Player Matchup

Sobek
Sobek
GiveMeNameBacc
Sobek
Level 71
God Stats
4W - 4L
1,663 SR
Queue Stats
36W - 32L
1,585 Elo+
Party 2
Charybdis
Charybdis
Pineapple_Gamer2
Charybdis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 52L
1,608 Elo+
Party 2
Awilix
Awilix
Pineapple_weight
Awilix
Level 69
God Stats
19W - 15L
1,665 SR
Queue Stats
169W - 139L
1,568 Elo+
Party 2
Gilgamesh
Gilgamesh
Skulte3
Gilgamesh
Level 83
God Stats
13W - 17L
1,511 SR
Queue Stats
236W - 255L
1,513 Elo+
Solo
Agni
Agni
You_Do_To_Much
Agni
Level 98
God Stats
51W - 31L
1,647 SR
Queue Stats
245W - 210L
1,570 Elo+
Party 2
Team Averages
Level 78
1,597 SR
1,569 Elo+

VS

Team Averages
Level 89
1,596 SR
1,459 Elo+
Cthulhu
Cthulhu
AboutDust
Cthulhu
Level 66
God Stats
2W - 3L
1,696 SR
Queue Stats
25W - 16L
1,216 Elo+
Party 1
Izanami
Izanami
Evelsee
Izanami
Level 68
God Stats
26W - 17L
1,640 SR
Queue Stats
69W - 68L
1,499 Elo+
Solo
Ao Kuang
Ao Kuang
KINGOREO
Ao Kuang
Level 126
God Stats
1W - 4L
1,681 SR
Queue Stats
58W - 50L
1,542 Elo+
Party 1
Horus
Horus
Korrila
Horus
Level 105
God Stats
7W - 9L
1,510 SR
Queue Stats
68W - 49L
1,550 Elo+
Solo
Sylvanus
Sylvanus
yaboidonaldpump
Sylvanus
Level 81
God Stats
1W - 2L
1,453 SR
Queue Stats
152W - 180L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
7,207
480
5,115
12,860
10,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
11
1 / 6 / 1
6,652
443
4,681
8,837
2,402
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 6 / 3
7,546
503
8,249
12,544
4,246
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Skulte3
Gilgamesh
14
0 / 3 / 1
7,466
498
7,176
11,759
6,362
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
4 / 9 / 2
8,145
543
11,109
11,747
3,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AboutDust
Cthulhu
14
5 / 1 / 13
8,178
545
7,916
12,805
7,892
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Evelsee
Izanami
16
11 / 1 / 7
9,858
657
12,368
9,665
3,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
KINGOREO
Ao Kuang
13
8 / 1 / 4
8,615
574
7,297
12,742
4,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
Korrila
Horus
14
1 / 1 / 6
8,792
586
7,364
13,029
7,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sylvanus
13
3 / 5 / 10
8,229
549
6,762
13,855
7,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
68
8
Kills
28
29
Deaths
9
10
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AboutDust
Cthulhu
5
1
13
11.5
W
Izanami
Evelsee
Izanami
11
1
7
14.5
L
1
5
3
0.5
W
Ao Kuang
KINGOREO
Ao Kuang
8
1
4
10
W
Horus
Korrila
Horus
1
1
6
4
L
Charybdis
1
6
1
0.25
L
2
6
3
0.58
L
Gilgamesh
Skulte3
Gilgamesh
0
3
1
0.17
L
4
9
2
0.56
W
Sylvanus
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,330
Damage
41,707
57,747
Taken
62,096
26,733
Mitigated
31,080
9,718
Healing
30,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AboutDust
Cthulhu
7,916
1,023
499
5,598
12,805
7,892
82
4,019
8,786
24,450
0
W
Izanami
Evelsee
Izanami
12,368
9,009
0
3,873
9,665
3,508
762
2,916
6,749
0
80,114
L
5,115
806
0
1,985
12,860
10,681
0
5,171
7,689
17,332
0
W
Ao Kuang
KINGOREO
Ao Kuang
7,297
1,944
0
5,259
12,742
4,449
222
2,337
10,405
37,156
0
W
Horus
Korrila
Horus
7,364
3,217
684
6,691
13,029
7,930
0
1,524
11,505
0
55,091
L
Charybdis
4,681
2,183
0
836
8,837
2,402
0
2,794
6,043
0
36,668
L
8,249
2,818
0
2,343
12,544
4,246
0
5,144
7,400
0
48,678
L
Gilgamesh
Skulte3
Gilgamesh
7,176
862
0
2,750
11,759
6,362
136
1,636
10,123
9,634
39,909
L
11,109
1,341
44
1,760
11,747
3,042
162
6,796
4,951
41,857
0
W
Sylvanus
6,762
1,513
2,314
6,057
13,855
7,301
558
6,854
7,001
31,883
8,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,016
Gold Earned
43,672
351
Minions Killed
424
0
Camps Cleared
0
1,407,776
Distance Traveled
1,517,953
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,178
545
23
2
0
330,192
2
W
Izanami
9,858
657
143
10
0
283,917
2
L
Sobek
7,207
480
33
2
0
288,493
0
W
Ao Kuang
8,615
574
67
4
0
327,244
4
W
Horus
8,792
586
116
8
0
333,401
4
L
Charybdis
6,652
443
60
4
0
269,988
1
L
Awilix
7,546
503
86
6
0
286,479
3
L
Gilgamesh
7,466
498
99
7
0
281,256
2
L
Agni
8,145
543
73
5
0
281,560
2
W
Sylvanus
8,229
549
75
5
0
243,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role