Player Matchup

Scylla
Scylla
Diamond I
 
Scylla
Diamond I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Diamond IV
SirPeelBot
Geb
Diamond IV
Level 160
God Stats
12W - 12L
1,660 SR
Queue Stats
226W - 187L
2,029 MMR
Party 2
Neith
Neith
Platinum IV
me_thbaby
Neith
Platinum IV
Level 125
God Stats
62W - 54L
1,628 SR
Queue Stats
321W - 311L
1,501 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,596 SR
1,677 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 106
1,746 SR
1,707 MMR
Awilix
Awilix
Gold I
Fecal Fairies
Awilix
Gold I
Level 109
God Stats
15W - 9L
1,620 SR
Queue Stats
19W - 12L
1,660 MMR
Party 1
Vulcan
Vulcan
Platinum V
Ol Hellboy
Vulcan
Platinum V
Level 87
God Stats
13W - 8L
1,649 SR
Queue Stats
21W - 15L
1,662 MMR
Party 1
Horus
Horus
Gold II
mikepeachchris
Horus
Gold II
Level 121
God Stats
12W - 2L
1,969 SR
Queue Stats
14W - 4L
1,798 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
10 / 2 / 8
10,491
874
10,680
8,301
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

13
5 / 0 / 13
9,375
781
12,029
16,587
15,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
me_thbaby
Neith
12
3 / 0 / 10
8,722
727
9,341
7,263
2,324
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
OdinMerlinGilgameshMorgan Le FayCabrakan

VS

Bans
ZeusAthenaDanzaburouSobekCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 1
7,358
613
4,288
11,121
4,235
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vulcan
Ol Hellboy
Vulcan
11
1 / 6 / 1
7,559
630
11,248
9,519
3,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 5 / 1
7,084
590
3,973
15,172
8,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
18
Kills
2
2
Deaths
18
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
10
2
8
7
L
1
7
1
0.21
L
Vulcan
Ol Hellboy
Vulcan
1
6
1
0.25
W
5
0
13
11.5
W
Neith
me_thbaby
Neith
3
0
10
8
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,050
Damage
19,509
32,151
Taken
35,812
20,789
Mitigated
16,335
9,506
Healing
5,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
10,680
1,521
0
1,408
8,301
3,108
889
2,021
6,098
37,864
0
L
4,288
1,712
0
272
11,121
4,235
0
7,887
2,861
0
27,104
L
Vulcan
Ol Hellboy
Vulcan
11,248
4,265
244
733
9,519
3,835
0
6,491
2,759
28,341
0
W
12,029
1,515
0
6,715
16,587
15,357
49
4,477
11,838
24,697
0
W
Neith
me_thbaby
Neith
9,341
3,689
0
1,383
7,263
2,324
1,952
4,038
2,937
0
39,281
L
3,973
2,382
1,361
2,683
15,172
8,265
0
7,508
6,970
0
17,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,588
Gold Earned
22,001
160
Minions Killed
127
5
Camps Cleared
6
704,100
Distance Traveled
659,150
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,491
874
64
5
2
213,827
4
L
Awilix
7,358
613
51
4
5
216,846
1
L
Vulcan
7,559
630
43
4
0
219,848
3
W
Geb
9,375
781
25
2
2
266,396
3
W
Neith
8,722
727
71
6
1
223,877
3
L
Horus
7,084
590
33
3
1
222,456
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role