Player Matchup

Tiamat
Tiamat
AimbotShrews
Tiamat
Level 48
God Stats
3W - 3L
1,467 SR
Queue Stats
236W - 215L
1,514 Elo+
Solo
Apollo
Apollo
Mister Madcap
Apollo
Level 159
God Stats
1W - 1L
1,887 SR
Queue Stats
47W - 53L
1,548 Elo+
Party 3
Ymir
Ymir
mikeswitchsmite
Ymir
Level 37
God Stats
2W - 2L
1,391 SR
Queue Stats
2W - 2L
1,567 Elo+
Party 3
Mulan
Mulan
sageofepics
Mulan
Level 126
God Stats
53W - 57L
1,610 SR
Queue Stats
301W - 298L
1,610 Elo+
Party 3
Pele
Pele
slykorrea
Pele
Level 160
God Stats
13W - 4L
1,733 SR
Queue Stats
455W - 448L
1,605 Elo+
Party 3
Team Averages
Level 106
1,617 SR
1,569 Elo+

VS

Team Averages
Level 57
1,661 SR
1,494 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Kobra396
Fenrir
Level 29
God Stats
11W - 4L
1,784 SR
Queue Stats
325W - 282L
1,550 Elo+
Party 2
Chaac
Chaac
Kwuantavious
Chaac
Level 46
God Stats
3W - 2L
1,668 SR
Queue Stats
114W - 152L
1,383 Elo+
Solo
Thanatos
Thanatos
Spartann1198
Thanatos
Level 123
God Stats
3W - 1L
1,851 SR
Queue Stats
199W - 154L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
1 / 4 / 2
7,319
488
7,246
9,115
3,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
1 / 4 / 0
6,809
454
2,412
9,602
3,029
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 6 / 0
6,037
402
2,198
10,835
10,068
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
3 / 3 / 1
7,681
512
8,764
11,402
7,888
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
14
5 / 6 / 2
8,289
553
8,037
12,447
4,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
6 / 2 / 2
8,894
593
9,505
7,582
2,486
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sol
 
Sol
13
3 / 2 / 8
8,103
540
8,137
10,998
3,457
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
Kobra396
Fenrir
13
5 / 1 / 10
8,573
572
6,412
11,243
5,738
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
0 / 4 / 4
7,673
512
4,240
11,535
8,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Spartann1198
Thanatos
15
9 / 2 / 4
9,362
624
9,966
9,098
3,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
11
Kills
23
23
Deaths
11
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
6
2
2
3.5
W
Sol
 
Sol
3
2
8
3.5
L
Tiamat
1
4
2
0.5
W
Fenrir
Kobra396
Fenrir
5
1
10
10
W
0
4
4
0.5
L
1
4
0
0.25
W
Thanatos
Spartann1198
Thanatos
9
2
4
5.5
L
1
6
0
0.17
L
3
3
1
1.17
L
Pele
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,657
Damage
38,260
53,401
Taken
50,456
29,224
Mitigated
24,268
8,931
Healing
26,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
9,505
5,213
0
2,441
7,582
2,486
138
1,746
5,836
0
57,559
W
Sol
 
Sol
8,137
1,671
0
6,456
10,998
3,457
603
3,876
6,786
48,974
0
L
Tiamat
7,246
888
0
1,714
9,115
3,939
0
3,385
5,730
41,638
0
W
Fenrir
Kobra396
Fenrir
6,412
1,519
421
2,433
11,243
5,738
0
2,679
8,422
0
32,930
W
4,240
1,039
0
4,645
11,535
8,798
0
0
11,535
0
44,916
L
2,412
1,363
0
1,134
9,602
3,029
0
1,588
8,014
0
39,089
W
Thanatos
Spartann1198
Thanatos
9,966
3,345
0
10,179
9,098
3,789
0
597
8,433
0
59,240
L
2,198
56
0
210
10,835
10,068
112
86
10,749
14,037
0
L
8,764
2,243
0
3,248
11,402
7,888
0
1,263
10,139
0
44,907
L
Pele
8,037
1,792
0
2,625
12,447
4,300
0
2,056
10,391
0
53,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,135
Gold Earned
42,605
374
Minions Killed
434
0
Camps Cleared
0
1,330,381
Distance Traveled
1,500,842
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,894
593
103
7
0
273,459
2
W
Sol
8,103
540
86
6
0
293,989
3
L
Tiamat
7,319
488
86
6
0
256,630
6
W
Fenrir
8,573
572
59
4
0
279,574
7
W
Chaac
7,673
512
104
7
0
311,380
0
L
Apollo
6,809
454
65
4
0
287,742
4
W
Thanatos
9,362
624
82
5
0
342,440
1
L
Ymir
6,037
402
31
2
0
245,467
3
L
Mulan
7,681
512
93
6
0
239,115
2
L
Pele
8,289
553
99
7
0
301,427
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role