Player Matchup

Anhur
Anhur
Arayo
Anhur
Level 123
God Stats
4W - 0L
1,813 SR
Queue Stats
79W - 40L
1,677 Elo+
Party 1
Ymir
Ymir
Flan25
Ymir
Level 46
God Stats
27W - 8L
1,856 SR
Queue Stats
178W - 62L
1,794 Elo+
Party 1
Arachne
Arachne
LucyAlerion
Arachne
Level 129
God Stats
2W - 1L
1,956 SR
Queue Stats
196W - 85L
1,773 Elo+
Party 1
Ravana
Ravana
Redial12
Ravana
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
173W - 89L
1,784 Elo+
Party 1
Sylvanus
Sylvanus
Vermillion12
Sylvanus
Level 125
God Stats
10W - 1L
1,719 SR
Queue Stats
85W - 47L
1,656 Elo+
Party 1
Team Averages
Level 110
1,769 SR
1,737 Elo+

VS

Team Averages
Level 116
1,528 SR
1,397 Elo+
Hachiman
Hachiman
Glizzzy_Guerilla
Hachiman
Level 91
God Stats
10W - 6L
1,498 SR
Queue Stats
200W - 208L
1,321 Elo+
Solo
Izanami
Izanami
Tellit2MyHeart
Izanami
Level 160
God Stats
29W - 26L
1,630 SR
Queue Stats
405W - 429L
1,480 Elo+
Party 2
Olorun
Olorun
covece08
Olorun
Level 144
God Stats
3W - 6L
1,510 SR
Queue Stats
464W - 518L
1,325 Elo+
Solo
Geb
Geb
desireking
Geb
Level 124
God Stats
9W - 15L
1,634 SR
Queue Stats
190W - 236L
1,387 Elo+
Solo
Thanatos
Thanatos
nimazhendeer
Thanatos
Level 60
God Stats
6W - 11L
1,368 SR
Queue Stats
214W - 235L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Arayo
Anhur
11
1 / 0 / 5
6,401
640
3,722
4,960
1,466
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Flan25
Ymir
9
2 / 0 / 5
5,727
573
2,287
5,127
3,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Arachne
LucyAlerion
Arachne
10
6 / 0 / 4
6,462
646
5,538
5,271
1,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
Redial12
Ravana
11
3 / 0 / 1
6,049
605
2,307
5,788
2,217
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Vermillion12
Sylvanus
11
2 / 0 / 2
5,823
582
6,089
4,539
2,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,211
421
2,655
5,743
1,306
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 3 / 0
5,915
592
3,747
4,802
1,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
covece08
Olorun
9
0 / 4 / 0
5,183
518
2,340
6,865
1,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 1 / 0
4,115
412
1,311
5,457
3,616
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
nimazhendeer
Thanatos
9
0 / 3 / 0
5,173
517
1,779
5,922
2,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
14
Kills
0
0
Deaths
14
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
Arayo
Anhur
1
0
5
3.5
W
Ymir
Flan25
Ymir
2
0
5
4.5
L
0
3
0
0
W
Arachne
LucyAlerion
Arachne
6
0
4
8
W
Ravana
Redial12
Ravana
3
0
1
3.5
L
0
3
0
0
W
Sylvanus
Vermillion12
Sylvanus
2
0
2
3
L
Olorun
covece08
Olorun
0
4
0
0
L
0
1
0
0
L
Thanatos
nimazhendeer
Thanatos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,943
Damage
11,832
25,685
Taken
28,789
10,772
Mitigated
10,648
12,996
Healing
9,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Arayo
Anhur
3,722
2,195
0
2,575
4,960
1,466
825
1,781
3,179
0
42,693
W
Ymir
Flan25
Ymir
2,287
816
0
1,554
5,127
3,156
0
450
4,677
14,438
0
L
2,655
1,306
0
2,089
5,743
1,306
0
3,295
2,448
0
15,377
W
Arachne
LucyAlerion
Arachne
5,538
3,100
0
2,962
5,271
1,921
0
592
4,679
0
31,672
W
Ravana
Redial12
Ravana
2,307
603
0
3,618
5,788
2,217
225
0
5,788
0
30,101
L
3,747
2,015
0
604
4,802
1,802
966
397
4,405
0
39,518
W
Sylvanus
Vermillion12
Sylvanus
6,089
2,537
524
1,763
4,539
2,012
495
828
3,711
31,830
8,643
L
Olorun
covece08
Olorun
2,340
780
0
2,189
6,865
1,795
0
550
6,315
27,948
0
L
1,311
293
0
840
5,457
3,616
0
2,836
2,621
6,344
0
L
Thanatos
nimazhendeer
Thanatos
1,779
419
0
3,924
5,922
2,129
0
268
5,654
0
26,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,462
Gold Earned
24,597
320
Minions Killed
250
0
Camps Cleared
0
1,032,889
Distance Traveled
839,977
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,401
640
95
10
0
198,896
4
W
Ymir
5,727
573
24
2
0
192,225
2
L
Hachiman
4,211
421
27
3
0
151,202
2
W
Arachne
6,462
646
58
6
0
248,992
2
W
Ravana
6,049
605
72
7
0
220,444
4
L
Izanami
5,915
592
87
9
0
160,154
3
W
Sylvanus
5,823
582
71
7
0
172,332
3
L
Olorun
5,183
518
55
6
0
179,033
4
L
Geb
4,115
412
12
1
0
140,398
1
L
Thanatos
5,173
517
69
7
0
209,190
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role