Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Alanbarney79
Hercules
Level 65
God Stats
4W - 8L
1,327 SR
Queue Stats
231W - 284L
1,459 Elo+
Solo
Eset
Eset
Mex7600
Eset
Level 114
God Stats
0W - 2L
1,274 SR
Queue Stats
213W - 216L
1,431 Elo+
Solo
Sun Wukong
Sun Wukong
Spike SpiegeII
Sun Wukong
Level 74
God Stats
13W - 21L
1,448 SR
Queue Stats
649W - 608L
1,484 Elo+
Party 1
Danzaburou
Danzaburou
mingletrooper
Danzaburou
Level 106
God Stats
37W - 39L
1,586 SR
Queue Stats
200W - 194L
1,489 Elo+
Solo
Team Averages
Level 89
1,427 SR
1,473 Elo+

VS

Team Averages
Level 105
1,494 SR
1,432 Elo+
Ratatoskr
Ratatoskr
FredaveliDaDonx
Ratatoskr
Level 108
God Stats
13W - 12L
1,382 SR
Queue Stats
195W - 195L
1,491 Elo+
Solo
Gilgamesh
Gilgamesh
Kevinedu2310
Gilgamesh
Level 79
God Stats
9W - 9L
1,504 SR
Queue Stats
248W - 254L
1,518 Elo+
Solo
Kumbhakarna
Kumbhakarna
TooGoud
Kumbhakarna
Level 58
God Stats
1W - 1L
1,276 SR
Queue Stats
1W - 4L
1,152 Elo+
Solo
Hou Yi
Hou Yi
nischalshah99
Hou Yi
Level 126
God Stats
9W - 5L
1,570 SR
Queue Stats
492W - 456L
1,491 Elo+
Solo
Merlin
Merlin
ztar_kill3r
Merlin
Level 153
God Stats
31W - 26L
1,736 SR
Queue Stats
601W - 605L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 2 / 1
6,009
501
1,063
6,473
2,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
Alanbarney79
Hercules
10
1 / 4 / 0
5,941
495
1,888
10,159
5,102
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Eset
Mex7600
Eset
12
0 / 4 / 0
6,859
572
5,590
7,510
2,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Spike SpiegeII
Sun Wukong
12
1 / 1 / 0
6,893
574
5,472
9,513
5,433
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
mingletrooper
Danzaburou
4
1 / 1 / 1
4,704
392
1,729
1,751
346
Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
FredaveliDaDonx
Ratatoskr
13
5 / 3 / 3
7,544
629
4,297
8,497
2,862
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Kevinedu2310
Gilgamesh
12
1 / 1 / 0
6,728
561
6,271
7,908
5,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
TooGoud
Kumbhakarna
11
2 / 0 / 5
5,948
496
2,317
3,536
1,422
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 0 / 2
6,750
563
6,344
4,688
1,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
12
1 / 1 / 2
6,912
576
2,350
7,786
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
4
Kills
12
12
Deaths
5
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
1
0.75
L
Hercules
Alanbarney79
Hercules
1
4
0
0.25
W
Ratatoskr
FredaveliDaDonx
Ratatoskr
5
3
3
2.17
W
Gilgamesh
Kevinedu2310
Gilgamesh
1
1
0
1
L
Eset
Mex7600
Eset
0
4
0
0
L
Sun Wukong
Spike SpiegeII
Sun Wukong
1
1
0
1
W
Kumbhakarna
TooGoud
Kumbhakarna
2
0
5
4.5
L
Danzaburou
mingletrooper
Danzaburou
1
1
1
1.5
W
3
0
2
4
W
Merlin
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,742
Damage
21,579
35,406
Taken
32,415
15,711
Mitigated
13,571
10,714
Healing
10,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,063
287
0
1,724
6,473
2,479
0
787
5,686
0
33,006
L
Hercules
Alanbarney79
Hercules
1,888
620
60
2,779
10,159
5,102
0
1,580
8,579
0
19,574
W
Ratatoskr
FredaveliDaDonx
Ratatoskr
4,297
1,520
564
2,422
8,497
2,862
1,236
1,531
6,900
0
38,493
W
Gilgamesh
Kevinedu2310
Gilgamesh
6,271
2,251
0
1,267
7,908
5,657
360
0
7,908
0
40,954
L
Eset
Mex7600
Eset
5,590
251
0
1,740
7,510
2,351
0
2,206
5,304
49,617
0
L
Sun Wukong
Spike SpiegeII
Sun Wukong
5,472
1,420
0
3,775
9,513
5,433
260
0
9,513
0
44,598
W
Kumbhakarna
TooGoud
Kumbhakarna
2,317
636
0
0
3,536
1,422
70
0
3,536
5,026
0
L
Danzaburou
mingletrooper
Danzaburou
1,729
444
0
636
1,751
346
0
94
1,657
0
8,392
W
6,344
3,519
0
1,897
4,688
1,293
490
0
4,688
0
46,996
W
Merlin
2,350
205
18
4,151
7,786
2,337
354
3,621
3,793
47,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,406
Gold Earned
33,882
328
Minions Killed
366
0
Camps Cleared
0
1,008,757
Distance Traveled
1,190,998
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,009
501
62
5
0
255,644
2
L
Hercules
5,941
495
41
3
0
200,580
0
W
Ratatoskr
7,544
629
87
7
0
266,371
1
W
Gilgamesh
6,728
561
81
7
0
233,880
0
L
Eset
6,859
572
107
9
0
221,814
1
L
Sun Wukong
6,893
574
102
9
0
257,535
2
W
Kumbhakarna
5,948
496
10
1
0
258,142
2
L
Danzaburou
4,704
392
16
1
0
73,184
0
W
Hou Yi
6,750
563
87
7
0
211,830
0
W
Merlin
6,912
576
101
8
0
220,775
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role