Player Matchup

Charybdis
Charybdis
Gold I
Fecal Fairies
Charybdis
Gold I
Level 109
God Stats
0W - 1L
1,496 SR
Queue Stats
19W - 12L
1,649 MMR
Party 2
Sylvanus
Sylvanus
Platinum V
Ol Hellboy
Sylvanus
Platinum V
Level 87
God Stats
0W - 2L
1,683 SR
Queue Stats
21W - 15L
1,651 MMR
Party 2
Raijin
Raijin
Gold II
mikepeachchris
Raijin
Gold II
Level 121
God Stats
0W - 1L
1,245 SR
Queue Stats
14W - 4L
1,787 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 106
1,475 SR
1,696 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,687 SR
1,531 MMR
Jormungandr
Jormungandr
Bronze III
D Banditcoot
Jormungandr
Bronze III
Level 126
God Stats
1W - 0L
1,421 SR
Queue Stats
6W - 9L
1,444 MMR
Party 1
Cthulhu
Cthulhu
Silver III
doubl3d3uce22
Cthulhu
Silver III
Level 144
God Stats
2W - 0L
1,875 SR
Queue Stats
47W - 53L
1,328 MMR
Party 1
Chaac
Chaac
Gold II
luvPAIN---
Chaac
Gold II
Level 109
God Stats
6W - 2L
1,765 SR
Queue Stats
25W - 20L
1,823 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fecal Fairies
Charybdis
12
1 / 7 / 1
10,682
562
11,342
20,702
6,474
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
Ol Hellboy
Sylvanus
13
0 / 3 / 3
11,222
591
7,502
15,591
19,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 10 / 0
11,009
579
20,495
18,562
7,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
GebMorgan Le FayGilgameshOdinZeus

VS

Bans
TiamatChang'eArtemisScyllaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
D Banditcoot
Jormungandr
16
9 / 2 / 9
13,353
703
12,318
26,558
15,784
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
15
2 / 2 / 16
12,180
641
13,705
20,194
19,636
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
17
9 / 0 / 10
13,538
713
21,647
24,864
23,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
3
Kills
20
20
Deaths
4
4
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
D Banditcoot
Jormungandr
9
2
9
6.75
L
Charybdis
Fecal Fairies
Charybdis
1
7
1
0.21
L
Sylvanus
Ol Hellboy
Sylvanus
0
3
3
0.5
W
Cthulhu
2
2
16
5
W
Chaac
9
0
10
14
L
2
10
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,339
Damage
47,670
54,855
Taken
71,616
33,301
Mitigated
59,312
16,313
Healing
21,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
D Banditcoot
Jormungandr
12,318
1,954
0
4,949
26,558
15,784
1,159
13,619
12,939
37,361
0
L
Charybdis
Fecal Fairies
Charybdis
11,342
5,888
0
3,238
20,702
6,474
0
9,521
10,572
0
55,769
L
Sylvanus
Ol Hellboy
Sylvanus
7,502
1,480
4,272
7,242
15,591
19,380
0
9,081
6,141
12,992
0
W
Cthulhu
13,705
867
1,632
4,525
20,194
19,636
689
5,942
14,252
51,762
0
W
Chaac
21,647
3,071
0
10,537
24,864
23,892
922
10,334
14,530
290
67,140
L
20,495
1,174
0
1,561
18,562
7,447
0
8,301
9,685
58,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,913
Gold Earned
39,071
184
Minions Killed
220
5
Camps Cleared
10
852,472
Distance Traveled
1,151,351
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,353
703
61
3
0
365,418
6
L
Charybdis
10,682
562
95
5
3
286,568
3
L
Sylvanus
11,222
591
14
1
0
273,217
2
W
Cthulhu
12,180
641
80
4
3
388,038
0
W
Chaac
13,538
713
79
4
7
397,895
3
L
Raijin
11,009
579
75
4
2
292,687
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role