Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ELV10L4BURR05
Izanami
Level 82
God Stats
24W - 13L
1,624 SR
Queue Stats
214W - 215L
1,541 Elo+
Party 2
Cerberus
Cerberus
M7Kv
Cerberus
Level 122
God Stats
7W - 15L
1,434 SR
Queue Stats
388W - 391L
1,592 Elo+
Party 2
Bastet
Bastet
SquishSpeasy
Bastet
Level 108
God Stats
2W - 1L
1,505 SR
Queue Stats
70W - 61L
1,569 Elo+
Solo
Sun Wukong
Sun Wukong
Th3Warl0rd
Sun Wukong
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
102W - 91L
1,526 Elo+
Solo
Team Averages
Level 119
1,513 SR
1,546 Elo+

VS

Team Averages
Level 111
1,653 SR
1,539 Elo+
Athena
Athena
CowTippingDwarf
Athena
Level 122
God Stats
12W - 6L
1,702 SR
Queue Stats
75W - 75L
1,567 Elo+
Party 1
Ymir
Ymir
DOWNEY13
Ymir
Level 62
God Stats
52W - 40L
1,597 SR
Queue Stats
114W - 100L
1,561 Elo+
Party 1
Tiamat
Tiamat
DOWNEY33
Tiamat
Level 125
God Stats
11W - 7L
1,741 SR
Queue Stats
213W - 200L
1,568 Elo+
Party 1
Neith
Neith
HoosierNation
Neith
Level 145
God Stats
3W - 2L
1,679 SR
Queue Stats
203W - 196L
1,557 Elo+
Party 1
Hou Yi
Hou Yi
Shogunblunt
Hou Yi
Level 101
God Stats
9W - 11L
1,545 SR
Queue Stats
274W - 360L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
1 / 2 / 2
8,890
593
6,057
6,300
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
14
5 / 6 / 5
9,098
607
10,173
11,293
3,534
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
M7Kv
Cerberus
12
3 / 4 / 4
7,925
528
6,373
11,481
9,434
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
15
4 / 2 / 2
9,096
606
6,976
9,641
3,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Th3Warl0rd
Sun Wukong
14
3 / 3 / 3
8,950
597
7,345
10,524
8,702
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 5
6,762
451
5,430
12,629
5,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ymir
12
5 / 2 / 6
7,566
504
4,134
10,758
10,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
DOWNEY33
Tiamat
14
2 / 2 / 4
7,726
515
6,309
8,698
5,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 2 / 0
8,912
594
8,828
10,654
4,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
11
3 / 7 / 6
7,027
468
5,654
11,334
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
38
16
Kills
17
17
Deaths
16
16
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
2
2
1
L
2
3
5
1.5
L
Ymir
5
2
6
4
L
Tiamat
DOWNEY33
Tiamat
2
2
4
2
W
Izanami
5
6
5
1.25
L
5
2
0
2.5
W
Cerberus
M7Kv
Cerberus
3
4
4
1.25
L
Hou Yi
3
7
6
0.86
W
Bastet
4
2
2
2.5
W
Sun Wukong
Th3Warl0rd
Sun Wukong
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,924
Damage
30,355
49,239
Taken
54,073
28,518
Mitigated
28,829
13,100
Healing
14,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,057
614
0
1,862
6,300
3,594
944
3,188
3,112
57,597
0
L
5,430
1,108
0
3,898
12,629
5,104
0
2,013
10,616
30,419
0
L
Ymir
4,134
802
0
1,465
10,758
10,039
0
3,496
7,262
23,767
0
L
Tiamat
DOWNEY33
Tiamat
6,309
1,010
0
3,796
8,698
5,995
0
2,741
5,957
51,931
0
W
Izanami
10,173
6,966
0
2,843
11,293
3,534
4,628
3,523
7,770
0
76,465
L
8,828
3,977
0
4,332
10,654
4,839
2,325
299
10,355
0
59,846
W
Cerberus
M7Kv
Cerberus
6,373
597
0
2,017
11,481
9,434
348
4,092
7,389
29,315
0
L
Hou Yi
5,654
2,064
0
1,306
11,334
2,852
0
3,881
7,453
0
31,007
W
Bastet
6,976
2,382
0
4,390
9,641
3,254
0
3,284
6,357
0
55,836
W
Sun Wukong
Th3Warl0rd
Sun Wukong
7,345
2,028
0
1,988
10,524
8,702
0
1,854
8,670
0
46,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,959
Gold Earned
37,993
518
Minions Killed
394
0
Camps Cleared
0
1,411,284
Distance Traveled
1,323,360
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,890
593
130
9
0
283,295
2
L
Athena
6,762
451
69
5
0
263,504
3
L
Ymir
7,566
504
37
2
0
278,880
2
L
Tiamat
7,726
515
116
8
0
265,040
3
W
Izanami
9,098
607
120
8
0
242,409
5
L
Neith
8,912
594
133
9
0
256,107
2
W
Cerberus
7,925
528
78
5
0
259,656
2
L
Hou Yi
7,027
468
39
3
0
259,829
4
W
Bastet
9,096
606
97
6
0
331,083
3
W
Sun Wukong
8,950
597
93
6
0
294,841
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role