Player Matchup

Discordia
Discordia
Gold III
 
Discordia
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze III
DrKillshot92
Cerberus
Bronze III
Level 149
God Stats
2W - 2L
1,722 SR
Queue Stats
8W - 7L
1,600 MMR
Solo
Odin
Odin
Platinum V
NatheSG
Odin
Platinum V
Level 156
God Stats
3W - 5L
1,605 SR
Queue Stats
144W - 147L
1,626 MMR
Solo
Artemis
Artemis
Gold IV
Steviewonderlnd
Artemis
Gold IV
Level 42
God Stats
1W - 4L
1,493 SR
Queue Stats
36W - 37L
1,589 MMR
Solo
Susano
Susano
Platinum V
Yoloswagin
Susano
Platinum V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 205L
1,609 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,564 SR
1,585 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 133
1,625 SR
1,612 MMR
Hou Yi
Hou Yi
Gold III
Godlvxl
Hou Yi
Gold III
Level 153
God Stats
4W - 4L
1,566 SR
Queue Stats
97W - 112L
1,613 MMR
Party 1
Sobek
Sobek
Platinum II
Greatwitenarwal
Sobek
Platinum II
Level 122
God Stats
28W - 13L
1,742 SR
Queue Stats
526W - 530L
1,585 MMR
Solo
Nike
Nike
Gold II
JokerMentality
Nike
Gold II
Level 160
God Stats
4W - 4L
1,493 SR
Queue Stats
407W - 413L
1,584 MMR
Solo
Janus
Janus
Gold IV
Platano606
Janus
Gold IV
Level 84
God Stats
2W - 5L
1,568 SR
Queue Stats
38W - 46L
1,622 MMR
Solo
Bakasura
Bakasura
Platinum IV
iTonax
Bakasura
Platinum IV
Level 144
God Stats
10W - 8L
1,756 SR
Queue Stats
97W - 95L
1,656 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
4 / 3 / 4
9,610
565
9,325
7,651
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
DrKillshot92
Cerberus
11
1 / 6 / 5
7,874
463
8,154
19,280
13,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Odin
NatheSG
Odin
16
1 / 1 / 2
9,465
557
8,465
14,020
10,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
2 / 6 / 1
8,272
487
9,202
11,848
3,726
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Susano
Yoloswagin
Susano
14
5 / 5 / 0
8,575
504
7,411
11,979
3,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
TiamatAthenaSetMorgan Le FayPersephone

VS

Bans
GilgameshArtioIzanamiAresApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Godlvxl
Hou Yi
15
5 / 2 / 7
9,724
572
9,285
13,222
4,551
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 2 / 8
9,119
536
5,393
15,461
16,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 2 / 1
10,507
618
12,421
14,488
14,181
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Janus
14
1 / 3 / 3
8,331
490
5,241
8,682
2,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
iTonax
Bakasura
17
9 / 4 / 2
10,665
627
13,486
16,160
8,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
13
Kills
20
21
Deaths
13
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
4
3
4
2
L
Cerberus
DrKillshot92
Cerberus
1
6
5
0.58
W
Hou Yi
Godlvxl
Hou Yi
5
2
7
4.25
W
2
2
8
3
W
3
2
1
1.75
L
Odin
NatheSG
Odin
1
1
2
2
W
Janus
1
3
3
0.83
L
2
6
1
0.42
L
Susano
Yoloswagin
Susano
5
5
0
1
W
Bakasura
iTonax
Bakasura
9
4
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,557
Damage
45,826
64,778
Taken
68,013
33,997
Mitigated
46,820
17,038
Healing
20,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
9,325
202
0
1,327
7,651
2,363
47
1,345
5,785
61,160
0
L
Cerberus
DrKillshot92
Cerberus
8,154
629
316
5,004
19,280
13,797
0
6,611
11,445
20,574
0
W
Hou Yi
Godlvxl
Hou Yi
9,285
4,871
0
1,773
13,222
4,551
1,769
3,547
9,625
0
58,244
W
5,393
498
0
3,832
15,461
16,796
93
4,836
10,625
20,989
0
W
12,421
2,397
0
5,428
14,488
14,181
221
1,702
11,527
12,313
61,933
L
Odin
NatheSG
Odin
8,465
1,762
0
5,012
14,020
10,435
0
2,236
10,414
0
60,394
W
Janus
5,241
238
0
2,131
8,682
2,924
373
3,789
4,842
54,039
0
L
9,202
4,075
0
1,758
11,848
3,726
0
1,496
9,466
0
57,120
L
Susano
Yoloswagin
Susano
7,411
2,597
0
3,621
11,979
3,676
0
716
10,256
0
62,492
W
Bakasura
iTonax
Bakasura
13,486
9,152
0
6,942
16,160
8,368
989
3,605
12,505
0
62,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,796
Gold Earned
48,346
491
Minions Killed
506
0
Camps Cleared
0
1,657,721
Distance Traveled
1,747,083
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,610
565
115
7
0
308,034
7
L
Cerberus
7,874
463
38
2
0
321,680
4
W
Hou Yi
9,724
572
93
5
0
318,975
3
W
Sobek
9,119
536
30
2
0
342,131
7
W
Nike
10,507
618
152
9
0
342,428
3
L
Odin
9,465
557
140
8
0
360,117
1
W
Janus
8,331
490
103
6
0
326,116
7
L
Artemis
8,272
487
97
6
0
306,166
5
L
Susano
8,575
504
101
6
0
361,724
4
W
Bakasura
10,665
627
128
8
0
417,433
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role