Player Matchup

Raijin
Raijin
Celairon
Raijin
Level 97
God Stats
15W - 10L
1,642 SR
Queue Stats
352W - 334L
1,493 Elo+
Party 1
Nemesis
Nemesis
Chungoligy
Nemesis
Level 107
God Stats
1W - 2L
1,485 SR
Queue Stats
135W - 116L
1,487 Elo+
Party 1
Ares
Ares
Falenheim
Ares
Level 105
God Stats
4W - 5L
1,541 SR
Queue Stats
366W - 333L
1,496 Elo+
Party 1
Chaac
Chaac
P3b1s
Chaac
Level 80
God Stats
1W - 1L
1,646 SR
Queue Stats
180W - 158L
1,532 Elo+
Party 1
Hou Yi
Hou Yi
seedless710
Hou Yi
Level 69
God Stats
1W - 1L
1,352 SR
Queue Stats
141W - 163L
1,500 Elo+
Solo
Team Averages
Level 92
1,533 SR
1,502 Elo+

VS

Team Averages
Level 120
1,523 SR
1,489 Elo+
Hercules
Hercules
 
Hercules
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
IzcoatlBa
Rama
Level 114
God Stats
9W - 8L
1,512 SR
Queue Stats
323W - 296L
1,467 Elo+
Solo
Geb
Geb
Multecide91ttv
Geb
Level 118
God Stats
19W - 16L
1,561 SR
Queue Stats
653W - 612L
1,480 Elo+
Solo
Sylvanus
Sylvanus
NOTTHATGUY23
Sylvanus
Level 124
God Stats
7W - 10L
1,377 SR
Queue Stats
256W - 261L
1,477 Elo+
Solo
Da Ji
Da Ji
xHawkmanx
Da Ji
Level 88
God Stats
1W - 1L
1,663 SR
Queue Stats
153W - 152L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Celairon
Raijin
14
9 / 0 / 1
8,515
608
11,323
6,283
3,257
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Chungoligy
Nemesis
12
0 / 1 / 4
6,861
490
1,397
5,679
2,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ares
12
2 / 0 / 9
7,554
540
5,441
10,486
10,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
P3b1s
Chaac
14
7 / 1 / 1
8,814
630
9,045
14,514
11,584
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
12
1 / 2 / 4
7,409
529
5,747
8,619
3,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 6 / 2
6,319
451
7,724
13,300
10,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
11
2 / 4 / 0
6,415
458
2,105
7,179
1,603
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 2 / 0
5,500
393
2,648
8,690
5,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
NOTTHATGUY23
Sylvanus
10
0 / 2 / 1
5,944
425
2,782
6,056
2,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Da Ji
xHawkmanx
Da Ji
11
2 / 5 / 1
6,993
500
3,571
9,889
3,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
19
Kills
4
4
Deaths
19
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
6
2
0.17
W
Raijin
Celairon
Raijin
9
0
1
9.5
W
Nemesis
Chungoligy
Nemesis
0
1
4
2
W
Ares
2
0
9
6.5
L
Rama
2
4
0
0.5
L
0
2
0
0
L
Sylvanus
NOTTHATGUY23
Sylvanus
0
2
1
0.25
W
Chaac
P3b1s
Chaac
7
1
1
7.5
W
Hou Yi
1
2
4
1.5
L
Da Ji
xHawkmanx
Da Ji
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,953
Damage
18,830
45,581
Taken
45,114
30,565
Mitigated
22,838
18,120
Healing
11,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,724
2,437
0
3,737
13,300
10,244
108
1,836
11,464
4,451
28,369
W
Raijin
Celairon
Raijin
11,323
1,941
0
2,674
6,283
3,257
65
1,208
5,075
67,384
0
W
Nemesis
Chungoligy
Nemesis
1,397
165
0
2,405
5,679
2,331
0
263
5,416
0
43,658
W
Ares
5,441
436
0
2,256
10,486
10,072
25
2,823
7,663
22,063
0
L
Rama
2,105
1,761
0
1,547
7,179
1,603
0
2,275
4,904
0
33,304
L
2,648
229
0
1,502
8,690
5,139
0
4,551
4,139
12,077
0
L
Sylvanus
NOTTHATGUY23
Sylvanus
2,782
1,436
96
1,196
6,056
2,656
0
5,015
1,041
24,237
6,197
W
Chaac
P3b1s
Chaac
9,045
3,419
0
7,856
14,514
11,584
200
1,062
13,452
0
51,097
W
Hou Yi
5,747
2,538
0
2,929
8,619
3,321
28
911
7,708
0
48,909
L
Da Ji
xHawkmanx
Da Ji
3,571
311
0
2,999
9,889
3,196
0
3,087
6,802
0
34,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,153
Gold Earned
31,171
412
Minions Killed
285
0
Camps Cleared
0
1,369,386
Distance Traveled
1,179,399
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,319
451
60
4
0
235,154
3
W
Raijin
8,515
608
123
9
0
266,939
4
W
Nemesis
6,861
490
75
5
0
317,317
4
W
Ares
7,554
540
31
2
0
272,726
0
L
Rama
6,415
458
83
6
0
255,793
6
L
Geb
5,500
393
13
1
0
226,949
2
L
Sylvanus
5,944
425
63
5
0
220,269
0
W
Chaac
8,814
630
102
7
0
262,828
0
W
Hou Yi
7,409
529
81
6
0
249,576
4
L
Da Ji
6,993
500
66
5
0
241,234
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role