Player Matchup

Nox
Nox
AlDSinvader
Nox
Level 29
God Stats
5W - 8L
1,380 SR
Queue Stats
265W - 177L
1,619 Elo+
Party 1
Chiron
Chiron
Jordonya
Chiron
Level 147
God Stats
16W - 9L
1,668 SR
Queue Stats
495W - 388L
1,607 Elo+
Party 1
Anubis
Anubis
MicrosoftIntune
Anubis
Level 21
God Stats
8W - 3L
1,719 SR
Queue Stats
47W - 42L
1,594 Elo+
Party 1
Arachne
Arachne
TRU JELL0
Arachne
Level 32
God Stats
1W - 1L
1,265 SR
Queue Stats
44W - 49L
1,337 Elo+
Solo
Gilgamesh
Gilgamesh
wolfdemon556
Gilgamesh
Level 128
God Stats
8W - 7L
1,355 SR
Queue Stats
436W - 364L
1,591 Elo+
Party 1
Team Averages
Level 71
1,477 SR
1,549 Elo+

VS

Team Averages
Level 64
1,550 SR
1,621 Elo+
Achilles
Achilles
 
Achilles
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
BuizelWolf
King Arthur
Level 26
God Stats
3W - 4L
1,368 SR
Queue Stats
18W - 11L
1,692 Elo+
Party 2
Cupid
Cupid
DatGuyChase
Cupid
Level 28
God Stats
1W - 1L
1,770 SR
Queue Stats
21W - 21L
1,528 Elo+
Party 3
Fafnir
Fafnir
Flush
Fafnir
Level 143
God Stats
0W - 1L
1,312 SR
Queue Stats
90W - 57L
1,676 Elo+
Party 2
Nu Wa
Nu Wa
diarmuid16
Nu Wa
Level 26
God Stats
27W - 7L
1,803 SR
Queue Stats
60W - 31L
1,708 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,971
543
2,682
3,991
2,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
Jordonya
Chiron
12
6 / 0 / 3
7,102
646
6,188
5,740
1,727
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 2 / 2
6,163
560
3,978
7,118
2,939
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
TRU JELL0
Arachne
8
0 / 1 / 4
5,129
466
634
5,418
1,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
wolfdemon556
Gilgamesh
10
6 / 1 / 6
6,716
611
5,816
6,383
3,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
1 / 3 / 1
5,600
509
4,451
7,253
2,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
BuizelWolf
King Arthur
10
2 / 0 / 0
5,655
514
1,457
5,712
3,948
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 4 / 0
4,880
444
1,560
5,064
882
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
Flush
Fafnir
7
1 / 4 / 2
5,302
482
2,845
9,743
6,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
8
0 / 4 / 2
5,179
471
5,673
5,085
980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
15
Kills
4
5
Deaths
15
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
3
1
0.5
W
0
1
0
0
L
King Arthur
BuizelWolf
King Arthur
2
0
0
2
L
0
4
0
0
L
Fafnir
Flush
Fafnir
1
4
2
0.5
W
Chiron
Jordonya
Chiron
6
0
3
7.5
W
3
2
2
2
W
Arachne
TRU JELL0
Arachne
0
1
4
2
L
Nu Wa
0
4
2
0.25
W
Gilgamesh
wolfdemon556
Gilgamesh
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,298
Damage
15,986
28,650
Taken
32,857
11,798
Mitigated
15,069
11,506
Healing
6,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,451
1,293
0
2,004
7,253
2,649
0
1,487
5,766
0
37,841
W
2,682
123
0
525
3,991
2,256
0
313
3,628
27,881
0
L
King Arthur
BuizelWolf
King Arthur
1,457
182
0
1,470
5,712
3,948
0
2,253
3,459
0
19,265
L
1,560
585
107
1,075
5,064
882
0
0
5,064
0
18,872
L
Fafnir
Flush
Fafnir
2,845
560
0
1,538
9,743
6,610
4
1,462
8,281
11,747
0
W
Chiron
Jordonya
Chiron
6,188
2,645
270
2,501
5,740
1,727
64
1,274
4,400
0
39,970
W
3,978
285
0
3,686
7,118
2,939
0
3,869
3,041
33,947
0
W
Arachne
TRU JELL0
Arachne
634
550
0
2,355
5,418
1,769
0
963
4,367
0
20,363
L
Nu Wa
5,673
1,257
0
281
5,085
980
0
1,458
3,627
22,085
0
W
Gilgamesh
wolfdemon556
Gilgamesh
5,816
2,120
0
2,169
6,383
3,107
0
1,599
4,696
0
21,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,081
Gold Earned
26,616
281
Minions Killed
210
0
Camps Cleared
0
1,069,922
Distance Traveled
1,060,513
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,600
509
65
6
0
235,228
5
W
Nox
5,971
543
70
6
0
218,844
1
L
King Arthur
5,655
514
48
4
0
213,992
0
L
Cupid
4,880
444
31
3
0
224,960
2
L
Fafnir
5,302
482
19
2
0
195,053
4
W
Chiron
7,102
646
84
8
0
209,537
0
W
Anubis
6,163
560
61
6
0
184,422
0
W
Arachne
5,129
466
38
3
0
218,063
0
L
Nu Wa
5,179
471
47
4
0
191,280
4
W
Gilgamesh
6,716
611
28
3
0
239,056
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role