Player Matchup

Loki
Loki
 
Loki
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
GapedSoda
Merlin
Level 8
God Stats
37W - 40L
1,340 SR
Queue Stats
151W - 135L
1,407 Elo+
Solo
Tiamat
Tiamat
SerAlexandros
Tiamat
Level 28
God Stats
9W - 8L
1,569 SR
Queue Stats
174W - 218L
1,436 Elo+
Party 1
Yemoja
Yemoja
Snappyutz
Yemoja
Level 18
God Stats
37W - 39L
1,487 SR
Queue Stats
148W - 199L
1,440 Elo+
Solo
Izanami
Izanami
kingtiip
Izanami
Level 22
God Stats
28W - 17L
1,674 SR
Queue Stats
96W - 81L
1,497 Elo+
Solo
Team Averages
Level 22
1,514 SR
1,456 Elo+

VS

Team Averages
Level 17
1,484 SR
1,405 Elo+
Odin
Odin
Chompington
Odin
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 7L
1,317 Elo+
Solo
Thor
Thor
KoalaGamer
Thor
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,222 Elo+
Solo
Ares
Ares
Madwhale3
Ares
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 74L
1,525 Elo+
Solo
Nu Wa
Nu Wa
Warrnus
Nu Wa
Level 27
God Stats
0W - 2L
1,273 SR
Queue Stats
65W - 72L
1,507 Elo+
Solo
Artemis
Artemis
yourmomsman0008
Artemis
Level 18
God Stats
24W - 16L
1,645 SR
Queue Stats
62W - 53L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
7 / 0 / 4
7,996
533
7,355
5,912
1,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
GapedSoda
Merlin
13
7 / 1 / 2
8,141
543
8,108
3,432
1,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 0 / 6
7,531
502
7,650
3,953
2,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Snappyutz
Yemoja
11
0 / 1 / 1
7,041
469
2,494
8,913
5,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
kingtiip
Izanami
13
0 / 1 / 5
7,433
496
7,051
8,360
2,497
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,823
455
2,439
11,228
5,641
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 8 / 2
5,247
350
1,178
8,874
2,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
9
1 / 1 / 0
6,311
421
4,665
12,248
9,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
Warrnus
Nu Wa
12
2 / 2 / 0
7,032
469
4,060
5,713
1,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 2 / 2
6,044
403
5,483
7,475
2,584
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
18
Kills
3
3
Deaths
18
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
0
4
9
L
0
5
0
0
W
Merlin
GapedSoda
Merlin
7
1
2
8
L
0
8
2
0.13
L
Ares
1
1
0
1
W
4
0
6
7
W
Yemoja
Snappyutz
Yemoja
0
1
1
0.5
L
Nu Wa
Warrnus
Nu Wa
2
2
0
1
W
Izanami
kingtiip
Izanami
0
1
5
2.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,658
Damage
17,825
30,570
Taken
45,538
13,559
Mitigated
21,628
12,687
Healing
9,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,355
3,096
0
2,362
5,912
1,843
745
1,204
4,422
0
35,284
L
2,439
99
0
3,231
11,228
5,641
408
3,811
6,841
4,797
30,403
W
Merlin
GapedSoda
Merlin
8,108
260
0
0
3,432
1,210
1,658
1,556
1,672
42,477
0
L
1,178
505
0
0
8,874
2,525
0
5,016
3,344
0
7,874
L
Ares
4,665
181
0
3,476
12,248
9,285
0
3,262
8,852
15,074
0
W
7,650
895
0
2,558
3,953
2,148
28
618
2,962
28,435
0
W
Yemoja
Snappyutz
Yemoja
2,494
298
1,535
2,508
8,913
5,861
354
3,234
5,566
22,263
0
L
Nu Wa
Warrnus
Nu Wa
4,060
270
0
1,031
5,713
1,593
110
2,618
2,773
37,894
0
W
Izanami
kingtiip
Izanami
7,051
5,690
0
3,724
8,360
2,497
613
2,480
5,812
0
63,029
L
5,483
2,502
0
1,424
7,475
2,584
0
1,927
5,476
0
36,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,142
Gold Earned
31,457
357
Minions Killed
297
0
Camps Cleared
0
1,383,139
Distance Traveled
1,284,067
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,996
533
70
5
0
325,978
0
L
Odin
6,823
455
91
6
0
246,692
1
W
Merlin
8,141
543
77
5
0
264,826
0
L
Thor
5,247
350
16
1
0
255,554
0
L
Ares
6,311
421
22
1
0
270,738
2
W
Tiamat
7,531
502
49
3
0
262,838
2
W
Yemoja
7,041
469
36
2
0
274,222
4
L
Nu Wa
7,032
469
93
6
0
264,376
6
W
Izanami
7,433
496
125
8
0
255,275
2
L
Artemis
6,044
403
75
5
0
246,707
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role