Player Matchup

Thanatos
Thanatos
ISlyfrankie
Thanatos
Level 103
God Stats
0W - 3L
1,428 SR
Queue Stats
10W - 11L
1,370 Elo+
Party 1
Sylvanus
Sylvanus
IlJ0HNWICKlI
Sylvanus
Level 115
God Stats
0W - 2L
1,172 SR
Queue Stats
13W - 20L
1,480 Elo+
Party 1
Nu Wa
Nu Wa
Orbenski
Nu Wa
Level 109
God Stats
0W - 2L
1,353 SR
Queue Stats
27W - 26L
1,491 Elo+
Party 1
Team Averages
Level 109
1,318 SR
1,447 Elo+

VS

Team Averages
Level 119
1,490 SR
1,560 Elo+
Ra
Ra
Dyckcol3
Ra
Level 122
God Stats
11W - 12L
1,596 SR
Queue Stats
83W - 71L
1,544 Elo+
Solo
Cthulhu
Cthulhu
Geoplast
Cthulhu
Level 157
God Stats
5W - 10L
1,464 SR
Queue Stats
316W - 323L
1,545 Elo+
Solo
Charybdis
Charybdis
c3m_wh3re_69
Charybdis
Level 78
God Stats
21W - 27L
1,409 SR
Queue Stats
200W - 198L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ISlyfrankie
Thanatos
15
6 / 7 / 4
12,273
682
9,803
17,900
10,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
IlJ0HNWICKlI
Sylvanus
14
2 / 7 / 9
11,563
642
14,872
28,770
36,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Orbenski
Nu Wa
14
5 / 7 / 5
11,130
618
14,980
13,428
6,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 12
12,872
715
13,522
13,010
3,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Geoplast
Cthulhu
17
10 / 1 / 9
13,424
746
18,587
24,549
17,939
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
c3m_wh3re_69
Charybdis
15
5 / 7 / 10
12,003
667
18,516
14,043
4,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
52
13
Kills
21
21
Deaths
13
18
Assists
31
Player
Kills
Deaths
Assists
KDA
W
6
5
12
2.4
W
Cthulhu
Geoplast
Cthulhu
10
1
9
14.5
L
Thanatos
ISlyfrankie
Thanatos
6
7
4
1.14
L
Sylvanus
IlJ0HNWICKlI
Sylvanus
2
7
9
0.93
L
Nu Wa
Orbenski
Nu Wa
5
7
5
1.07
W
Charybdis
c3m_wh3re_69
Charybdis
5
7
10
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,655
Damage
50,625
60,098
Taken
51,602
53,503
Mitigated
26,188
20,338
Healing
20,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,522
1,148
2,699
4,627
13,010
3,904
360
9,679
3,195
47,802
0
W
Cthulhu
Geoplast
Cthulhu
18,587
1,244
309
12,259
24,549
17,939
189
12,191
11,889
46,670
0
L
Thanatos
ISlyfrankie
Thanatos
9,803
2,653
0
5,761
17,900
10,202
0
10,300
7,327
0
17,359
L
Sylvanus
IlJ0HNWICKlI
Sylvanus
14,872
4,303
3,797
10,780
28,770
36,734
202
12,325
15,899
33,984
0
L
Nu Wa
Orbenski
Nu Wa
14,980
2,914
0
0
13,428
6,567
90
8,915
4,267
44,732
0
W
Charybdis
c3m_wh3re_69
Charybdis
18,516
8,248
0
616
14,043
4,345
621
8,314
5,436
0
54,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,966
Gold Earned
38,299
128
Minions Killed
220
2
Camps Cleared
11
822,782
Distance Traveled
900,438
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,872
715
97
5
5
310,804
3
W
Cthulhu
13,424
746
49
3
1
329,937
0
L
Thanatos
12,273
682
34
2
0
277,335
0
L
Sylvanus
11,563
642
48
3
0
270,316
1
L
Nu Wa
11,130
618
46
3
2
275,131
1
W
Charybdis
12,003
667
74
4
5
259,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role