Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
Feshzy
Ne Zha
Level 28
God Stats
1W - 1L
1,686 SR
Queue Stats
135W - 163L
1,472 Elo+
Party 3
Sun Wukong
Sun Wukong
Heartless989
Sun Wukong
Level 25
God Stats
0W - 1L
1,797 SR
Queue Stats
16W - 27L
1,372 Elo+
Solo
Ares
Ares
Mrrtin
Ares
Level 5
God Stats
1W - 1L
1,760 SR
Queue Stats
3W - 2L
1,721 Elo+
Solo
Cernunnos
Cernunnos
idiot743
Cernunnos
Level 24
God Stats
7W - 3L
1,712 SR
Queue Stats
28W - 30L
1,455 Elo+
Party 3
Team Averages
Level 22
1,691 SR
1,504 Elo+

VS

Team Averages
Level 44
1,636 SR
1,572 Elo+
Pele
Pele
 
Pele
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
ASAPCuli
Odin
Level 28
God Stats
7W - 4L
1,561 SR
Queue Stats
77W - 64L
1,530 Elo+
Solo
Hera
Hera
BathDuckie
Hera
Level 127
God Stats
3W - 2L
1,652 SR
Queue Stats
232W - 160L
1,726 Elo+
Party 2
Tyr
Tyr
Pzag
Tyr
Level 24
God Stats
5W - 4L
1,602 SR
Queue Stats
60W - 74L
1,397 Elo+
Party 1
Sol
Sol
phukuaphrodite
Sol
Level 9
God Stats
4W - 1L
1,862 SR
Queue Stats
50W - 36L
1,708 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
1 / 4 / 0
5,358
487
3,557
5,858
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
Feshzy
Ne Zha
9
0 / 5 / 0
4,930
448
2,774
6,361
1,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Heartless989
Sun Wukong
10
2 / 0 / 0
6,090
554
4,589
4,359
3,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ares
Mrrtin
Ares
1
0 / 0 / 0
3,501
318
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
idiot743
Cernunnos
9
0 / 1 / 0
4,796
436
765
3,856
976
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
1 / 1 / 0
5,673
516
2,161
6,278
1,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
9
0 / 1 / 5
5,433
494
416
4,221
1,885
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
5 / 0 / 1
7,139
649
5,168
3,508
972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tyr
Pzag
Tyr
9
0 / 1 / 0
5,124
466
1,284
5,176
2,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Talisman

Talisman

+75
Health
+15
Magical Protection

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
4 / 0 / 0
6,878
625
4,452
4,717
1,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
3
Kills
10
10
Deaths
3
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
4
0
0.25
W
Pele
 
Pele
1
1
0
1
W
Odin
0
1
5
2.5
W
5
0
1
5.5
L
Ne Zha
Feshzy
Ne Zha
0
5
0
0
L
Sun Wukong
Heartless989
Sun Wukong
2
0
0
2
L
Ares
Mrrtin
Ares
0
0
0
0
W
Tyr
Pzag
Tyr
0
1
0
0
L
Cernunnos
idiot743
Cernunnos
0
1
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,685
Damage
13,481
20,434
Taken
23,900
8,482
Mitigated
7,905
2,878
Healing
6,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,557
581
0
944
5,858
1,881
0
4,021
1,837
28,921
0
W
Pele
 
Pele
2,161
804
0
1,610
6,278
1,779
874
523
5,548
0
30,469
W
Odin
416
37
15
842
4,221
1,885
24
888
3,233
0
10,813
W
5,168
1,147
0
1,010
3,508
972
41
1,171
2,205
50,738
0
L
Ne Zha
Feshzy
Ne Zha
2,774
1,573
0
200
6,361
1,894
0
3,538
2,823
0
25,568
L
Sun Wukong
Heartless989
Sun Wukong
4,589
1,049
0
1,046
4,359
3,731
238
0
4,359
0
25,622
L
Ares
Mrrtin
Ares
0
0
0
0
0
0
0
0
0
0
0
W
Tyr
Pzag
Tyr
1,284
435
0
568
5,176
2,158
168
271
4,470
0
13,833
L
Cernunnos
idiot743
Cernunnos
765
400
0
688
3,856
976
0
2,061
1,795
0
17,721
W
4,452
1,365
0
2,945
4,717
1,111
82
296
4,355
47,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,675
Gold Earned
30,247
202
Minions Killed
315
0
Camps Cleared
0
833,249
Distance Traveled
1,056,528
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,358
487
57
5
0
174,794
1
W
Pele
5,673
516
61
6
0
227,452
0
W
Odin
5,433
494
23
2
0
220,882
5
W
Hera
7,139
649
102
9
0
207,756
3
L
Ne Zha
4,930
448
53
5
0
211,720
0
L
Sun Wukong
6,090
554
55
5
0
213,261
5
L
Ares
3,501
318
0
0
0
1,261
0
W
Tyr
5,124
466
30
3
0
213,519
1
L
Cernunnos
4,796
436
37
3
0
232,213
3
W
Sol
6,878
625
99
9
0
186,919
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role