Player Matchup

Rama
Rama
LordLuneth
Rama
Level 100
God Stats
6W - 4L
1,655 SR
Queue Stats
138W - 101L
1,616 Elo+
Party 1
Terra
Terra
NightxJbird
Terra
Level 127
God Stats
4W - 1L
1,747 SR
Queue Stats
140W - 121L
1,536 Elo+
Party 1
Nox
Nox
SolidZog
Nox
Level 25
God Stats
1W - 0L
1,216 SR
Queue Stats
52W - 33L
1,532 Elo+
Party 1
Team Averages
Level 84
1,540 SR
1,561 Elo+

VS

Team Averages
Level 66
1,668 SR
1,458 Elo+
Chaac
Chaac
AL CAPONE6692
Chaac
Level 109
God Stats
5W - 3L
1,664 SR
Queue Stats
25W - 32L
1,547 Elo+
Party 2
Zeus
Zeus
Damokl2552
Zeus
Level 44
God Stats
4W - 6L
1,633 SR
Queue Stats
9W - 31L
1,419 Elo+
Solo
Medusa
Medusa
william0722
Medusa
Level 44
God Stats
1W - 1L
1,706 SR
Queue Stats
1W - 2L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 4
9,760
813
14,270
10,117
3,863
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 0 / 9
9,228
769
4,350
11,382
10,962
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 1 / 8
8,058
672
3,387
6,940
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
7,292
608
5,886
12,267
7,077
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
0 / 5 / 1
7,155
596
9,766
6,289
1,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
10
0 / 4 / 1
7,001
583
3,969
6,703
2,454
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
12
Kills
1
1
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
0
5
1
0.1
W
8
0
4
10
W
3
0
9
7.5
W
1
1
8
5
L
Medusa
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,007
Damage
19,621
28,439
Taken
25,259
17,527
Mitigated
11,483
12,137
Healing
2,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,886
876
0
2,197
12,267
7,077
0
3,115
9,152
0
18,000
L
9,766
573
0
0
6,289
1,952
0
1,998
4,291
37,694
0
W
14,270
11,505
0
3,605
10,117
3,863
2,274
4,295
5,822
0
66,456
W
4,350
624
3,050
4,307
11,382
10,962
418
2,901
8,481
13,109
0
W
3,387
577
0
1,175
6,940
2,702
297
2,813
4,127
13,069
0
L
Medusa
3,969
2,062
0
0
6,703
2,454
0
3,125
3,578
0
12,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,046
Gold Earned
21,448
170
Minions Killed
120
8
Camps Cleared
3
744,395
Distance Traveled
653,784
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,292
608
28
2
1
218,736
3
L
Zeus
7,155
596
65
5
1
210,308
4
W
Rama
9,760
813
133
11
4
228,807
3
W
Terra
9,228
769
13
1
2
289,468
2
W
Nox
8,058
672
24
2
2
226,120
1
L
Medusa
7,001
583
27
2
1
224,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role