Player Matchup

Agni
Agni
Denied_Lumi
Agni
Level 29
God Stats
3W - 3L
1,652 SR
Queue Stats
83W - 81L
1,400 Elo+
Solo
Mercury
Mercury
NeroEris
Mercury
Level 26
God Stats
0W - 4L
1,231 SR
Queue Stats
233W - 324L
1,311 Elo+
Solo
Skadi
Skadi
Noobkilller2607
Skadi
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 96L
1,522 Elo+
Solo
Ymir
Ymir
SWE R4S
Ymir
Level 27
God Stats
1W - 4L
1,182 SR
Queue Stats
44W - 39L
1,375 Elo+
Solo
Horus
Horus
xXHope307Xx
Horus
Level 28
God Stats
0W - 1L
1,276 SR
Queue Stats
12W - 15L
1,447 Elo+
Solo
Team Averages
Level 25
1,368 SR
1,411 Elo+

VS

Team Averages
Level 25
1,511 SR
1,436 Elo+
Ymir
Ymir
J4rJ4rTh1nk5
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,412 Elo+
Solo
Izanami
Izanami
RenShiRoxW_EWD
Izanami
Level 29
God Stats
26W - 31L
1,660 SR
Queue Stats
133W - 129L
1,476 Elo+
Solo
Amaterasu
Amaterasu
ZETiX Pipoune
Amaterasu
Level 31
God Stats
1W - 0L
1,357 SR
Queue Stats
7W - 9L
1,445 Elo+
Solo
Bakasura
Bakasura
clapped_by_ch4pa
Bakasura
Level 29
God Stats
6W - 6L
1,536 SR
Queue Stats
52W - 48L
1,426 Elo+
Solo
Anubis
Anubis
estebanxx10
Anubis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 76L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 10 / 2
11,959
544
18,926
18,353
4,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
NeroEris
Mercury
11
2 / 11 / 1
8,021
365
4,995
14,756
4,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 4 / 4
10,679
485
13,348
13,844
4,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
SWE R4S
Ymir
3
0 / 1 / 1
6,143
279
741
2,203
604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
1 / 7 / 3
10,049
457
4,111
18,223
12,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 12
11,617
528
5,046
17,402
19,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

19
3 / 2 / 4
12,517
569
8,445
13,065
4,020
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
ZETiX Pipoune
Amaterasu
19
9 / 3 / 3
12,815
583
9,622
13,828
11,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
18 / 1 / 2
14,274
649
18,619
20,064
11,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
16
1 / 10 / 3
10,998
500
5,848
12,982
4,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
57
19
Kills
33
33
Deaths
19
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
13
10
2
1.4
W
2
3
12
2.67
L
Mercury
NeroEris
Mercury
2
11
1
0.23
L
3
4
4
1.25
W
3
2
4
2.5
L
Ymir
SWE R4S
Ymir
0
1
1
0.5
W
Amaterasu
ZETiX Pipoune
Amaterasu
9
3
3
3.5
W
18
1
2
19
W
Anubis
1
10
3
0.25
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,121
Damage
47,580
67,379
Taken
77,341
25,845
Mitigated
51,856
11,971
Healing
20,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,926
1,996
93
4,653
18,353
4,411
0
6,413
11,325
67,887
0
W
5,046
532
647
3,292
17,402
19,976
94
4,503
12,899
31,358
0
L
Mercury
NeroEris
Mercury
4,995
3,760
0
0
14,756
4,117
0
1,035
13,391
0
31,393
L
13,348
6,528
0
3,415
13,844
4,424
0
1,808
11,535
0
77,961
W
8,445
5,948
0
2,467
13,065
4,020
4,385
2,563
10,502
0
111,744
L
Ymir
SWE R4S
Ymir
741
476
248
462
2,203
604
0
280
1,923
4,284
0
W
Amaterasu
ZETiX Pipoune
Amaterasu
9,622
4,716
0
5,007
13,828
11,886
1,771
1,391
12,404
0
68,223
W
18,619
13,834
257
7,439
20,064
11,082
835
3,569
16,495
0
102,231
W
Anubis
5,848
361
0
1,615
12,982
4,892
1,004
7,904
5,078
56,103
0
L
4,111
1,856
119
2,981
18,223
12,289
630
1,354
15,835
101
52,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,851
Gold Earned
62,221
388
Minions Killed
562
0
Camps Cleared
0
1,399,528
Distance Traveled
1,984,865
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,959
544
102
5
0
325,114
8
W
Ymir
11,617
528
32
1
0
392,462
3
L
Mercury
8,021
365
50
2
0
269,998
0
L
Skadi
10,679
485
126
6
0
362,506
4
W
Izanami
12,517
569
180
8
0
420,639
3
L
Ymir
6,143
279
13
1
0
46,338
1
W
Amaterasu
12,815
583
92
4
0
360,095
1
W
Bakasura
14,274
649
157
7
0
513,786
3
W
Anubis
10,998
500
101
5
0
297,883
0
L
Horus
10,049
457
97
4
0
395,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role