Player Matchup

Gilgamesh
Gilgamesh
CrankieOak
Gilgamesh
Level 117
God Stats
2W - 10L
1,336 SR
Queue Stats
80W - 117L
1,307 Elo+
Party 1
Loki
Loki
KingsmanDeath
Loki
Level 102
God Stats
14W - 27L
1,427 SR
Queue Stats
57W - 91L
1,279 Elo+
Party 1
Neith
Neith
Murdoek95
Neith
Level 49
God Stats
27W - 25L
1,483 SR
Queue Stats
377W - 418L
1,337 Elo+
Solo
Horus
Horus
TheUndeadBeast8
Horus
Level 18
God Stats
4W - 3L
1,295 SR
Queue Stats
14W - 21L
1,279 Elo+
Party 1
Baba Yaga
Baba Yaga
xJouS_
Baba Yaga
Level 46
God Stats
5W - 5L
1,518 SR
Queue Stats
18W - 33L
1,325 Elo+
Solo
Team Averages
Level 66
1,412 SR
1,305 Elo+

VS

Team Averages
Level 62
1,466 SR
1,344 Elo+
Loki
Loki
CarlinDKno
Loki
Level 45
God Stats
19W - 20L
1,427 SR
Queue Stats
101W - 142L
1,305 Elo+
Solo
Artio
Artio
ChanceyLordGains
Artio
Level 87
God Stats
20W - 17L
1,562 SR
Queue Stats
147W - 164L
1,382 Elo+
Party 2
Bakasura
Bakasura
TurboDragon9253
Bakasura
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,318 Elo+
Solo
Raijin
Raijin
UndercoverCorgi
Raijin
Level 42
God Stats
1W - 4L
1,213 SR
Queue Stats
152W - 172L
1,361 Elo+
Party 2
Hachiman
Hachiman
vonniegh
Hachiman
Level 101
God Stats
27W - 24L
1,629 SR
Queue Stats
75W - 97L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CrankieOak
Gilgamesh
12
1 / 4 / 3
7,316
488
4,543
11,324
7,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 1 / 2
7,920
528
4,789
6,017
2,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Murdoek95
Neith
13
2 / 1 / 0
7,656
510
4,588
6,289
1,892
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 2
7,368
491
1,274
9,089
4,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baba Yaga
xJouS_
Baba Yaga
16
5 / 0 / 2
9,326
622
10,224
7,017
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
7,761
517
4,075
9,199
3,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
2 / 1 / 2
7,536
502
8,228
11,541
13,024
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
11
0 / 4 / 1
6,318
421
2,068
8,507
3,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 4 / 0
6,682
445
1,715
8,713
2,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
vonniegh
Hachiman
12
3 / 0 / 2
7,099
473
3,606
4,503
1,271
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
10
Kills
8
8
Deaths
10
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
1
2
4
L
2
1
2
3
W
Gilgamesh
CrankieOak
Gilgamesh
1
4
3
0.63
W
2
1
2
3
W
Neith
Murdoek95
Neith
2
1
0
2
W
0
2
2
0.5
L
Bakasura
0
4
1
0.13
L
0
4
0
0
L
Hachiman
vonniegh
Hachiman
3
0
2
4
W
Baba Yaga
xJouS_
Baba Yaga
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,418
Damage
19,692
39,736
Taken
42,463
19,035
Mitigated
23,876
13,700
Healing
15,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,075
1,423
0
4,435
9,199
3,175
0
3,167
6,032
0
46,579
L
8,228
115
246
6,060
11,541
13,024
400
1,264
10,277
42,681
0
W
Gilgamesh
CrankieOak
Gilgamesh
4,543
1,246
0
2,952
11,324
7,447
315
6,122
5,128
0
30,434
W
4,789
1,759
0
516
6,017
2,018
191
2,176
3,813
0
47,668
W
Neith
Murdoek95
Neith
4,588
1,864
480
2,995
6,289
1,892
2,709
179
6,110
0
61,135
W
1,274
558
665
1,934
9,089
4,817
533
0
9,034
0
15,278
L
Bakasura
2,068
1,309
0
2,450
8,507
3,493
0
1,234
7,273
0
25,852
L
1,715
278
0
929
8,713
2,913
0
4,559
4,154
32,423
0
L
Hachiman
vonniegh
Hachiman
3,606
1,542
0
1,554
4,503
1,271
0
0
4,503
0
34,266
W
Baba Yaga
xJouS_
Baba Yaga
10,224
201
0
4,158
7,017
2,861
870
1,209
5,625
62,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,586
Gold Earned
35,396
426
Minions Killed
370
0
Camps Cleared
0
1,354,627
Distance Traveled
1,490,212
10
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,761
517
95
6
0
324,859
5
L
Artio
7,536
502
79
5
0
302,202
6
W
Gilgamesh
7,316
488
68
5
0
241,554
2
W
Loki
7,920
528
85
6
0
292,083
0
W
Neith
7,656
510
122
8
0
260,826
1
W
Horus
7,368
491
35
2
0
252,581
4
L
Bakasura
6,318
421
69
5
0
304,647
1
L
Raijin
6,682
445
64
4
0
266,915
13
L
Hachiman
7,099
473
63
4
0
291,589
2
W
Baba Yaga
9,326
622
116
8
0
307,583
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role