Player Matchup

Anubis
Anubis
Anubis1Anpu
Anubis
Level 25
God Stats
34W - 41L
1,458 SR
Queue Stats
34W - 41L
1,407 Elo+
Solo
Yemoja
Yemoja
Maerynn
Yemoja
Level 7
God Stats
3W - 3L
1,779 SR
Queue Stats
15W - 14L
1,349 Elo+
Party 2
Fenrir
Fenrir
Sevvyn
Fenrir
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 25L
1,430 Elo+
Party 2
Hun Batz
Hun Batz
Troomoo
Hun Batz
Level 8
God Stats
4W - 3L
1,234 SR
Queue Stats
29W - 19L
1,248 Elo+
Party 2
Hachiman
Hachiman
samanthaa19
Hachiman
Level 77
God Stats
3W - 0L
1,411 SR
Queue Stats
6W - 8L
1,411 Elo+
Party 2
Team Averages
Level 25
1,477 SR
1,369 Elo+

VS

Team Averages
Level 34
1,521 SR
1,365 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
AlphaZorks
Thor
Level 49
God Stats
3W - 5L
1,680 SR
Queue Stats
12W - 16L
1,382 Elo+
Party 1
Baron Samedi
Baron Samedi
Sickarow
Baron Samedi
Level 10
God Stats
4W - 6L
1,449 SR
Queue Stats
4W - 8L
1,330 Elo+
Party 1
Apollo
Apollo
johnblah
Apollo
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,330 Elo+
Party 1
Yemoja
Yemoja
teaheecup
Yemoja
Level 7
God Stats
3W - 4L
1,478 SR
Queue Stats
3W - 7L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
7 / 4 / 4
9,341
549
12,473
8,924
4,312
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Yemoja
Maerynn
Yemoja
13
2 / 1 / 4
8,196
482
2,569
7,666
4,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
Sevvyn
Fenrir
16
10 / 1 / 5
10,263
604
12,328
13,392
7,063
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Troomoo
Hun Batz
15
2 / 0 / 9
8,962
527
5,169
10,281
4,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hachiman
samanthaa19
Hachiman
13
1 / 2 / 6
8,228
484
6,961
10,045
3,175
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 6 / 2
6,932
408
4,280
10,548
2,114
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 4 / 0
9,102
535
4,967
10,697
3,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Sickarow
Baron Samedi
12
1 / 7 / 3
7,677
452
8,079
13,503
7,319
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
johnblah
Apollo
12
3 / 5 / 2
7,915
466
9,836
12,818
3,823
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
teaheecup
Yemoja
10
0 / 2 / 1
6,791
399
1,805
8,179
5,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
22
Kills
8
8
Deaths
24
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
6
2
0.17
L
4
4
0
1
W
Anubis
7
4
4
2.25
W
Yemoja
Maerynn
Yemoja
2
1
4
4
W
Fenrir
Sevvyn
Fenrir
10
1
5
12.5
L
Baron Samedi
Sickarow
Baron Samedi
1
7
3
0.36
W
Hun Batz
Troomoo
Hun Batz
2
0
9
6.5
L
Apollo
johnblah
Apollo
3
5
2
0.8
W
Hachiman
samanthaa19
Hachiman
1
2
6
2
L
Yemoja
teaheecup
Yemoja
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,500
Damage
28,967
50,308
Taken
55,745
23,130
Mitigated
22,093
21,052
Healing
9,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,280
1,250
30
2,058
10,548
2,114
124
3,688
6,860
31,535
0
L
4,967
1,188
0
230
10,697
3,836
0
761
9,936
0
64,601
W
Anubis
12,473
496
0
3,946
8,924
4,312
957
4,317
4,607
58,245
0
W
Yemoja
Maerynn
Yemoja
2,569
735
1,772
2,310
7,666
4,109
0
1,359
6,307
16,853
0
W
Fenrir
Sevvyn
Fenrir
12,328
3,648
0
7,551
13,392
7,063
0
4,938
8,454
0
52,098
L
Baron Samedi
Sickarow
Baron Samedi
8,079
2,064
123
3,573
13,503
7,319
0
3,147
10,356
36,137
0
W
Hun Batz
Troomoo
Hun Batz
5,169
1,377
0
2,658
10,281
4,471
50
1,914
8,367
0
60,211
L
Apollo
johnblah
Apollo
9,836
5,257
0
1,798
12,818
3,823
729
3,998
8,820
0
55,717
W
Hachiman
samanthaa19
Hachiman
6,961
3,451
0
2,815
10,045
3,175
0
1,636
8,409
0
62,304
L
Yemoja
teaheecup
Yemoja
1,805
0
940
768
8,179
5,001
375
3,961
4,218
10,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,990
Gold Earned
38,417
419
Minions Killed
330
0
Camps Cleared
0
1,639,177
Distance Traveled
1,556,675
25
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,932
408
56
3
0
316,733
0
L
Thor
9,102
535
102
6
0
334,191
0
W
Anubis
9,341
549
95
6
0
311,438
5
W
Yemoja
8,196
482
16
1
0
279,621
5
W
Fenrir
10,263
604
95
6
0
349,743
6
L
Baron Samedi
7,677
452
65
4
0
268,161
0
W
Hun Batz
8,962
527
98
6
0
386,762
0
L
Apollo
7,915
466
81
5
0
328,464
4
W
Hachiman
8,228
484
115
7
0
311,613
9
L
Yemoja
6,791
399
26
2
0
309,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role