Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Animity0204
Ao Kuang
Level 95
God Stats
16W - 5L
1,706 SR
Queue Stats
379W - 364L
1,440 Elo+
Solo
Baron Samedi
Baron Samedi
C3M3NTH3AD
Baron Samedi
Level 154
God Stats
76W - 53L
1,635 SR
Queue Stats
531W - 495L
1,524 Elo+
Solo
Artemis
Artemis
Roguester_G
Artemis
Level 129
God Stats
11W - 16L
1,441 SR
Queue Stats
652W - 670L
1,518 Elo+
Solo
Ymir
Ymir
castornatero
Ymir
Level 147
God Stats
215W - 150L
1,604 SR
Queue Stats
962W - 927L
1,484 Elo+
Solo
Team Averages
Level 134
1,577 SR
1,493 Elo+

VS

Team Averages
Level 101
1,593 SR
1,492 Elo+
Khepri
Khepri
BENEDICTO__
Khepri
Level 85
God Stats
16W - 11L
1,654 SR
Queue Stats
442W - 420L
1,442 Elo+
Party 1
Hachiman
Hachiman
BigIslandBuilt
Hachiman
Level 67
God Stats
17W - 24L
1,486 SR
Queue Stats
431W - 469L
1,477 Elo+
Party 2
Gilgamesh
Gilgamesh
ChUle_Ta-
Gilgamesh
Level 145
God Stats
6W - 7L
1,479 SR
Queue Stats
387W - 348L
1,484 Elo+
Party 1
Merlin
Merlin
KmK_jonathan-crm
Merlin
Level 125
God Stats
5W - 4L
1,706 SR
Queue Stats
250W - 239L
1,523 Elo+
Party 1
Hun Batz
Hun Batz
NewWaffles
Hun Batz
Level 83
God Stats
9W - 8L
1,638 SR
Queue Stats
517W - 494L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
18
4 / 4 / 4
11,804
562
11,119
20,243
25,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ao Kuang
Animity0204
Ao Kuang
18
13 / 7 / 6
12,105
576
19,245
21,945
8,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Baron Samedi
C3M3NTH3AD
Baron Samedi
18
5 / 1 / 10
11,507
548
16,370
18,299
9,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Roguester_G
Artemis
17
5 / 4 / 1
10,597
505
12,623
12,685
4,417
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

14
0 / 0 / 13
9,526
454
4,918
17,490
21,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
0 / 5 / 9
8,878
423
5,037
15,814
15,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
16
1 / 5 / 5
9,829
468
12,221
17,043
6,386
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
ChUle_Ta-
Gilgamesh
17
4 / 4 / 5
10,262
489
15,583
18,446
15,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 9 / 7
10,193
485
16,183
15,678
6,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Hun Batz
NewWaffles
Hun Batz
18
8 / 4 / 4
11,587
552
13,093
18,146
9,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
46
27
Kills
16
16
Deaths
27
34
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
4
4
4
1.5
W
Ao Kuang
Animity0204
Ao Kuang
13
7
6
2.29
L
Khepri
0
5
9
0.9
L
Hachiman
1
5
5
0.7
W
Baron Samedi
C3M3NTH3AD
Baron Samedi
5
1
10
10
L
Gilgamesh
ChUle_Ta-
Gilgamesh
4
4
5
1.63
L
3
9
7
0.72
L
Hun Batz
NewWaffles
Hun Batz
8
4
4
2.5
W
Artemis
Roguester_G
Artemis
5
4
1
1.38
W
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,275
Damage
62,117
90,662
Taken
85,127
69,274
Mitigated
53,020
36,977
Healing
14,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
11,119
2,478
158
4,878
20,243
25,043
434
3,292
16,951
0
89,900
W
Ao Kuang
Animity0204
Ao Kuang
19,245
7,474
0
10,088
21,945
8,467
342
5,721
16,224
67,637
0
L
Khepri
5,037
369
0
1,786
15,814
15,302
0
10,555
5,259
20,852
0
L
Hachiman
12,221
6,245
0
6,298
17,043
6,386
423
5,422
11,621
0
82,193
W
Baron Samedi
C3M3NTH3AD
Baron Samedi
16,370
1,507
4,952
10,908
18,299
9,688
1,145
6,840
11,459
75,542
0
L
Gilgamesh
ChUle_Ta-
Gilgamesh
15,583
3,456
0
3,070
18,446
15,488
508
7,345
11,101
5,449
53,306
L
16,183
346
90
1,087
15,678
6,577
0
10,033
5,645
64,072
0
L
Hun Batz
NewWaffles
Hun Batz
13,093
4,667
0
1,702
18,146
9,267
0
7,371
10,775
0
86,961
W
Artemis
Roguester_G
Artemis
12,623
7,122
0
3,551
12,685
4,417
4,304
2,473
10,212
0
69,565
W
4,918
1,093
0
2,442
17,490
21,659
0
5,644
11,846
27,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,539
Gold Earned
50,749
513
Minions Killed
480
0
Camps Cleared
0
1,963,621
Distance Traveled
1,944,591
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
11,804
562
161
8
0
409,452
1
W
Ao Kuang
12,105
576
88
4
0
378,962
2
L
Khepri
8,878
423
26
1
0
398,028
1
L
Hachiman
9,829
468
121
6
0
366,007
4
W
Baron Samedi
11,507
548
121
6
0
418,700
8
L
Gilgamesh
10,262
489
94
4
0
417,949
1
L
Merlin
10,193
485
106
5
0
313,049
4
L
Hun Batz
11,587
552
133
6
0
449,558
1
W
Artemis
10,597
505
122
6
0
354,857
1
W
Ymir
9,526
454
21
1
0
401,650
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role