Player Matchup

Chaac
Chaac
Azninja03
Chaac
Level 88
God Stats
2W - 0L
1,710 SR
Queue Stats
4W - 3L
1,430 Elo+
Party 1
Ah Puch
Ah Puch
BigBoneMahone
Ah Puch
Level 70
God Stats
2W - 0L
1,658 SR
Queue Stats
8W - 6L
1,323 Elo+
Party 1
Apollo
Apollo
Edge_anthony
Apollo
Level 83
God Stats
3W - 0L
1,711 SR
Queue Stats
11W - 8L
1,301 Elo+
Party 1
Geb
Geb
FireballWhisky_
Geb
Level 109
God Stats
3W - 0L
1,601 SR
Queue Stats
11W - 8L
1,301 Elo+
Party 1
Team Averages
Level 88
1,670 SR
1,339 Elo+

VS

Team Averages
Level 106
1,491 SR
1,484 Elo+
Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Chromeoctavious
Guan Yu
Level 23
God Stats
0W - 2L
1,240 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Eset
Eset
Tequila-Beaches
Eset
Level 142
God Stats
15W - 21L
1,541 SR
Queue Stats
147W - 187L
1,397 Elo+
Solo
Fenrir
Fenrir
xXChaChingXx
Fenrir
Level 114
God Stats
5W - 3L
1,683 SR
Queue Stats
11W - 14L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Azninja03
Chaac
14
3 / 1 / 3
8,828
883
8,000
9,498
9,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Puch
14
1 / 0 / 1
8,393
839
8,405
4,589
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
15
6 / 2 / 5
9,524
952
17,535
7,956
3,411
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
2 / 1 / 7
9,367
937
5,420
10,406
9,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 5 / 2
7,040
704
9,801
11,002
4,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 4 / 1
6,806
681
1,744
9,791
8,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
1 / 2 / 2
7,664
766
5,804
9,980
3,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
13
3 / 1 / 1
8,144
814
3,673
16,715
14,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
12
Kills
4
4
Deaths
12
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
2
0.2
W
Chaac
Azninja03
Chaac
3
1
3
4.5
W
Ah Puch
1
0
1
1.5
L
0
4
1
0.13
W
Apollo
6
2
5
4.25
W
2
1
7
5.5
L
1
2
2
1
L
Fenrir
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,360
Damage
21,022
32,449
Taken
47,488
23,916
Mitigated
31,238
9,618
Healing
9,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,801
2,770
0
2,794
11,002
4,426
329
4,756
6,039
24,935
2,439
W
Chaac
Azninja03
Chaac
8,000
1,407
0
3,944
9,498
9,327
1,569
4,515
4,944
0
23,413
W
Ah Puch
8,405
839
0
2,682
4,589
1,957
868
2,443
2,104
27,676
0
L
1,744
479
808
1,542
9,791
8,787
0
2,678
6,817
0
9,956
W
Apollo
17,535
8,817
0
1,678
7,956
3,411
3,183
3,576
4,113
0
45,202
W
5,420
683
0
1,314
10,406
9,221
1,041
4,783
5,365
15,040
0
L
5,804
477
1,021
1,329
9,980
3,852
102
3,427
6,265
28,596
0
L
Fenrir
3,673
655
0
2,480
16,715
14,173
282
3,043
13,119
0
11,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,112
Gold Earned
29,654
167
Minions Killed
128
6
Camps Cleared
7
762,109
Distance Traveled
697,143
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,040
704
43
4
2
136,361
2
W
Chaac
8,828
883
42
4
2
187,760
1
W
Ah Puch
8,393
839
42
4
2
197,929
2
L
Guan Yu
6,806
681
11
1
0
167,108
0
W
Apollo
9,524
952
78
8
2
187,274
1
W
Geb
9,367
937
5
1
0
189,146
1
L
Eset
7,664
766
54
5
3
186,744
4
L
Fenrir
8,144
814
20
2
2
206,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role