Player Matchup

Achilles
Achilles
EnuffDakka
Achilles
Level 29
God Stats
6W - 2L
1,640 SR
Queue Stats
126W - 163L
1,458 Elo+
Party 3
Tiamat
Tiamat
FarmerFruit
Tiamat
Level 28
God Stats
53W - 47L
1,545 SR
Queue Stats
95W - 136L
1,418 Elo+
Party 3
Neith
Neith
Lavliye
Neith
Level 28
God Stats
2W - 0L
1,707 SR
Queue Stats
80W - 79L
1,434 Elo+
Solo
Aphrodite
Aphrodite
NuckingFoob
Aphrodite
Level 28
God Stats
7W - 6L
1,430 SR
Queue Stats
63W - 50L
1,451 Elo+
Solo
Pele
Pele
coolorc
Pele
Level 27
God Stats
8W - 5L
1,562 SR
Queue Stats
49W - 54L
1,431 Elo+
Solo
Team Averages
Level 28
1,577 SR
1,438 Elo+

VS

Team Averages
Level 24
1,577 SR
1,472 Elo+
Bacchus
Bacchus
 
Bacchus
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Pistachlo
Artemis
Level 26
God Stats
10W - 8L
1,700 SR
Queue Stats
109W - 118L
1,460 Elo+
Party 1
Kali
Kali
Suzaku100
Kali
Level 29
God Stats
1W - 2L
1,459 SR
Queue Stats
24W - 20L
1,459 Elo+
Party 2
Sun Wukong
Sun Wukong
ZNALEGION
Sun Wukong
Level 26
God Stats
13W - 16L
1,510 SR
Queue Stats
63W - 75L
1,429 Elo+
Solo
Kukulkan
Kukulkan
kosyamh
Kukulkan
Level 4
God Stats
1W - 2L
1,715 SR
Queue Stats
2W - 4L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EnuffDakka
Achilles
16
8 / 0 / 2
10,273
604
6,622
8,951
5,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
15
6 / 3 / 6
9,975
587
10,592
10,568
6,292
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Lavliye
Neith
14
2 / 4 / 4
8,816
519
5,820
10,174
3,014
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Aphrodite
NuckingFoob
Aphrodite
14
1 / 3 / 7
8,540
502
4,224
9,077
4,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
coolorc
Pele
18
6 / 3 / 3
10,570
622
8,079
11,737
5,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 2 / 6
8,249
485
5,852
14,102
17,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
Pistachlo
Artemis
14
5 / 1 / 5
9,115
536
10,305
9,176
3,714
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kali
12
4 / 9 / 1
8,327
490
5,977
15,348
8,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
ZNALEGION
Sun Wukong
13
0 / 5 / 2
8,028
472
4,202
10,232
7,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
kosyamh
Kukulkan
13
1 / 6 / 0
8,238
485
6,645
9,755
3,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
26
23
Kills
12
13
Deaths
23
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
2
6
2.5
W
Achilles
EnuffDakka
Achilles
8
0
2
9
W
Tiamat
6
3
6
3
W
Neith
Lavliye
Neith
2
4
4
1
W
Aphrodite
NuckingFoob
Aphrodite
1
3
7
1.5
L
Artemis
Pistachlo
Artemis
5
1
5
7.5
L
Kali
4
9
1
0.5
L
Sun Wukong
ZNALEGION
Sun Wukong
0
5
2
0.2
W
Pele
coolorc
Pele
6
3
3
2.5
L
Kukulkan
kosyamh
Kukulkan
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,337
Damage
32,981
50,507
Taken
58,613
24,800
Mitigated
40,584
16,198
Healing
11,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,852
392
0
2,805
14,102
17,349
0
4,392
9,710
22,525
0
W
Achilles
EnuffDakka
Achilles
6,622
2,152
0
1,521
8,951
5,743
351
1,373
6,932
0
42,820
W
Tiamat
10,592
701
0
1,596
10,568
6,292
946
4,037
6,303
51,518
0
W
Neith
Lavliye
Neith
5,820
2,271
0
2,455
10,174
3,014
1,781
3,203
6,909
0
52,261
W
Aphrodite
NuckingFoob
Aphrodite
4,224
872
1,865
4,881
9,077
4,536
541
3,367
5,632
18,522
0
L
Artemis
Pistachlo
Artemis
10,305
5,582
0
3,286
9,176
3,714
738
2,726
6,450
0
74,009
L
Kali
5,977
2,484
0
4,031
15,348
8,230
0
2,812
12,536
0
45,856
L
Sun Wukong
ZNALEGION
Sun Wukong
4,202
685
0
1,285
10,232
7,957
204
908
9,324
0
37,986
W
Pele
coolorc
Pele
8,079
3,071
0
3,880
11,737
5,215
1,751
128
11,523
0
90,475
L
Kukulkan
kosyamh
Kukulkan
6,645
1,084
0
500
9,755
3,334
176
4,153
5,602
41,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,174
Gold Earned
41,957
450
Minions Killed
396
0
Camps Cleared
0
1,683,188
Distance Traveled
1,481,861
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,249
485
16
1
0
326,649
7
W
Achilles
10,273
604
88
5
0
355,952
2
W
Tiamat
9,975
587
91
5
0
346,753
2
W
Neith
8,816
519
99
6
0
293,784
1
W
Aphrodite
8,540
502
32
2
0
316,131
4
L
Artemis
9,115
536
124
7
0
301,015
3
L
Kali
8,327
490
76
4
0
270,207
2
L
Sun Wukong
8,028
472
81
5
0
305,605
1
W
Pele
10,570
622
140
8
0
370,568
5
L
Kukulkan
8,238
485
99
6
0
278,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role