulainn
Cu Chulainn
IHardToDie
Cu Chulainn
Level 29
God Stats
29W - 29L
1,606 SR
Queue Stats
270W - 241L
1,587 Elo+
Solo
Aphrodite
Aphrodite
Linliniscute
Aphrodite
Level 14
God Stats
11W - 15L
1,431 SR
Queue Stats
13W - 22L
1,298 Elo+
Solo
Charybdis
Charybdis
XJohnGoreX
Charybdis
Level 18
God Stats
1W - 1L
1,706 SR
Queue Stats
71W - 72L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,694
569
1,695
5,789
2,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
DRM_Soffe
Nu Wa
8
0 / 3 / 2
4,705
471
3,416
4,429
1,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kali
11
1 / 1 / 1
5,848
585
3,088
6,913
3,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 0 / 3
5,940
594
1,798
6,160
5,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
3 / 3 / 1
6,132
613
2,954
5,553
1,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 0
6,587
659
7,743
7,223
2,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
H1_Maximum
Fenrir
9
1 / 0 / 2
5,602
560
1,925
5,453
1,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
IHardToDie
Cu Chulainn
11
1 / 1 / 1
6,327
633
6,201
7,841
4,085
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
Linliniscute
Aphrodite
7
0 / 2 / 0
4,551
455
690
3,091
1,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
XJohnGoreX
Charybdis
8
1 / 2 / 0
5,191
519
427
4,068
793
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
6
Kills
8
8
Deaths
7
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
5
2
0
2.5
W
1
1
0
1
W
Nu Wa
DRM_Soffe
Nu Wa
0
3
2
0.33
L
Fenrir
H1_Maximum
Fenrir
1
0
2
2
L
Cu Chulainn
IHardToDie
Cu Chulainn
1
1
1
1.5
L
Aphrodite
Linliniscute
Aphrodite
0
2
0
0
W
Kali
1
1
1
1.5
L
Charybdis
XJohnGoreX
Charybdis
1
2
0
0.5
W
1
0
3
2.5
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,951
Damage
16,986
28,844
Taken
27,676
14,481
Mitigated
9,630
12,045
Healing
11,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,743
3,175
0
3,789
7,223
2,118
940
2,178
5,045
34,033
4,160
W
1,695
522
0
4,624
5,789
2,292
0
740
5,049
0
29,832
W
Nu Wa
DRM_Soffe
Nu Wa
3,416
555
0
390
4,429
1,172
0
1,778
2,651
18,443
0
L
Fenrir
H1_Maximum
Fenrir
1,925
481
0
3,480
5,453
1,620
0
1,358
4,095
0
27,491
L
Cu Chulainn
IHardToDie
Cu Chulainn
6,201
1,272
0
1,990
7,841
4,085
0
305
7,536
3,372
35,183
L
Aphrodite
Linliniscute
Aphrodite
690
24
700
1,073
3,091
1,014
330
951
2,140
8,177
0
W
Kali
3,088
1,241
0
3,410
6,913
3,441
318
1,020
5,893
0
32,532
L
Charybdis
XJohnGoreX
Charybdis
427
199
0
553
4,068
793
0
422
3,646
0
18,620
W
1,798
499
105
1,752
6,160
5,653
192
2,191
3,969
18,128
0
W
2,954
1,025
0
1,764
5,553
1,923
346
2,820
2,733
0
36,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,319
Gold Earned
28,258
267
Minions Killed
269
0
Camps Cleared
0
982,247
Distance Traveled
968,944
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,587
659
71
7
0
191,401
3
W
Thanatos
5,694
569
65
7
0
195,540
4
W
Nu Wa
4,705
471
28
3
0
174,836
8
L
Fenrir
5,602
560
50
5
0
193,698
2
L
Cu Chulainn
6,327
633
83
8
0
190,258
3
L
Aphrodite
4,551
455
15
2
0
202,919
0
W
Kali
5,848
585
65
7
0
202,343
0
L
Charybdis
5,191
519
50
5
0
190,668
0
W
Ymir
5,940
594
37
4
0
214,590
3
W
Ullr
6,132
613
72
7
0
194,938
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role