Player Matchup

Merlin
Merlin
DadSmasher69
Merlin
Level 109
God Stats
5W - 3L
1,485 SR
Queue Stats
202W - 179L
1,582 Elo+
Party 1
Charybdis
Charybdis
Jynxii
Charybdis
Level 128
God Stats
1W - 1L
1,382 SR
Queue Stats
291W - 199L
1,599 Elo+
Party 1
Susano
Susano
MyKinkyPwnyy
Susano
Level 146
God Stats
4W - 1L
1,561 SR
Queue Stats
166W - 86L
1,658 Elo+
Party 1
Team Averages
Level 128
1,476 SR
1,613 Elo+

VS

Team Averages
Level 80
1,530 SR
1,507 Elo+
Thoth
Thoth
ItsNotLucutus
Thoth
Level 104
God Stats
7W - 6L
1,440 SR
Queue Stats
234W - 196L
1,602 Elo+
Party 2
Sylvanus
Sylvanus
itsnotblaine
Sylvanus
Level 69
God Stats
1W - 2L
1,669 SR
Queue Stats
30W - 29L
1,570 Elo+
Party 2
Anhur
Anhur
shic2011macau
Anhur
Level 66
God Stats
0W - 1L
1,482 SR
Queue Stats
0W - 2L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
6 / 6 / 9
12,574
699
16,227
13,416
3,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charybdis
Jynxii
Charybdis
17
8 / 5 / 6
13,219
734
13,486
16,121
4,603
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Susano
16
2 / 4 / 14
12,269
682
18,254
19,098
12,955
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 3
12,316
684
21,506
17,501
6,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
itsnotblaine
Sylvanus
15
3 / 6 / 9
12,019
668
13,760
21,904
23,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
1 / 7 / 11
10,491
583
5,913
13,839
5,512
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
37
16
Kills
14
15
Deaths
16
29
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
6
9
1.75
L
10
3
3
3.83
W
Charybdis
Jynxii
Charybdis
8
5
6
2.2
W
Susano
2
4
14
2.25
L
Sylvanus
itsnotblaine
Sylvanus
3
6
9
1.25
L
1
7
11
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,967
Damage
41,179
48,635
Taken
53,244
21,303
Mitigated
35,112
7,049
Healing
17,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
16,227
1,341
0
1,531
13,416
3,745
692
10,494
2,675
52,912
0
L
21,506
797
105
5,088
17,501
6,487
195
4,410
13,091
63,002
0
W
Charybdis
Jynxii
Charybdis
13,486
5,406
0
3,766
16,121
4,603
1,845
12,353
3,290
0
54,019
W
Susano
18,254
2,377
0
1,752
19,098
12,955
163
11,827
6,715
0
45,367
L
Sylvanus
itsnotblaine
Sylvanus
13,760
2,229
3,223
8,117
21,904
23,113
64
9,237
12,667
30,707
0
L
5,913
3,170
0
837
13,839
5,512
174
3,423
10,416
0
18,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,062
Gold Earned
34,826
215
Minions Killed
190
7
Camps Cleared
8
978,196
Distance Traveled
833,191
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,574
699
68
4
3
301,941
2
L
Thoth
12,316
684
117
7
3
325,119
1
W
Charybdis
13,219
734
89
5
0
317,418
1
W
Susano
12,269
682
58
3
4
358,837
5
L
Sylvanus
12,019
668
27
2
3
259,583
1
L
Anhur
10,491
583
46
3
2
248,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role