Player Matchup

Neith
Neith
Bronze III
 
Neith
Bronze III
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ao Kuang
Ao Kuang
Bronze III
ChewballaTV
Ao Kuang
Bronze III
Level 32
God Stats
0W - 1L
1,564 SR
Queue Stats
0W - 2L
1,500 MMR
Party 3
Geb
Geb
Platinum IV
Demonic odt
Geb
Platinum IV
Level 142
God Stats
25W - 12L
1,618 SR
Queue Stats
221W - 213L
1,682 MMR
Party 2
Danzaburou
Danzaburou
Gold I
Sentrexx
Danzaburou
Gold I
Level 117
God Stats
32W - 24L
1,645 SR
Queue Stats
221W - 213L
1,587 MMR
Party 2
Jormungandr
Jormungandr
Platinum IV
mystermouss
Jormungandr
Platinum IV
Level 153
God Stats
11W - 15L
1,544 SR
Queue Stats
711W - 702L
1,489 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 95
1,574 SR
1,552 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 90
1,648 SR
1,549 MMR
Artio
Artio
Silver I
CirAnToox
Artio
Silver I
Level 108
God Stats
24W - 12L
1,613 SR
Queue Stats
158W - 151L
1,218 MMR
Party 1
Kukulkan
Kukulkan
Gold I
JoD Camz
Kukulkan
Gold I
Level 67
God Stats
5W - 6L
1,529 SR
Queue Stats
169W - 165L
1,540 MMR
Solo
Kuzenbo
Kuzenbo
Platinum II
Mrmaxx_-
Kuzenbo
Platinum II
Level 136
God Stats
8W - 8L
1,546 SR
Queue Stats
97W - 93L
1,640 MMR
Solo
Izanami
Izanami
Gold III
Xxdarkyoann3xX
Izanami
Gold III
Level 41
God Stats
5W - 1L
1,969 SR
Queue Stats
15W - 11L
1,703 MMR
Party 1
Fenrir
Fenrir
Gold II
joorgeee98
Fenrir
Gold II
Level 99
God Stats
2W - 1L
1,584 SR
Queue Stats
164W - 154L
1,645 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 5 / 0
8,190
455
2,510
10,090
3,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
ChewballaTV
Ao Kuang
12
1 / 5 / 0
7,875
438
3,379
17,886
5,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 3 / 0
6,627
368
2,482
10,728
8,168
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Sentrexx
Danzaburou
14
1 / 4 / 0
8,684
482
6,140
9,551
2,842
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
mystermouss
Jormungandr
17
1 / 3 / 0
9,931
552
16,426
14,974
13,697
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
Morgan Le FayAthenaPersephoneGilgameshSet

VS

Bans
TiamatKaliZhong KuiArachneKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
CirAnToox
Artio
14
0 / 2 / 7
9,133
507
7,076
23,682
23,185
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
JoD Camz
Kukulkan
17
8 / 1 / 4
11,062
615
11,175
8,350
3,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kuzenbo
Mrmaxx_-
Kuzenbo
16
2 / 0 / 9
9,353
520
6,420
13,854
17,068
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
5 / 1 / 1
11,855
659
8,398
12,697
4,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
joorgeee98
Fenrir
17
4 / 2 / 5
10,423
579
11,182
15,573
8,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
3
Kills
19
20
Deaths
6
0
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
5
0
0
L
Ao Kuang
ChewballaTV
Ao Kuang
1
5
0
0.2
W
Artio
CirAnToox
Artio
0
2
7
1.75
L
0
3
0
0
W
Kukulkan
JoD Camz
Kukulkan
8
1
4
10
W
Kuzenbo
Mrmaxx_-
Kuzenbo
2
0
9
6.5
L
Danzaburou
Sentrexx
Danzaburou
1
4
0
0.25
W
5
1
1
5.5
W
Fenrir
joorgeee98
Fenrir
4
2
5
3.25
L
Jormungandr
mystermouss
Jormungandr
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,937
Damage
44,251
63,229
Taken
74,156
33,436
Mitigated
57,103
13,035
Healing
29,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,510
435
0
1,414
10,090
3,565
462
5,071
4,787
0
45,134
L
Ao Kuang
ChewballaTV
Ao Kuang
3,379
817
46
3,320
17,886
5,164
0
6,225
11,535
55,181
0
W
Artio
CirAnToox
Artio
7,076
843
484
9,590
23,682
23,185
316
12,481
11,201
48,964
0
L
2,482
112
60
1,355
10,728
8,168
0
3,457
7,175
17,298
0
W
Kukulkan
JoD Camz
Kukulkan
11,175
1,488
870
2,063
8,350
3,597
1,694
3,137
5,213
76,221
0
W
Kuzenbo
Mrmaxx_-
Kuzenbo
6,420
2,581
0
2,725
13,854
17,068
651
5,849
8,005
38,913
0
L
Danzaburou
Sentrexx
Danzaburou
6,140
3,002
0
3,060
9,551
2,842
0
705
8,846
0
56,669
W
8,398
5,109
0
8,545
12,697
4,859
6,386
815
11,882
0
119,899
W
Fenrir
joorgeee98
Fenrir
11,182
2,850
728
4,670
15,573
8,394
0
4,963
10,610
0
77,554
L
Jormungandr
mystermouss
Jormungandr
16,426
4,658
0
3,780
14,974
13,697
180
8,687
6,215
82,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,307
Gold Earned
51,826
512
Minions Killed
601
0
Camps Cleared
0
1,522,431
Distance Traveled
1,759,942
7
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,190
455
108
6
0
301,770
0
L
Ao Kuang
7,875
438
85
5
0
307,540
0
W
Artio
9,133
507
97
5
0
357,977
8
L
Geb
6,627
368
27
2
0
345,158
4
W
Kukulkan
11,062
615
133
7
0
355,128
5
W
Kuzenbo
9,353
520
43
2
0
369,533
5
L
Danzaburou
8,684
482
127
7
0
278,351
2
W
Izanami
11,855
659
204
11
0
321,176
9
W
Fenrir
10,423
579
124
7
0
356,128
2
L
Jormungandr
9,931
552
165
9
0
289,612
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role