Player Matchup

Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Domino1638
Ymir
Level 104
God Stats
18W - 2L
1,627 SR
Queue Stats
351W - 223L
1,653 Elo+
Party 1
Aphrodite
Aphrodite
reutheday1
Aphrodite
Level 104
God Stats
6W - 0L
1,750 SR
Queue Stats
364W - 236L
1,643 Elo+
Party 1
Team Averages
Level 105
1,626 SR
1,599 Elo+

VS

Team Averages
Level 48
1,525 SR
1,546 Elo+
Cerberus
Cerberus
Bigrobert121
Cerberus
Level 86
God Stats
2W - 2L
1,466 SR
Queue Stats
8W - 2L
1,785 Elo+
Party 2
Chaac
Chaac
LiamKid0211
Chaac
Level 41
God Stats
1W - 1L
1,722 SR
Queue Stats
1W - 1L
1,662 Elo+
Party 2
Nemesis
Nemesis
Noz-Jr30
Nemesis
Level 16
God Stats
0W - 1L
1,388 SR
Queue Stats
1W - 9L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
9 / 0 / 6
11,401
713
14,646
16,069
15,620
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 2 / 9
11,127
695
11,215
26,939
21,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
reutheday1
Aphrodite
14
4 / 1 / 10
10,547
659
15,412
21,448
8,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bigrobert121
Cerberus
13
1 / 4 / 2
9,271
579
21,551
22,239
13,362
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 8 / 0
9,215
576
18,381
16,890
12,240
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
Noz-Jr30
Nemesis
10
0 / 4 / 1
8,215
513
5,477
12,391
7,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
16
Kills
3
3
Deaths
16
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
9
0
6
12
L
Cerberus
Bigrobert121
Cerberus
1
4
2
0.5
W
3
2
9
3.75
L
2
8
0
0.25
L
Nemesis
Noz-Jr30
Nemesis
0
4
1
0.13
W
Aphrodite
reutheday1
Aphrodite
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,273
Damage
45,409
64,456
Taken
51,520
45,514
Mitigated
33,179
38,982
Healing
18,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
14,646
2,984
0
3,897
16,069
15,620
172
5,876
10,193
15,256
20,737
L
Cerberus
Bigrobert121
Cerberus
21,551
602
0
12,662
22,239
13,362
0
14,398
7,841
43,641
0
W
11,215
2,484
1,214
10,578
26,939
21,521
440
7,856
18,351
22,435
0
L
18,381
1,572
0
5,068
16,890
12,240
0
10,409
6,481
0
40,182
L
Nemesis
Noz-Jr30
Nemesis
5,477
1,433
0
968
12,391
7,577
0
7,702
4,689
0
20,097
W
Aphrodite
reutheday1
Aphrodite
15,412
625
7,800
15,493
21,448
8,373
1,536
8,011
13,437
46,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,075
Gold Earned
26,701
142
Minions Killed
151
5
Camps Cleared
5
824,044
Distance Traveled
798,131
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,401
713
53
3
2
293,018
4
L
Cerberus
9,271
579
67
4
1
280,182
1
W
Ymir
11,127
695
20
1
0
232,726
2
L
Chaac
9,215
576
58
4
1
261,892
0
L
Nemesis
8,215
513
26
2
3
256,057
0
W
Aphrodite
10,547
659
69
4
3
298,300
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role